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people forget melee builds can easily swap weapons mid play between bonfires while casters are very limited in their versatility. spells are meant to hit hard because that is their form of combat. if spells are weak without increased use or versatility then the entire build becomes worthless
CSS still hits like a truck.
Imo spells are pretty balanced right now. You can still make a build that is able to oneshot foes, but it will be a glass canon, so you get twoshotted aswell.
And btw, it's VERY easy to spell-parry Dark Orbs and Resonant Souls. Plus you opponent is REALLY ♥♥♥♥♥♥ when you parry his Climax that is supposed to oneshot you. That's why I love the Small Cleric Parma. Once I started parrying spells, it's my favourite parrying tool.
I'm just tired of hexes being nurfed despite them already having various balances to them already. Not to mention hexes have a much shorter range than most spells
Also, with a 30/30 build and caithas chime they still do 700 damage.
Lightning spears are in pvp easy to dodge. They were nerfed pretty hard, but that doesn't matter that much in pvp bc you won't hit ppl with them anyways. Only ab who has his huard down gets nailed, the caating speed is just too slow.
Hexes have a fast casting time and deal more or about the same damage as their equivalents for miracles or sorceries. The consume of souls doesn't matter once you're above some millions of sm.
Though resonant souls have been nerfed, great lightning spear got it worse. For the usual benchmark, the giant lord, an 50INT/50FTH player can do 1000+ damage with GRS using fully upgraded and dark imbued Caitha's Chime, while GLS does about 150 damage using fully upgraded lightning imbued Dragon Chime. GLS has also a lot less uses and is much slower to cast.
The sunset has a slower casting time btw