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That would mean it's only fair if you don't fight them O.o
Is it just the smelter demon and nothing else though?
Dunno if you've ever attempted a speedrun or seen somebody else do one, but you can run past 95% of the mobs in the game. Typically takes me about 3 hours to run the game to give you an idea of how easy it is to run past mobs. Doesn't mean they are pointless because you certainly can't just run through on your first playthrough since running requires knowledge of the area.
Same applies to Iron Passage. Just running it without knowing the area first will pretty much get you killed, alot. Once you know the enemy agro patterns and learn to dodge at the right times then sure, you can run it. Doesn't make the enemy placement boring or pointless though
My point really was that only a handful of players will have got through that passage AND beat the boss in their first run. There's nowhere to retreat either since you drop down a ledge each stage of the passage. Like the other guy mentioned, it was the same with the gank squad in sunken king, the amount you had to do to actually get to the fog gate was silly. I just lose interest in stuff like this.
Well I think the developers intend the players to play the game anyway the player sees fit as long as it doesn't violate the EULA, therefore speedruns are certainly within the bounds of how the developer intends the player to play the game. The game actually rewards the player for doing no death and no bonfire runs... are you saying the developer intended the player to kill every monster on a no death/no bonfire run (when running past mobs is crucial to both)? Please
And anyway after you play through the game enough times to make enough characters, trust me, you naturally speedrun the game.
I agree. In both cases they are optional challenge areas. You expect alot of players to bump thru there on their first attempt and kill blue smelly by instantly adapting to his attacks, which, compared to his fire brother are delayed, designed specifically to catch the player off guard?
Not sure what you expected from a game renowned for its difficulty - challenge areas that are more fair than the main quest...?
Rewards for no death and no bonfires you say? Now that I didn't know, you've got my attention now. What rewards are these and what are the exact parameters of getting them?
If you manage to beat the game without dying and resting at any bonfires , you will aquare illusory ring of the conquerer , and ring of teh exalted. It makes your weapon in right and left hand invisible.
Kill nashandra without resting at a bonfire to get a ring which makes right hand gear invisible. You can use primal bonfires to warp back to majula, and you can light fires along the way to serve as respawn points for if you die, but you can't ever rest at one.
No death is quite achievable in ng so long as you lvl VGR as soon as you get any souls, and no bonfire runs are more achievable in ng+ since you start ng+ with alot more consumables, weapons, and you can attune spells and wear the Iron King's Crown to regenerate spells every two minutes (so repair and healing spells make not being able to rest at the bonfire trivial). Also you can choose to consume souls (2 million worth) to skip the four main bosses in ng+, cutting the bulk of the game out completely.
Everlasting estus flask and a ring that makes your weapons invincible would've been a better reward imo, but that's just me. Seems the other rings would only be useful in pvp
But an unlimited durability ring is always welcome if your main weapon of choice has mediocre durability
Or maybe a ring of unlimited arrows or spell use? This is fromsofts problem, most useful items in the game are a cakewalk to obtain but those that are hard to obtain do jack
There are already some ways to achieve kind of that: 99 lifegems of all degrees, elizabeth mushrooms, charms heal your HP and are fast consumed.
Crown of the Iron King restores 20% of your spells every 2 mins. There are herbs which refill spells, too, even in combination with HP.
If you use that with Repair attuned, your weapon of choice will never break.
999 arrows of each element not enough?
Anyways, these rings are only gimmicky and just for showing others that you got gud, nothing more. They're rather a trophy than useful.
Just the first things that came to my head is all.