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Why they didnt buff it to reduce stamina to 50%? Compared to the 1000 damage poison...
Poison can be countered while moving at full speed by simply eatting a moss. Only a ranged attack would be able to stop you from eatting it, or someone right in your face non stop.
Bleed is almost worthless in this game. You have to fully commit to a bleed build with everything. Shadows claws, BoB Ring, bleed serum, etc. Even then it's very lack luster, and doesn't last nearly as long as it should.
Can bleed be useful in the right hands? Of course. But, it's useless for PvE, and PvP it has very limited use, and only in the hands of a truely skilled player.
I'm reading that bleed causes % damage based on max health, but lower, maybe 10%, and not only reduces u rmax stamina to 75% but makes u walk, run and roll slower, even can reduce some frames from ur roll, im not sure about it, but it would be stupid to make bleed so useless compared to poison... and can be usefull if that's true. In another side im reading it takes 20% of ur health
Anyway, i should proc the bleed always at the first hit, or in the worst scenario, always at the second hit, and that would make bleed a lot of viable, but why it doesnt happen? Bleed resist has a hidden mechanic?
Even now, dealing only 250 bleed (uninfused it), its 500 after two hits. It has to bleed!
What you inflict - resist - buildup drain >= 1000 = bleeding
I just checked on my heavy armor wearing 150SL, and he has 333 bleed resist. His light armor set had 250. Assuming mobs have similer stats to us, and they do, you would need to hit a light armor character maybe 5 times in quick succession to bleed if your doing 500 bleed per hit. If its some kindof crazy monster thing, I would suspect more (or less, who knows its a crazy monster).
Think of poison arrows. Each one does 300 poison damage, and it takes 5 hits for me to poison the orges/cyclopes guys, because ♥♥♥♥ them they eat me.
I would suspect it would be the same if I used lacerating arrows instead.
No one has every proc'et any status effect in one hit on me ever. The only thing that I know to be really fast is the toxic cloud from pyromancy, but even then you can run out of it fast and not get poisoned. The other quickest thing was a poison twinblade recently, but that hit me like 4 times before I got the poison, I was just stunned through it.
and are the effects known? Some people say that it's not a flat 200 damage, but (your bleed damage)/10 % damage of enemys max health, so, if i deal 300 bleed damage, it's 30% of enemy's max health. And also, what's bleed duration, and if it really reduces enemy walk-run-rolls
PD: If you need 1000 damage to proc bleed then, AS EVERYONE IS SAYING, bleed is NOT A NICE COMPLIMENT TO A BUILD. You have to go full bleed to do 1000 damage. If you only have it as a compliment, you will NEVER proc a single bleed, cause you will require more than 6 hits to bleed someone (impossible in pvp), so it will be an useless stat.
PD2: DAMN, THE RESIST! So i dont do 400 per hit, but a lot less! It's IMPOSSIBLE to do bleed, cause all the enemies have at least 200 resistance cause equipment... that's make... 5 hits to bleed OR MORE.. why is so HAAAARD to proc, to an useless stat? Are we crazy?
The wikis seem to all agree that the damage is 200. Increasing bleed bonus does not increase the damage done by the bleed out just how fast you cause the build up.