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For fashion: Probably a longsword. Leave uninfused if you are only building enough faith for utility, infuse with lightning for high faith.
RE: Sun sword: It's great, but you are much better off leaving it uninfused and pumping str and dex so you can take advantage of the A scaling in both.
And since you're not infusing, use resins to buff.
You got it :)
for fun, once you've gotten the hang of the mace (and, provided that you dont rely on offensive miracles a lot), you could always try the mace of the insolent. it's a mace that also serves as a chime for miracles and chime hexes.
Any weapon/shield catalyst should be used with the utmost of discretion. Because if you don't have 60+ ATN (plus Black Hood and Clear Bluestone+2), and you suck at baiting, you will die often.
This is true, and also why I sugguested avoiding relying on offensive miracles (or hexes) with the mace of the insolent. But oh man, getting a hit with powerstanced maces when buffed with SLB? it's awesome.
And 60+ ATN is really unnecessary, but you DO need the blue clearstone ring.
Not unnessesary at all. Any spellcaster hoping to use offensive spells in combat needs to make ATN their primary stat. Besides, with 60 ATN, you have 103 Agility, making ADP worthless. At 85 ATN, where I'm at, I can fast sorceries with the Azai staff about as fast as non-caster with a pyro hand.
Its worth the heavy investment, if you are hoping to outfight SL 838s.
The key part here is "hoping to use offensive spells". With that goal in mind, you're generally better off having a catalyst (staff, flame, or chime) in your off hand and your weapon of choice in the other. The mace of the insolent, even when infused, is so far outclassed by dedicated chimes and hammers that you are better off using it for utility spells. Even lightning infused and buffed with SLB, it's barely on par with the lower end chimes in terms of damage output.
That's not a straightsword? (ok, it does have the moveset of one when one-handed)
I also use a lightning halberd and some fire weapons and piromancy for variety and to surprise any invader who think i'm all miracles and lightning.
I really like the moveset of heide sword and i think it could be fun to be umpredictible in pvp, but in pve... it's really more practical the everyday longsword.
I'm keeping my str-dex low (20-18 or maybe i turn it to 20-25), gonna put faith to 50 and invest more in vigor and vitality, since Bradley, my point of refernece, plays a bit tanky, but i'm not developing this build exactly like he is. My build it's overall an adaptation to paladinhood of my previous build, wich was a melee-quality, with lots of experimentation.
When it comes to armor, it really depends on your playstyle. Armor choices in DS2 are somewhat less impactful than in DS1. The most important thing is to have an equip load <=70% to avoid fat rolling. You may also aim for lower values, mainly for increased stamina regeneration. It's completely viable to just choose armor you think looks cool and tinker around with the equip load, for a Fashion Souls experience. The Heide and Insolent sets look great for paladins. If you're using a shield, I'd suggest going for Drakekeeper's Shield or Defender's Shield, two superb medium shields (the former is a little better, but the later is cooler).