Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
The nerf didn't effect it all that much. Just prevents scrub lords from abusing it with their eyes closed. Now you actually need to open your eyes. Against a good player you actually have to use everything at your disposal, since the community had to adapt to all the scrublords that abused it before the nerf. Psst, when you see them two hand it, get your parrying dagger/buckler out.
For PvP, it throws people off when you start using all the different moveset. Just don't go straight for the two handed twinblade spam, anyone that's been up against it before, is gonna look to parry it.
It's a great weapon to get early, infuse with raw, then work on other stats. Once you get it to +5 and the stats to hold it, all you need to do is focus on other stats.
If you're looking at it, to just use it as a dedicated replace for a spear or halberd though, it's a waste. If you're not switching between move sets, and making the most of the weapon, it will pale in comparison to similar weapon types later on.
Meaning if you use it as a spear alot, you're better off getting a winged spear, and infusing it with lightning for your FTH build. If you're using it mainly as a halberd, you'd be better off going and getting an actual halberd or the black knight halberd. Twinblade though? It beats out most of them for a long, long time, until you get some serious stats.
It's only real drawbacks are having to break it, and how much it weighs, along with no late game scaling, unless you go enchanted... Which is a waste until you hit 50 INT... Because Raw is better until then.
Well shoot. It sounds like I'd have to actually have a ton of points in every single slot of my character, making it sound like it would be better of a hex weapon than a faith weapon, since I'd have to have both an even faith and intellect to go with the raw scaling.
That blows, I'm probably not going to use it due to the information you fed me. From what you said it sounds like a weapon to parry easyly, and doesn't do much damage early on, and for it to do damage is to have a specific build requiring even placement.
Allwell. I'm sure its a good weapon, but I've easyly defeated anyone with it now that I think of it. If you know of any good non-telegraphed faith build weapons with elitist move sets, feel free to tell me. I need to know.
The only easily parried attacks are the twinblades one and that's only 2 attacks, 1h rolling and 2h r1.
For pure physical at max str and dex, without including elementals, it's stronger than all spears and twinblades excluding yorgh (closer to lance), gargoyler bident, stone soldier (10AR difference), and red iron twinblade (much slower).
Mundane scales with your lowest stat out of all your stats.
Raw just adds extra physical damage at the cost of scaling. Santiers has no scaling so it just improves the overall damage it does by a large margin.
It's a very strong early weapon (rush ot it at pharros doors with your first branch and pharros stone), as long as you raw infuse it asap, and dump some twinkling titanite into it. Try to get it to +3 as soon as you can. As at that point in the game if you rush it, it'll probably be stronger then most other things you can hold at the time, since you will not have enough chunks to get something towards +10 anytime soon.
-The Lightning Great Club +10-
-294 Physical Strike Damage, 294 Lightning Damage-
-588AR + Scaling, easily over 620AR-
Another "try hard" (possibly git gud) FTH weapon would be the Lightning Great Club. Immense raw damage types, combined with the best overhead 1 handed attack in the game. Use sunlight sword as a buff, watch the numbers fly.
Master it, and you can never be backstabbed, and can almost always catch people after a roll. You can use that lightning AoE miracle as a wake up, if you do manage a knockdown, or WotG if you have it. Also has the second highest poise damage in game I believe, and the 1 handed R2 catches backstab fishers at a constant as well. It can also be obtained very early, and two handed almost as soon as you get it, making it one of the most powerful early game weapons, capable of one and two shotting all non-bosses up until Dragon Aerie... I think. Can't remember if I was two shotting the drake keepers or not.
Keep something quick and low stamina drain in your off hand to really throw people off, when you're not using your bloom shield. A straight sword (The fire long sword you get at the start of the game is brilliant for this) can really throw people off if they try to hug you, and you can deliver some serious pain with the follow up club hit. Keep a (Raw as elemental does not scale for the critical hits) shadow/dagger on you for ripostes/backstabs, since the club has no critical modifier, and your swords critical modifier will be very poor as well.
Stone twinblade does horrible damage, even when you catch someone in some of the spam. It does have a weird critical modifier on it though for ripostes and backstabs, but that's it. I wouldn't use the thing, plus it seems to break hella easy. The moveset is that of the standard twinblade. It's alright I guess.
IMHO Santiers trumps the moveset of normal twinblades.
If I were to use a twinblade it'd be red twinblade or Dragonrider Twin with some high INT and magic wep on it. Both weigh a ton, so it'd still be a pain either way, and more of an end game thing.