DARK SOULS™ II: Scholar of the First Sin

DARK SOULS™ II: Scholar of the First Sin

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Infamousduck May 14, 2022 @ 3:25pm
Is post-boss fog gate enemy ambush ever going to be fixed?
Or is this just something we've got to be cognizant of forever going forward? I always come back to this game after playing all other in the soulsborne series, and it just blows me away that a line of code cannot be put in that resets attacking mobs to end aggression once a fog door has been entered for a boss room. It really would be a simple few lines of code, 30 minutes of work, and then we'd be able to enjoy our sighs of relief after finishing a boss without forgetting in the moment and then you look up with no healing left and half health only to see an entire train of enemies you run past come parading into the boss room to rob you of your celebration.

TlDR: lost cause at this point?
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Showing 1-15 of 28 comments
Originally posted by Infamousduck:
Or is this just something we've got to be cognizant of forever going forward? I always come back to this game after playing all other in the soulsborne series, and it just blows me away that a line of code cannot be put in that resets attacking mobs to end aggression once a fog door has been entered for a boss room. It really would be a simple few lines of code, 30 minutes of work, and then we'd be able to enjoy our sighs of relief after finishing a boss without forgetting in the moment and then you look up with no healing left and half health only to see an entire train of enemies you run past come parading into the boss room to rob you of your celebration.

TlDR: lost cause at this point?
Fixed? I've been playing DS2 for a very long time (original DS2 and SOTFS) and I'm almost 100% sure that it's intentional. Unlike DS1 and DS3, going through a boss fog or doing a "save and quit" does not reset the aggro of enemies. You shouldn't rely on that to escape enemies that YOU aggro'd. If you aggro the entire level and leave them aggro'd at the boss fog, it's your fault. You should be able to deal with it. Plain and simple.
Last edited by King Robert Baratheon; May 14, 2022 @ 3:52pm
Originally posted by Infamousduck:
Or is this just something we've got to be cognizant of forever going forward? I always come back to this game after playing all other in the soulsborne series, and it just blows me away that a line of code cannot be put in that resets attacking mobs to end aggression once a fog door has been entered for a boss room. It really would be a simple few lines of code, 30 minutes of work, and then we'd be able to enjoy our sighs of relief after finishing a boss without forgetting in the moment and then you look up with no healing left and half health only to see an entire train of enemies you run past come parading into the boss room to rob you of your celebration.

TlDR: lost cause at this point?
Also I will leave this here: https://www.youtube.com/watch?v=_oYLhAZvjvU&ab_channel=VaatiVidya

You are Adventurer #2.
Carnifex May 14, 2022 @ 4:50pm 
I've never had this issue myself but i've had archers and mages shooting through the fog gate, stunning me and causing me to die. Never happened in DS1, 3, BB or ER. But it doesn't surprise me that they are not deaggroing since you know, its DS2 lol
Originally posted by Mordhaus:
I've never had this issue myself but i've had archers and mages shooting through the fog gate, stunning me and causing me to die. Never happened in DS1, 3, BB or ER. But it doesn't surprise me that they are not deaggroing since you know, its DS2 lol
Enemies can definitely injure you through the fog gate in DS1 and DS3. In DS2 I always kill all of the nearby enemies before reaching a fog gate, but in DS1 and DS3 some enemies are absolutely not worth killing on the way to boss and that's how I discovered that they can injure you through the boss fog. So I don't know how you never had a enemy injure you through the boss fog in DS1 or DS3. I think you might be lying and are just trying to talk badly about DS2. I've never had a mage or archer enemy shoot their projectile through a boss wall though. That sounds a bit silly (and not true).
Last edited by King Robert Baratheon; May 14, 2022 @ 4:59pm
Torniquet May 14, 2022 @ 5:32pm 
Originally posted by Mordhaus:
I've never had this issue myself but i've had archers and mages shooting through the fog gate, stunning me and causing me to die. Never happened in DS1, 3, BB or ER. But it doesn't surprise me that they are not deaggroing since you know, its DS2 lol
Guess you got lucky, ran back to 4 kings after not knowing that i had to equip the ring and got hit through the fogwall and fell onto the staircase side and took a bit of dmg. Ran to pontiff got hit through wall in ds3. Ds1 was def the worst when it came to attacks going through walls though.

Originally posted by Infamousduck:
TlDR: lost cause at this point?
They didn't put an excessive amount of enemies in the game for them not to kill you if you run past them.
Carnifex May 14, 2022 @ 5:41pm 
Originally posted by Torniquet:
Originally posted by Mordhaus:
I've never had this issue myself but i've had archers and mages shooting through the fog gate, stunning me and causing me to die. Never happened in DS1, 3, BB or ER. But it doesn't surprise me that they are not deaggroing since you know, its DS2 lol
Guess you got lucky, ran back to 4 kings after not knowing that i had to equip the ring and got hit through the fogwall and fell onto the staircase side and took a bit of dmg. Ran to pontiff got hit through wall in ds3. Ds1 was def the worst when it came to attacks going through walls though.

Originally posted by Infamousduck:
TlDR: lost cause at this point?
They didn't put an excessive amount of enemies in the game for them not to kill you if you run past them.
That's weird. Might be different for each enemy. I've had the giant armour dudes before S&O hit through the fog wall, through me as well but no damage. Same with the Pontiff fogwall. Saw them slashing away and attacks went through me. No clue why that is.
Carnifex May 14, 2022 @ 5:53pm 
Originally posted by King Robert Baratheon:
Originally posted by Mordhaus:
I've never had this issue myself but i've had archers and mages shooting through the fog gate, stunning me and causing me to die. Never happened in DS1, 3, BB or ER. But it doesn't surprise me that they are not deaggroing since you know, its DS2 lol
Enemies can definitely injure you through the fog gate in DS1 and DS3. In DS2 I always kill all of the nearby enemies before reaching a fog gate, but in DS1 and DS3 some enemies are absolutely not worth killing on the way to boss and that's how I discovered that they can injure you through the boss fog. So I don't know how you never had a enemy injure you through the boss fog in DS1 or DS3. I think you might be lying and are just trying to talk badly about DS2. I've never had a mage or archer enemy shoot their projectile through a boss wall though. That sounds a bit silly (and not true).
Yes i obviously dont like the game with 80h playtime and counting with 32/38 achievements in which im grinding for the rest. Obviously. Duh.
nomorevideos May 14, 2022 @ 7:24pm 
Originally posted by Mordhaus:
I've never had this issue myself but i've had archers and mages shooting through the fog gate, stunning me and causing me to die. Never happened in DS1, 3, BB or ER. But it doesn't surprise me that they are not deaggroing since you know, its DS2 lol
Liberally happens all the time in DS3 and ER. DS2 enemies will not aggro past a gate.

Enemies will sometimes enter boss arenas after the boss is dead, but they'll never continuously aggro mid boss fight, unlike DS3 and ER. In those games enemies can't enter boss arenas.
Last edited by nomorevideos; May 14, 2022 @ 7:28pm
Carnifex May 14, 2022 @ 8:13pm 
Originally posted by nomorevideos:
Originally posted by Mordhaus:
I've never had this issue myself but i've had archers and mages shooting through the fog gate, stunning me and causing me to die. Never happened in DS1, 3, BB or ER. But it doesn't surprise me that they are not deaggroing since you know, its DS2 lol
Liberally happens all the time in DS3 and ER. DS2 enemies will not aggro past a gate.

Enemies will sometimes enter boss arenas after the boss is dead, but they'll never continuously aggro mid boss fight, unlike DS3 and ER. In those games enemies can't enter boss arenas.
Again, i've never had enemies still aggroed after a boss fight in any of the games. Only had enemies hit me through the fog wall which was ranged enemies in DS2. Guess i was lucky to never have it happen in the other games. Or rather, the games not bugging out and working as it should.

But, that's just personal experience. Some people have it happen and some don't.
Last edited by Carnifex; May 14, 2022 @ 8:14pm
RabidBurp May 14, 2022 @ 8:25pm 
Originally posted by Torniquet:
They didn't put an excessive amount of enemies in the game for them not to kill you if you run past them.

Tell that to the speedrunners.
nomorevideos May 14, 2022 @ 9:03pm 
Originally posted by Mordhaus:
Originally posted by nomorevideos:
Liberally happens all the time in DS3 and ER. DS2 enemies will not aggro past a gate.

Enemies will sometimes enter boss arenas after the boss is dead, but they'll never continuously aggro mid boss fight, unlike DS3 and ER. In those games enemies can't enter boss arenas.
Again, i've never had enemies still aggroed after a boss fight in any of the games. Only had enemies hit me through the fog wall which was ranged enemies in DS2. Guess i was lucky to never have it happen in the other games. Or rather, the games not bugging out and working as it should.

But, that's just personal experience. Some people have it happen and some don't.
Source: Trust me bro

I know these games inside out, you're not being honest at all here. If you want to keep going down that route, feel free.
Carnifex May 14, 2022 @ 9:50pm 
Originally posted by nomorevideos:
Source: Trust me bro
Yeah, no.
Torniquet May 15, 2022 @ 12:01am 
Originally posted by nomorevideos:
Originally posted by Mordhaus:
Again, i've never had enemies still aggroed after a boss fight in any of the games. Only had enemies hit me through the fog wall which was ranged enemies in DS2. Guess i was lucky to never have it happen in the other games. Or rather, the games not bugging out and working as it should.

But, that's just personal experience. Some people have it happen and some don't.
Source: Trust me bro

I know these games inside out, you're not being honest at all here. If you want to keep going down that route, feel free.
idk about ds3 but ER was my first souls game and I died a lot, not a single time have i seen anything go through fog walls. Ds3 bosses were so easy the single time I noticed getting hit through the wall was at pontiff that one time. So yeah, maybe it does happen in ER but enemies entering the boss area is not a thing in any game other than ds2.
nomorevideos May 15, 2022 @ 1:31am 
Originally posted by Torniquet:
Originally posted by nomorevideos:
Source: Trust me bro

I know these games inside out, you're not being honest at all here. If you want to keep going down that route, feel free.
idk about ds3 but ER was my first souls game and I died a lot, not a single time have i seen anything go through fog walls. Ds3 bosses were so easy the single time I noticed getting hit through the wall was at pontiff that one time. So yeah, maybe it does happen in ER but enemies entering the boss area is not a thing in any game other than ds2.
Enemies will still aggro through them, and in some cases attack you with ranged attacks too. I can drop a clip here, if I can find it. Enemies entering arenas post-boss isn't an issue, but no, that doesn't only happen with DS2. Also happens with DS1, notably Taurus Demon and his bridge. The hollow at the bottom have a huge chase range and can and will follow you into the boss area.

Here's the video: https://youtu.be/MRJYYbjCrcY

First clip is the Taurus Demon bridge, and yes I died once before. It seems it's kinda random how long the hollow will stay. The first time around I went to the fog gate to see if it can swing through or not, but it didn't and shortly after that started to go back to its spot. Meanwhile here it stayed for quite a bit longer. I had the hollow follow me into the fight right after killing Taurus before, but that might've been due to one-shotting it. I usually fight Taurus way late into the game. So if I were to really quickly kill it, the enemy would still be there. I also tested DS2 and luring it right to the fog of Last Giant and being rather quick about killing it the enemy will enter the arena right after. Which also depends on whether or not you ran past it or deliberately made it aggro, since I know for a fact that's how it works. I've done enough no bonfire and no deaths attempts to know that if you simply run past, it won't be at the gate after the fight ends. The whole enemy at the arena entrance and it being able to enter is a non-issue anyway, since 95% of arenas aren't dead ends. In ER you have way more of them due to the crappy dungeons and mines, but again, usually doesn't really matter.

Anyway, in the second clip you can see I didn't aggro the enemies super hard. There were none for a while after entering the boss fog. Then a little later they still pull up to the gate and won't back off. I get hit several times by them, and they can still enter the arena post-fight.

In DS1's engine and so on, enemies will always keep the aggro to a certain degree, while in DS2 the aggro will drop during the fight. The AI apparently gets disabled altogether, according to a friend, and the only way you'd get hit through the fog (I believe that still is possible) is if the enemy has a long wind-up and long weapon that hits through it post fog wall animation. Which I believe has happened to me a few times on the Pursuer fight, after Last Giant. Could potentially remember wrong though. Another way they might hit through it is if you have a phantom with you. Again, that's if they can hit through there at all. I can't remember. I did try attacking the hollow, during my first attempt, in DS1, and couldn't hit it. Though I tried attacking with fists. It didn't try to attack at all, but still held aggro for a while, before it walked off. Also, in DS2 there aren't many arenas where enemies will stay and re-aggro right after the fight ends. Most notably is the Velstadt fight, but they won't really go past the first 1/3 or so of the room anyway. Then you'd either use a homeward bone or just run back and past them.

Point being though, enemies keeping aggro after you enter a fog wall is an issue that From never fixed in their main engine, and unloading enemies via quit-out is cheap, but was also never fixed either. Tbh, I could've quit-out those few enemies before the Black Assassin fight, or simply have fought them (there's like 5 of them), but that's not really the point. It's one thing to have enemies near the fog gate after killing the boss or maybe even have them spot you and enter, but it's an actual issue once they start hitting you through the fog, either via melee (Abyss Watchers for example, Dancer too) or just chucking bombs at you. That Black Assassin fight is honestly horrible enough, without the skeletons molesting you from afar. The arena is small as all hell and the assassin just zips around and dodges all over the place. Feels like Sekiro all over again, where you're constantly in a corner or near a wall and can't see anything.

Also, anyone feel free to make fun of my gameplay in ER. I've pretty much brute-forced the game, but I've also seen people who've talked about the PvE balance on YT, with SL1 footage in the background and them playing really well. Yet people would still lampoon them by the dozens for whatever reason.
Last edited by nomorevideos; May 15, 2022 @ 3:18am
Senki May 15, 2022 @ 6:35am 
Well at least they don't teleport inside the boss arena during the fight like that one area in Elden ring
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Date Posted: May 14, 2022 @ 3:25pm
Posts: 28