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Loyce GS and Chaos Blade are probably the best dex weapons from Ornifex. Also Curved Dragon GS does alot of dmg and scales S with dex but requires 30 strength to use. Maybe see what Straid has to offer, I'm pretty sure he has a couple of weps which get good dex scaling
To power stance weapons, you need 50% more strength and dex than is required from the weapons you're trying to power stance, and not all weapons will work together.
Also, katanas tend to have rather high counter damage, take advantage of this.
If you still want to have STR-like damage and playstyle with a DEX build - for whatever reason - go for Curved Dragon Greatsword.
If you want to do stupid damage with a katana - get 36 FTH, infuse Chaos Blade with Lightning and buff it with Sunlight Blade - or do similar thing with Dark path - and go for counter-hits with 2HR2s.
2) murakumo is a DEX weapon which requires only 20 STR and hits like a truck. Very good moveset, too.
3) is it just me, or can the curved dragon gs stun you for 4 1h R1s in pvp? I mashed roll but still got hit 4 times. No lag btw.
It's not so much that I feel that a dex weapon should hit as hard as a str weapon, they really shouldn't. To me at least, it seems that a dex weapon would be more about quick strikes. I tend to play rather defensively and hide behind my shield most of the time. I havn't even paid much attention to how much dmg str weapons do, as mine isn't high enough to really use the great swords effectively. My point was more that it seems that the weapon scaling for dex weapons is kinda off. Pretty early on you can get the uchi and upgrade it to +10, and there isn't really many places you can go from there. I'll poke around online and look at what the dmgs are for the special weapons once upgraded to +5. Maybe they get really good, but they start off pretty underwealming.
I've been using the blacksteel katana for now, because I do plan on starting to put more points into dex, but I will admit that I think I like the moveset of the uchi more. The normal attack slash seems to be the same, but I like the thrust on the uchi, it's really useful when in confined spaces.
So far I've left all my weapons as the base dmg type. The problem with adding say lighting dmg, is that it decreased the physical damage to add the lighting dmg. And while the over all attack power might be higher, it is now also going against two types of defense instead of just one. Maybe it's not as bad is DS2, but in DS1, every time I tried splitting the dmg types like that, I did less dmg. I got lucky in that game too and got the black knight halberd pretty early on, and just used it for almost the entire game. The other problem is that then it usually changes the way that damage scales as well. You no longer get as much of a benefit from your main stat, because you get a benefit from another stat as well.
I know that these games aren't exactly linear, but obviously some areas you go to before others, and some areas are harder than others. So it just seems to me that it would be nice if there was a little bit more in the way of weapon progression. And maybe there is with the str weapons.
And on the off chance it makes any kind of a diff, though I don't think it should, I'm playing the Scholar of the First Sin verson on the PS4. As I understand it, other versions were updated to it, but I don't know if they have the same alternate placement. You also don't just start out with access to the DLC content. Honestly, at this point I'm not even 100% sure what is/isn't DLC content.
Don't be a jerk.
- Straight Swords: R1R1R1R1 for lockdown, R2s for easy roll catches.
- Cuved Swords: For example, the Warped one with both high AR, 130 counter and a potential one-shot unique powerstance move.
- Thrusting Swords: Stunlock, broken hitboxes, counter damage - even before mentioning Ice Rapier.
- Katanas: Counter damage that wins all the trades for you and phantom range poke.
- Axes: The combination of base damage, infusion/buff damage, critical damage and almost 360' swings with higher than average poise damage.
- Spears: Broken magical hitboxes, shield poking, thrust counter damage.
- Lances: That phantom range on almost every attack and multihit poise damage.
- Twinblades: Red Iron Win Blade shreds you into pieces with minimal investment.
- Fist weapons: Infinite stunlock and ridiculous with Vanquisher's and Engraved Gauntlets.
- Ultra Greatswords: Extreme stagger + high range + phantom range in some cases + very high damage + unparryable when two-handed. Should I even mention Ivory King UGS?
So, there's only Greatswords and eh... Maces left?
See... That's the problem with guys like him. They have issues with every weapon in the game. And it's probably not from personal experience, but from riding the coat-tails of others with the same opinion. He's an ♥♥♥♥♥♥♥. I've seen other posts from this guy. He needs anger management classes or a lobotomy.