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Yeah, truth. The difficulty in this game comes way more from regular enemies than bosses. Generally hordes of enemies who get to play by different rules (SHrine of AMana I'm looking at you with murder in my eyes).
Flamelurker is one of my favourite bosses of all time, even though he killed me more times than any other boss in any Souls game lol. And I went up against him with an archer.
Oh yeah, but Flamelurker very rarely gives you time to shoot. Basically run, run, run and get off a shot every minute or so lol. Good times!
The only one in DkS2 I've ever had a challenge with was the Fume Knight.
But it takes so much time even if you're safe. Bit offtopic, but do you fight them with the NPCs? I'm a bit surprised that they can be helpful.
well, not everyone likes to summon helpers as soon as it gets a bit harder, some want to play solo (due to CoC, for example), and that's where the frigid outskirts become a "problem". i don't see how ...
... can be any fun. you could just as well hack the game and become invincible.
What i'm trying to say is: I prefer mid-long ranges between bonfires and bosses that don't feel unfair when playing solo (or plain impossible in CoC). Frigid outskirts were defo too long
I agree exactly, though I found Smelter Demon's gate in Scholars frustrating to try to run to ignoring enemies. A gate like the one for Fume Knight, Rat vanguard, etc, is a little too generous imo. I feel you should have to either run past or kill a few enemies, maybe a bit of both, to add some stakes to the fight. But then something like Lud and Zallen was just ♥♥♥♥♥♥♥ ridiculous, especially if you get invaded on top of it. ♥♥♥♥ those infinitely spawning-out-of-the-ether reindeer.
Well the problem is that some people who play this game actually like to play it themselves, as opposed to summoning NPCs or other players to play it for them.