Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
And the Iron king would be in a cave.
I much rather prefer it this way even with the stupid ass layout of the map
I think the biggest thing we need to remember is that Drangleic clearly isn't a normal place. I mean, we enter the region by jumping into a weird swirling vortex thing and landing in a dreery place which the old hags call a "path between worlds". Which we then leave through a perfectly ordinary cave into Majula.
You can actually see drangleic castle from majula. Also Heide's tower.
Edit: The vortex brings you to this whole world and things betwixt is just a cave next to majula i think.
Edit2: I just looked around in majula, there's also like a fortress in the distance with what looks like a huge stone buddha. Anyone have an idea what that actually is? Is that the FofG Fortress ?
Okay I would take this a better answer. From just made a mistake with the elevator going up. Or they decided at the last moment to link Iron Keep to Earthen Peak, maybe in early development that elevator was going somewhere else. Then they just switched the level. But as long as Earthen Peak is not at the bottom of a Volcano, it doesn't make any sense for the elevator to go up and reach a place with lava in the sky
No It would not be underground. Since all we did si climb. So we would go back to ground level at least
http://darksouls2.wiki.fextralife.com/file/view/drangleic_map_dlc.jpg
Yes i am aware of that but even if the spans between the places are large there still needs to be a way that is physically here to be able to walk from one to another.
If that isn't the case, they should have made some transitions like in BL2.
And yes i am aware that there are tunnels and stuff connecting these areas. That might explain the lengh but not the difference in height, since you go up in the Peak and you literally walk through an invisible tunnel going through the air.
Yeah, you can see Drangleic Castle, Heide's and Forest of Fallen Giants fortress from majula. You can see Majula, Bastille and Forest fortress from Heide's as well as what looks like the Majula monument yet the terrain looks nothing like Majula, and you can see Castle from the fortress.
Yet this kind of reinforces my point. You can see all of these locations from these places (though why you can't see Bastille from Majula I'll never know), yet from anywhere on Drangleic Castle, its PURELY mountains. No coastline, no forests, no lava-keep in the distance, nothing. Even the weather is completely different in Drangleic Castle than it is anywhere else, having complete storm-cover as far as the eye can see, nothing anywhere else.
I realise its the devs being lazy and not putting any attention to detail in the horizon, but it's still a rather large inconsistency that is somewhat similar to the Iron Keep being in the sky.
Well that could be true but keep in mind, Drangleic Castle is where Nashandra is so maybe the weather is affected by her curse/darkness in some way or another.
That again raises the question why it doesn't change when you beat her but meh.
Probably just looking too much into it again :/
"lava but impossible ..."
"try horse"
I bet those messages seem familiar. I think the whole elevator-to-nowhere thing, as well as a tiny sewer chamber connecting Majula to Heide's despite the fact that you can see Heide's miles away from Majula at the death-stone at the top of the hill, is meant to be more implying that you took a journey there, and the elevator is just a metaphorical vehicle for that idea. Eastern games tend to be more show-don't-tell than others.
But the elevator thing to iron keep is both illogical and implausible ^^
All in all it does look like iron keep wasn't supposed to be there in the first place
and the whole show-don't-tell thing is just a cheap excuse that comes in handy at that point xD
Umm...
It's my opinion?
There, I'm immune to criticism now!