DARK SOULS™ II: Scholar of the First Sin

DARK SOULS™ II: Scholar of the First Sin

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How does bleed buildup work?
95+63+55+66 = 279. That's the highest bleed resistance you can get with the best armor combination, thing NOBODY does. So let's say armor can give like 200 bleed resistance... and self from adaptability and faith, cant be more than 100-150... together you can get ... i'll accept 400 bleed resistance.

Well, my bleeding katana deals 400 bleed damage. I should cause bleed ALWAYS at the first hit, because lot of people build clothes or armor with low bleed resistance. Even if no, the second hit would always guarantee the bleed, 400 bleed damage. Why i'm having too hard times bleeding people? They usually require 3-4 hits, but it cant be possible. What hidden mechanics im missing?

They dont block, just get stunned by first hit and then damaged by second, and almost never bleed at that point. And i really doubt everyone is building the Bloodbite ring. EVEN WITH THAT RING, it's 800 bleed damage with both hits...
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Showing 1-11 of 11 comments
CloudSeeker Sep 21, 2015 @ 2:32pm 
Bleed just s*ck, no real point building your tactics around that.
Raziel Lewach Sep 21, 2015 @ 2:37pm 
I know it's kind of bad compared to poison, but being able to proc build every hit or every 2 hits, then it's nice, cause i do the 200 tick damage commonly, and i have the enemy with only 75% of the stamina, to make pressure.

Why they didnt buff it to reduce stamina to 50%? Compared to the 1000 damage poison...
Jimbos Sep 21, 2015 @ 2:56pm 
Originally posted by DarkK Raziel:
I know it's kind of bad compared to poison, but being able to proc build every hit or every 2 hits, then it's nice, cause i do the 200 tick damage commonly, and i have the enemy with only 75% of the stamina, to make pressure.

Why they didnt buff it to reduce stamina to 50%? Compared to the 1000 damage poison...

Poison can be countered while moving at full speed by simply eatting a moss. Only a ranged attack would be able to stop you from eatting it, or someone right in your face non stop.

Bleed is almost worthless in this game. You have to fully commit to a bleed build with everything. Shadows claws, BoB Ring, bleed serum, etc. Even then it's very lack luster, and doesn't last nearly as long as it should.

Can bleed be useful in the right hands? Of course. But, it's useless for PvE, and PvP it has very limited use, and only in the hands of a truely skilled player.
Raziel Lewach Sep 21, 2015 @ 3:00pm 
I dont really care about pve. Well, just now i nearly finished it, but anyway pve doesnt need amazing things to be useful compared to pvp. I focus in pvp at 100%.

I'm reading that bleed causes % damage based on max health, but lower, maybe 10%, and not only reduces u rmax stamina to 75% but makes u walk, run and roll slower, even can reduce some frames from ur roll, im not sure about it, but it would be stupid to make bleed so useless compared to poison... and can be usefull if that's true. In another side im reading it takes 20% of ur health

Anyway, i should proc the bleed always at the first hit, or in the worst scenario, always at the second hit, and that would make bleed a lot of viable, but why it doesnt happen? Bleed resist has a hidden mechanic?
Last edited by Raziel Lewach; Sep 21, 2015 @ 3:03pm
Raziel Lewach Sep 21, 2015 @ 4:20pm 
Is not that hard... my weapon dealed 400 bleed. I was able to always stun in the first hit (like all weapons), and do 2 hits. No blocked. 800 bleed damage. Its impossible to avoid being bleeded, but i bleeded nearly NO ONE.

Even now, dealing only 250 bleed (uninfused it), its 500 after two hits. It has to bleed!
Dr. Faustus Sep 21, 2015 @ 6:07pm 
Bleed is meant to compliment a build, not be the base of it.
gtgiygus Sep 21, 2015 @ 6:29pm 
I never really thought about it, but I think you need to get the counter up to 1000 for it to kick in. Counter build up would be

What you inflict - resist - buildup drain >= 1000 = bleeding

I just checked on my heavy armor wearing 150SL, and he has 333 bleed resist. His light armor set had 250. Assuming mobs have similer stats to us, and they do, you would need to hit a light armor character maybe 5 times in quick succession to bleed if your doing 500 bleed per hit. If its some kindof crazy monster thing, I would suspect more (or less, who knows its a crazy monster).

Think of poison arrows. Each one does 300 poison damage, and it takes 5 hits for me to poison the orges/cyclopes guys, because ♥♥♥♥ them they eat me.

I would suspect it would be the same if I used lacerating arrows instead.
gtgiygus Sep 21, 2015 @ 6:40pm 
Originally posted by DarkK Raziel:
...Anyway, i should proc the bleed always at the first hit, or in the worst scenario, always at the second hit, and that would make bleed a lot of viable, but why it doesnt happen? Bleed resist has a hidden mechanic?

No one has every proc'et any status effect in one hit on me ever. The only thing that I know to be really fast is the toxic cloud from pyromancy, but even then you can run out of it fast and not get poisoned. The other quickest thing was a poison twinblade recently, but that hit me like 4 times before I got the poison, I was just stunned through it.
Raziel Lewach Sep 22, 2015 @ 3:12am 
Daaaamn, 1000 points?!?... then... doing 400 bleed per hit was correct, but i need to combo 3 hits in succession to bleed someone, that's hard...

and are the effects known? Some people say that it's not a flat 200 damage, but (your bleed damage)/10 % damage of enemys max health, so, if i deal 300 bleed damage, it's 30% of enemy's max health. And also, what's bleed duration, and if it really reduces enemy walk-run-rolls

PD: If you need 1000 damage to proc bleed then, AS EVERYONE IS SAYING, bleed is NOT A NICE COMPLIMENT TO A BUILD. You have to go full bleed to do 1000 damage. If you only have it as a compliment, you will NEVER proc a single bleed, cause you will require more than 6 hits to bleed someone (impossible in pvp), so it will be an useless stat.

PD2: DAMN, THE RESIST! So i dont do 400 per hit, but a lot less! It's IMPOSSIBLE to do bleed, cause all the enemies have at least 200 resistance cause equipment... that's make... 5 hits to bleed OR MORE.. why is so HAAAARD to proc, to an useless stat? Are we crazy?
Last edited by Raziel Lewach; Sep 22, 2015 @ 3:22am
axelmonster Sep 22, 2015 @ 3:24am 
Originally posted by DarkK Raziel:
Daaaamn, 1000 points?!?... then... doing 400 bleed per hit was correct, but i need to combo 3 hits in succession to bleed someone, that's hard...

and are the effects known? Some people say that it's not a flat 200 damage, but (your bleed damage)/10 % damage of enemys max health, so, if i deal 300 bleed damage, it's 30% of enemy's max health. And also, what's bleed duration, and if it really reduces enemy walk-run-rolls
It does decrease max stamina and movement speed for 5-10 seconds. The effect isn't that huge though, and your opponent can just focus on rolling until it goes away.
The wikis seem to all agree that the damage is 200. Increasing bleed bonus does not increase the damage done by the bleed out just how fast you cause the build up.
Shifty Mario Sep 22, 2015 @ 3:30am 
Even with a bleed build at 50dex, not even a bleed ivory king ultra, highest bleed I know, was able to proc easily. Faster weapons seem better at it. A falchion had better success than other higher, slower bleed weapons like flamberge. You're better off going poison build unless you want to try doing a dual poison/bleed build.
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Date Posted: Sep 21, 2015 @ 2:24pm
Posts: 11