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- Minimal stats for Claymore
- Infused Claymore (fire/lightning/dark)
- 100-105 AGI
- Rings of your choice
there you go
Make sure you level up adapt for the AGI clearly_not mentioned.
As for playstyle tips, just slash slash slash until everything is dead. Claymore is really good all around and really only falls off when compared to some very late game GSs and UGSs, but even then Claymore still tends to perform relativly well. Pretty much the hardest thing to learn with the Claymore is stamina management, but you'll get the knack for it with time.
You don't need Attunement unless you plan on using spells. Attunement gives you slots to equip spells.
Get enough "Vigor", "Endurance" (20+) and at least 100 Agility.
What makes it so attractive for any build is the good moveset. That is, when the mentioned infusions come into play.
For PVE it depends on the mob if he has resistance to your element but then you can just switch to another element :
- if you're intel you can switch between fire, magic and crystal weapon buffs/infusions;
- if you're faith, there's either fire or lightning
- if you got both, there's dark and fire
Maybe you`ll get more damage with that, but your build will be far from optimal in terms of health/stamina/endurance even with 40 INT or FTH.
GS playstyle, like it or not, relies partly on favourable trades. And to be able to trade favourably you need decend health pool. And if you`ll go for 40/40 STR/DEX or stack INT/FTH, you`ll die from 2 katana counter hits. Simple as that.
Also, at SL 148 :
Bandit
Vigor: 30
Endurance: 30
Vitality: 20
Attunement: 2
Strength: 40
Dexterity: 40
Adaptability: 30
Intelligence: 1
Faith: 8
What you said is false unless you make a build for too low SL (imo).
I was refering to this. I guess I missunderstood, but I thought you said that the best will be to get min STR/DEX and stack INT or FTH to get elemental scaling. But the build you did now doesn`t have any of those, so I`m a bit confused.
also 30 VIG is really low, you will literally get 2-3 shot by high counter weapon on trade.
To get back on using GS or UGS with elements, I don't do that because I despise slow weapons that leave you open to easy counter attacks/backstabs so by using smaller lighter weapons, I can keep my vitality really low. If you don't infuse your weapon (it can have innate elemental damage without infusion and still get max physical damage bonus), grab flynn ring with 14 vitality for max damage bonus and put points elsewhere like vigor and end. At 14 vit, flynn ring with RoB+2 = +100 bonus damage per swing so using quick weapons = better returns from those.
Though it is true, if you invest deep in intel/faith, you'll need to wait until SL 170+ to have decent amount of vigor, end and/or vit but with SM being the only thing affecting matchmaking, SL is useless to care about. Always lvl up until you feel you're ready to use agape ring and stop getting souls.