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You are Adventurer #2.
They didn't put an excessive amount of enemies in the game for them not to kill you if you run past them.
Enemies will sometimes enter boss arenas after the boss is dead, but they'll never continuously aggro mid boss fight, unlike DS3 and ER. In those games enemies can't enter boss arenas.
But, that's just personal experience. Some people have it happen and some don't.
Tell that to the speedrunners.
I know these games inside out, you're not being honest at all here. If you want to keep going down that route, feel free.
Here's the video: https://youtu.be/MRJYYbjCrcY
First clip is the Taurus Demon bridge, and yes I died once before. It seems it's kinda random how long the hollow will stay. The first time around I went to the fog gate to see if it can swing through or not, but it didn't and shortly after that started to go back to its spot. Meanwhile here it stayed for quite a bit longer. I had the hollow follow me into the fight right after killing Taurus before, but that might've been due to one-shotting it. I usually fight Taurus way late into the game. So if I were to really quickly kill it, the enemy would still be there. I also tested DS2 and luring it right to the fog of Last Giant and being rather quick about killing it the enemy will enter the arena right after. Which also depends on whether or not you ran past it or deliberately made it aggro, since I know for a fact that's how it works. I've done enough no bonfire and no deaths attempts to know that if you simply run past, it won't be at the gate after the fight ends. The whole enemy at the arena entrance and it being able to enter is a non-issue anyway, since 95% of arenas aren't dead ends. In ER you have way more of them due to the crappy dungeons and mines, but again, usually doesn't really matter.
Anyway, in the second clip you can see I didn't aggro the enemies super hard. There were none for a while after entering the boss fog. Then a little later they still pull up to the gate and won't back off. I get hit several times by them, and they can still enter the arena post-fight.
In DS1's engine and so on, enemies will always keep the aggro to a certain degree, while in DS2 the aggro will drop during the fight. The AI apparently gets disabled altogether, according to a friend, and the only way you'd get hit through the fog (I believe that still is possible) is if the enemy has a long wind-up and long weapon that hits through it post fog wall animation. Which I believe has happened to me a few times on the Pursuer fight, after Last Giant. Could potentially remember wrong though. Another way they might hit through it is if you have a phantom with you. Again, that's if they can hit through there at all. I can't remember. I did try attacking the hollow, during my first attempt, in DS1, and couldn't hit it. Though I tried attacking with fists. It didn't try to attack at all, but still held aggro for a while, before it walked off. Also, in DS2 there aren't many arenas where enemies will stay and re-aggro right after the fight ends. Most notably is the Velstadt fight, but they won't really go past the first 1/3 or so of the room anyway. Then you'd either use a homeward bone or just run back and past them.
Point being though, enemies keeping aggro after you enter a fog wall is an issue that From never fixed in their main engine, and unloading enemies via quit-out is cheap, but was also never fixed either. Tbh, I could've quit-out those few enemies before the Black Assassin fight, or simply have fought them (there's like 5 of them), but that's not really the point. It's one thing to have enemies near the fog gate after killing the boss or maybe even have them spot you and enter, but it's an actual issue once they start hitting you through the fog, either via melee (Abyss Watchers for example, Dancer too) or just chucking bombs at you. That Black Assassin fight is honestly horrible enough, without the skeletons molesting you from afar. The arena is small as all hell and the assassin just zips around and dodges all over the place. Feels like Sekiro all over again, where you're constantly in a corner or near a wall and can't see anything.
Also, anyone feel free to make fun of my gameplay in ER. I've pretty much brute-forced the game, but I've also seen people who've talked about the PvE balance on YT, with SL1 footage in the background and them playing really well. Yet people would still lampoon them by the dozens for whatever reason.