DARK SOULS™ II: Scholar of the First Sin

DARK SOULS™ II: Scholar of the First Sin

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Ms Peaches Oct 19, 2015 @ 10:32pm
Is the sunset staff OP?
this is a question for my fellow hexers. So I've noticed of late that the dark orb seems to be doing more damage than resonant soul which is a little odd. I soon figured out it was the sunset staff which was causing the damage output to exceed chimes for my entire playthrough except for when it came to greater resonant soul which was only moderatly better but it's low number of casts and number of slots taken making it still inferior to dark orb.

I figured this would all even out by end game when I got the chime of want however this wasnt the case. the maxed dark sunset staff still surpassed the dark chime of want in raw damage and scaling.

my int/fth is 40/40 so asides from the dlc hexes I can cast most. so either the chime hexes have been super nurfed or the sunset staff is over powered.

what are your guys' opinions?
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Showing 1-14 of 14 comments
bonito flakes Oct 19, 2015 @ 11:21pm 
its the best hex staff out there. fully upgraded s scale in hex plus its sexy.
Ms Peaches Oct 19, 2015 @ 11:24pm 
Originally posted by Sir Sobleh of Astoru:
its the best hex staff out there. fully upgraded s scale in hex plus its sexy.
true but it seems that chime hexes have become rather worthless
bonito flakes Oct 19, 2015 @ 11:28pm 
chime hexes are definitely more powerful than staff hexes. though its not as useful as staff hexes since most chime hexes consume souls. alternatively you can use the black witch staff for both.
Shifty Mario Oct 19, 2015 @ 11:33pm 
Reason why dark orb with sunset seems on par with great resonant with chime of want is cause of the nerfs they did with great resonant a while back.
Ms Peaches Oct 20, 2015 @ 12:06am 
Originally posted by Shifty Mario:
Reason why dark orb with sunset seems on par with great resonant with chime of want is cause of the nerfs they did with great resonant a while back.
I guessed as much. too much butt hurt players who can't dodge a spell. they should actually try to balance the spell instead of just making in useless. like increase casts and reduce soul cost it they intend to make it weaker
Shifty Mario Oct 20, 2015 @ 1:14am 
Originally posted by Miiraak the Wise:
I guessed as much. too much butt hurt players who can't dodge a spell. they should actually try to balance the spell instead of just making in useless. like increase casts and reduce soul cost it they intend to make it weaker
Yet the same happened to the lightning spears and those always sucked in pvp.
Ms Peaches Oct 20, 2015 @ 1:28am 
Originally posted by Shifty Mario:
Originally posted by Miiraak the Wise:
I guessed as much. too much butt hurt players who can't dodge a spell. they should actually try to balance the spell instead of just making in useless. like increase casts and reduce soul cost it they intend to make it weaker
Yet the same happened to the lightning spears and those always sucked in pvp.
the point is that if they feel certian spells are over powered they need to take into consideration the number of casts the spell has. because if you're going to nurf a spell with has a very limited number of uses then you should add to it's uses to compensate.

people forget melee builds can easily swap weapons mid play between bonfires while casters are very limited in their versatility. spells are meant to hit hard because that is their form of combat. if spells are weak without increased use or versatility then the entire build becomes worthless
Last edited by Ms Peaches; Oct 20, 2015 @ 1:29am
TrueArchery Oct 20, 2015 @ 5:45am 
Guys, don't tell me spells are weak... a Sunlightspear still hits for 2/3 of the HP if the opponent has no exceptional high lightning defense. WoG still does over a thousand damage. Climax WILL oneshot you, the only build who survived one was my SL 255 with GMB and Dark Quartz Ring +3. 2 Icerapier pokes and I was dead.
CSS still hits like a truck.

Imo spells are pretty balanced right now. You can still make a build that is able to oneshot foes, but it will be a glass canon, so you get twoshotted aswell.

And btw, it's VERY easy to spell-parry Dark Orbs and Resonant Souls. Plus you opponent is REALLY ♥♥♥♥♥♥ when you parry his Climax that is supposed to oneshot you. That's why I love the Small Cleric Parma. Once I started parrying spells, it's my favourite parrying tool.
Last edited by TrueArchery; Oct 20, 2015 @ 5:55am
Ms Peaches Oct 20, 2015 @ 9:21am 
Originally posted by Archer:
Guys, don't tell me spells are weak... a Sunlightspear still hits for 2/3 of the HP if the opponent has no exceptional high lightning defense. WoG still does over a thousand damage. Climax WILL oneshot you, the only build who survived one was my SL 255 with GMB and Dark Quartz Ring +3. 2 Icerapier pokes and I was dead.
CSS still hits like a truck.

Imo spells are pretty balanced right now. You can still make a build that is able to oneshot foes, but it will be a glass canon, so you get twoshotted aswell.

And btw, it's VERY easy to spell-parry Dark Orbs and Resonant Souls. Plus you opponent is REALLY ♥♥♥♥♥♥ when you parry his Climax that is supposed to oneshot you. That's why I love the Small Cleric Parma. Once I started parrying spells, it's my favourite parrying tool.
I'm not talking about other spell types. mainly hexes because of the larger stat investment and spell slots consumed. sunlight spear doesn't devour all your souls in one shot (they really should just make it 5000 like dark dance) and great lighnting spear only takes one atunement slot.

I'm just tired of hexes being nurfed despite them already having various balances to them already. Not to mention hexes have a much shorter range than most spells
TrueArchery Oct 20, 2015 @ 9:35am 
Originally posted by Miiraak the Wise:
Originally posted by Archer:
Guys, don't tell me spells are weak... a Sunlightspear still hits for 2/3 of the HP if the opponent has no exceptional high lightning defense. WoG still does over a thousand damage. Climax WILL oneshot you, the only build who survived one was my SL 255 with GMB and Dark Quartz Ring +3. 2 Icerapier pokes and I was dead.
CSS still hits like a truck.

Imo spells are pretty balanced right now. You can still make a build that is able to oneshot foes, but it will be a glass canon, so you get twoshotted aswell.

And btw, it's VERY easy to spell-parry Dark Orbs and Resonant Souls. Plus you opponent is REALLY ♥♥♥♥♥♥ when you parry his Climax that is supposed to oneshot you. That's why I love the Small Cleric Parma. Once I started parrying spells, it's my favourite parrying tool.
I'm not talking about other spell types. mainly hexes because of the larger stat investment and spell slots consumed. sunlight spear doesn't devour all your souls in one shot (they really should just make it 5000 like dark dance) and great lighnting spear only takes one atunement slot.

I'm just tired of hexes being nurfed despite them already having various balances to them already. Not to mention hexes have a much shorter range than most spells
You know that when Dark souls 2 came out Great Resonant souls were able to oneshot ppl?
Also, with a 30/30 build and caithas chime they still do 700 damage.
Lightning spears are in pvp easy to dodge. They were nerfed pretty hard, but that doesn't matter that much in pvp bc you won't hit ppl with them anyways. Only ab who has his huard down gets nailed, the caating speed is just too slow.
Hexes have a fast casting time and deal more or about the same damage as their equivalents for miracles or sorceries. The consume of souls doesn't matter once you're above some millions of sm.
Last edited by TrueArchery; Oct 20, 2015 @ 9:41am
Dusk of Oolacile Oct 20, 2015 @ 9:58am 
Sunset Staff has its downside, its extreme length. It shoots spells from high up, so anyone getting close enough to you can get under your spells and you become an easy prey. (Same for Staff of Wisdom for "white" spells.)

Though resonant souls have been nerfed, great lightning spear got it worse. For the usual benchmark, the giant lord, an 50INT/50FTH player can do 1000+ damage with GRS using fully upgraded and dark imbued Caitha's Chime, while GLS does about 150 damage using fully upgraded lightning imbued Dragon Chime. GLS has also a lot less uses and is much slower to cast.
TrueArchery Oct 20, 2015 @ 10:05am 
Originally posted by Dusk of Oolacile:
Sunset Staff has its downside, its extreme length. It shoots spells from high up, so anyone getting close enough to you can get under your spells and you become an easy prey. (Same for Staff of Wisdom for "white" spells.)

Though resonant souls have been nerfed, great lightning spear got it worse. For the usual benchmark, the giant lord, an 50INT/50FTH player can do 1000+ damage with GRS using fully upgraded and dark imbued Caitha's Chime, while GLS does about 150 damage using fully upgraded lightning imbued Dragon Chime. GLS has also a lot less uses and is much slower to cast.
150 is the AoE damage of the lightning spear... just think one minute about your post, the comparison is ridiculous.
The sunset has a slower casting time btw
Dusk of Oolacile Oct 20, 2015 @ 10:07am 
Originally posted by Archer:
Originally posted by Dusk of Oolacile:
Sunset Staff has its downside, its extreme length. It shoots spells from high up, so anyone getting close enough to you can get under your spells and you become an easy prey. (Same for Staff of Wisdom for "white" spells.)

Though resonant souls have been nerfed, great lightning spear got it worse. For the usual benchmark, the giant lord, an 50INT/50FTH player can do 1000+ damage with GRS using fully upgraded and dark imbued Caitha's Chime, while GLS does about 150 damage using fully upgraded lightning imbued Dragon Chime. GLS has also a lot less uses and is much slower to cast.
150 is the AoE damage of the lightning spear... just think one minute about your post, the comparison is ridiculous.
The sunset has a slower casting time btw
Try it maybe and you'll see. It is indeed ridiculous. May be AOE, but then it has extremely bad tracking if all 16 spears miss a giant completely.
TrueArchery Oct 20, 2015 @ 10:13am 
Originally posted by Dusk of Oolacile:
Originally posted by Archer:
150 is the AoE damage of the lightning spear... just think one minute about your post, the comparison is ridiculous.
The sunset has a slower casting time btw
Try it maybe and you'll see. It is indeed ridiculous. May be AOE, but then it has extremely bad tracking if all 16 spears miss a giant completely.
All spears miss completely? Sorry but that's your fault. If you lock on to his upper body while standing on the platform with the fireseed all spears will hit.
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Date Posted: Oct 19, 2015 @ 10:32pm
Posts: 14