DARK SOULS™ II: Scholar of the First Sin

DARK SOULS™ II: Scholar of the First Sin

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Iron Passage in DLC
So does the bonfire in Iron Passage in Iron King DLC just lead to smelter demon boss or does it lead anywhere else after that? Becase getting there is probably the longest and biggest pains in the backside in the souls series and I honestly can't be bothered if it's just a boss that I don't need to kill. Every death there so far has felt cheap as chips.
I was really enjoying this dlc right up until this point and the journey to the Fume Knight area is a bit of a pain too, it got stupidly difficult really quickly. I thought the DLC was fair until this bit :(
Last edited by JohnnyMagnet; Feb 1, 2016 @ 3:30pm
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Showing 1-15 of 15 comments
TrueArchery Feb 1, 2016 @ 3:36pm 
It is fair. You can run past everything there.
JohnnyMagnet Feb 1, 2016 @ 3:37pm 
Originally posted by TrueArchery:
It is fair. You can run past everything there.
But that's just boring to me. What would be the point putting everything there if you could just run past it all? Seems silly to me...
That would mean it's only fair if you don't fight them O.o

Is it just the smelter demon and nothing else though?
Last edited by JohnnyMagnet; Feb 1, 2016 @ 3:38pm
Snake Feb 1, 2016 @ 3:43pm 
I killed that guy just a couple of hours ago. Yeah, it's just him (there's also some items in the way to him tho). To be hoenst, its a lot harder to get there than it is to kill the boss. I also hate this way they do it. Same problems getting up to those 3 super hard jedi bosses in the sunken temple dlc.
Pyramid Bread Feb 1, 2016 @ 4:42pm 
Originally posted by TheBlisterer:
Originally posted by TrueArchery:
It is fair. You can run past everything there.
But that's just boring to me. What would be the point putting everything there if you could just run past it all? Seems silly to me...
That would mean it's only fair if you don't fight them O.o

Is it just the smelter demon and nothing else though?

Dunno if you've ever attempted a speedrun or seen somebody else do one, but you can run past 95% of the mobs in the game. Typically takes me about 3 hours to run the game to give you an idea of how easy it is to run past mobs. Doesn't mean they are pointless because you certainly can't just run through on your first playthrough since running requires knowledge of the area.

Same applies to Iron Passage. Just running it without knowing the area first will pretty much get you killed, alot. Once you know the enemy agro patterns and learn to dodge at the right times then sure, you can run it. Doesn't make the enemy placement boring or pointless though

Last edited by Pyramid Bread; Feb 1, 2016 @ 4:43pm
JohnnyMagnet Feb 2, 2016 @ 12:26am 
No I've never attempted a speedrun, bit boring for me since I like to play my rpgs as the devs intended.
My point really was that only a handful of players will have got through that passage AND beat the boss in their first run. There's nowhere to retreat either since you drop down a ledge each stage of the passage. Like the other guy mentioned, it was the same with the gank squad in sunken king, the amount you had to do to actually get to the fog gate was silly. I just lose interest in stuff like this.
Pyramid Bread Feb 2, 2016 @ 12:59am 
Originally posted by TheBlisterer:
No I've never attempted a speedrun, bit boring for me since I like to play my rpgs as the devs intended.

Well I think the developers intend the players to play the game anyway the player sees fit as long as it doesn't violate the EULA, therefore speedruns are certainly within the bounds of how the developer intends the player to play the game. The game actually rewards the player for doing no death and no bonfire runs... are you saying the developer intended the player to kill every monster on a no death/no bonfire run (when running past mobs is crucial to both)? Please

And anyway after you play through the game enough times to make enough characters, trust me, you naturally speedrun the game.


Originally posted by TheBlisterer:
My point really was that only a handful of players will have got through that passage AND beat the boss in their first run. There's nowhere to retreat either since you drop down a ledge each stage of the passage. Like the other guy mentioned, it was the same with the gank squad in sunken king, the amount you had to do to actually get to the fog gate was silly.

I agree. In both cases they are optional challenge areas. You expect alot of players to bump thru there on their first attempt and kill blue smelly by instantly adapting to his attacks, which, compared to his fire brother are delayed, designed specifically to catch the player off guard?

Not sure what you expected from a game renowned for its difficulty - challenge areas that are more fair than the main quest...?
Last edited by Pyramid Bread; Feb 2, 2016 @ 1:07am
JohnnyMagnet Feb 2, 2016 @ 4:27am 
I wasn't really looking into it as in depth as you've done

Rewards for no death and no bonfires you say? Now that I didn't know, you've got my attention now. What rewards are these and what are the exact parameters of getting them?
LitteralFish Feb 2, 2016 @ 4:39am 
Originally posted by TheBlisterer:
I wasn't really looking into it as in depth as you've done

Rewards for no death and no bonfires you say? Now that I didn't know, you've got my attention now. What rewards are these and what are the exact parameters of getting them?

If you manage to beat the game without dying and resting at any bonfires , you will aquare illusory ring of the conquerer , and ring of teh exalted. It makes your weapon in right and left hand invisible.
Pyramid Bread Feb 2, 2016 @ 4:44am 
No death is pretty explanatory - kill nashandra without dying and you get a ring which makes whatever is in your left hand invisible.

Kill nashandra without resting at a bonfire to get a ring which makes right hand gear invisible. You can use primal bonfires to warp back to majula, and you can light fires along the way to serve as respawn points for if you die, but you can't ever rest at one.

No death is quite achievable in ng so long as you lvl VGR as soon as you get any souls, and no bonfire runs are more achievable in ng+ since you start ng+ with alot more consumables, weapons, and you can attune spells and wear the Iron King's Crown to regenerate spells every two minutes (so repair and healing spells make not being able to rest at the bonfire trivial). Also you can choose to consume souls (2 million worth) to skip the four main bosses in ng+, cutting the bulk of the game out completely.
Pyramid Bread Feb 2, 2016 @ 4:45am 
*Or you have to kill Aldia after Nashandra - depends on if you did his questline. It's better to not do his questline if you are doing either ring run
Last edited by Pyramid Bread; Feb 2, 2016 @ 4:46am
JohnnyMagnet Feb 2, 2016 @ 5:28am 
2 rings that hide your weapons? Man is that an anti climax :')
Everlasting estus flask and a ring that makes your weapons invincible would've been a better reward imo, but that's just me. Seems the other rings would only be useful in pvp
TrueArchery Feb 2, 2016 @ 5:40am 
Originally posted by TheBlisterer:
2 rings that hide your weapons? Man is that an anti climax :')
Everlasting estus flask and a ring that makes your weapons invincible would've been a better reward imo, but that's just me. Seems the other rings would only be useful in pvp
Invincible weapons? Try Bracing Knuckle Ring.
JohnnyMagnet Feb 2, 2016 @ 6:11am 
Yeah I've got the bracing knuckle +2
But an unlimited durability ring is always welcome if your main weapon of choice has mediocre durability

Or maybe a ring of unlimited arrows or spell use? This is fromsofts problem, most useful items in the game are a cakewalk to obtain but those that are hard to obtain do jack
TrueArchery Feb 2, 2016 @ 6:30am 
Originally posted by TheBlisterer:
Yeah I've got the bracing knuckle +2
But an unlimited durability ring is always welcome if your main weapon of choice has mediocre durability

Or maybe a ring of unlimited arrows or spell use? This is fromsofts problem, most useful items in the game are a cakewalk to obtain but those that are hard to obtain do jack
To be honest, half your ideas is pretty cancerous: unlimited healing? Unlimited spells? Unlimited crystal soul spears? GG...

There are already some ways to achieve kind of that: 99 lifegems of all degrees, elizabeth mushrooms, charms heal your HP and are fast consumed.
Crown of the Iron King restores 20% of your spells every 2 mins. There are herbs which refill spells, too, even in combination with HP.
If you use that with Repair attuned, your weapon of choice will never break.
999 arrows of each element not enough?

Anyways, these rings are only gimmicky and just for showing others that you got gud, nothing more. They're rather a trophy than useful.
JohnnyMagnet Feb 2, 2016 @ 9:56am 
Originally posted by TrueArchery:
Originally posted by TheBlisterer:
Yeah I've got the bracing knuckle +2
But an unlimited durability ring is always welcome if your main weapon of choice has mediocre durability

Or maybe a ring of unlimited arrows or spell use? This is fromsofts problem, most useful items in the game are a cakewalk to obtain but those that are hard to obtain do jack
To be honest, half your ideas is pretty cancerous
Gee thanks...What a lovely way of putting it.
Just the first things that came to my head is all.
Last edited by JohnnyMagnet; Feb 2, 2016 @ 9:56am
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Date Posted: Feb 1, 2016 @ 3:30pm
Posts: 15