Steamをインストール
ログイン
|
言語
简体中文(簡体字中国語)
繁體中文(繁体字中国語)
한국어 (韓国語)
ไทย (タイ語)
български (ブルガリア語)
Čeština(チェコ語)
Dansk (デンマーク語)
Deutsch (ドイツ語)
English (英語)
Español - España (スペイン語 - スペイン)
Español - Latinoamérica (スペイン語 - ラテンアメリカ)
Ελληνικά (ギリシャ語)
Français (フランス語)
Italiano (イタリア語)
Bahasa Indonesia(インドネシア語)
Magyar(ハンガリー語)
Nederlands (オランダ語)
Norsk (ノルウェー語)
Polski (ポーランド語)
Português(ポルトガル語-ポルトガル)
Português - Brasil (ポルトガル語 - ブラジル)
Română(ルーマニア語)
Русский (ロシア語)
Suomi (フィンランド語)
Svenska (スウェーデン語)
Türkçe (トルコ語)
Tiếng Việt (ベトナム語)
Українська (ウクライナ語)
翻訳の問題を報告
And yes, Demon of Song always does broken damage (i don't understand why) and all the DLC enemies are notorious for doing tons of damage.
I suggest leveling up a little of adp (no, really) and trying to dodge a little more. At that point you should really be familiar with most enemies you encounter. So, don't give up and try being more cautious.
Fun fact: Dark Souls 1 NG+ scaling goes only up to NG+6 and both Dark Souls 2 and 3 goes up to NG+7
I think DLC bosses actually have hard coded damage on some of their attacks. The little kitty Aava for instance seems to always take a fix % of your HP on the first hit with one of its attacks. Probably around 50% HP, because thats where your HP bar goes no matter how much HP or defense values you have. Some defensive spells seems to mitigate those attacks damage though.
The thing with DS2 DLCs bosses is that they pretty much wanted to force you to beat them without being hit. Basically every single one of them will only take 2 hits to kill you.