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The problem I have with DS2 is that it's hard in all the wrong ways as well as easy in all the wrong ways. Soul Vessels were a ♥♥♥♥♥♥♥ stupid idea. I know people who refuse to actually replay the game because "I can just respec to a different build with a Soul Vessel". Bonfire Ascetics are an interesting idea in theory, but the problem that arises is that not many people actually go past NG+ on any character, Ascetics carry no consequence other than "here, have your +2 ring much much earlier than intended". Tanking in armour is practically useless other than elemental defenses, however everyone just spams GMB for that. You're literally better off just wearing the Blue Tearstone Ring rather than full Havel's. Casters were hit hard with DS2, all the good spells take up way too many attunement slots for however many casts you get, Hexer's Hood is practically a must. Casters in DS1, I felt were much much fairer, after recently replaying DS1. Four ring slots could have been done better, but for having MORE slots, they made every single ring way worse. I'd rather go back to having two ring slots, but having rings that actually gave noticable bonuses. The weapon upgrade system was dumbed the ♥♥♥♥ down, upgrade materials are all cheap as dirt (except Twinkling).
Don't get me wrong, a lot of good technical advances were made in DS2, rolling in any direction while locked on, nicer menus, duel-wielding + power-stancing, etc, but it just completely missed out on what DS1 was about. All in all, Dark Souls 2 shouldn't be a Dark Souls game in my opinion. I can't consider it a successor to DS1.
everywhere else? i didn't feel 'forced' to use bow and arrow gimmicks.
but then i ditched the shield because i find them largely pointless outside of parrying.
pursuer is easy - read his patterns and he falls like butter. same with smelter.
fume knight is the same, but a little harder because he has moves to mix you up.
this game can be challenging at times, but overall isn't as difficult as people make it to be.
i'm a filthy casul btw.
no idea the graveyard is very bad place to try and go
no idea the capra get dogs even though yes they are easy but the room is so small and he generally gets to attack you before you get fully past the fog wall
you have to agree that the arrow knight in anor londo with the small bridge is very cheap as 1 hit almost always knocks you off and even when you make it to them 1 wrong step and you fall off.
dark wraiths in new londo along with ghosts can make the area annoying when your fight 2 wraiths and 4 ghosts
the fact you cant hurt the ghosts without a cursed weapon you wont know
skeletion with nito even though he kills them himself make his fight a royal pain if you dont have a divine weapon
the boars in ds1 to me were the most annoying enemy and remind me of the salamanders
lastly you have no idea you need the ring to wear for the 4 kings after killing sif when you first fight them.
everything you said mostly about ds2 is easily dealt with some patience though i agree the ogre grab is just dumb
slamanders are the most annoying enemy in the game
shrine of amana is yes the worst place in ds2. alongside the giant knight in dragon shrine that have inf stamina and speed
now ive played both game enough to get around and not have any problem but these are things a new player would not know ahead of time
sorry ahead of time if this sounds like im arguing your point
Dark Souls 2 has that difficulty pretty quickly and it's only beefing it up.
In the first version of Dark Souls 2 you had this.
At the pirate ship the boss has two small minions with him and this boss is VERY agile for his size. This has been changed in this version.
At Door of Pharros area with the gigantic wolf like enemy it's accompanied by at least 5 rats I believe. If you can not kill these before the boss himself get to you, you're going to die. Not sure if it has been changed.
In the DLC you have a Queen boss summon another boss out of RNG. Well it's probably a 90% chance of that happening.
At Belltower you have to fight 4-5 Gargoyles at ONCE.
The big spider boss has several small minions with him.
At the top of Drangelic castle with Dragon Knights you also have one that fires arrows at you unless you get him down.
Against the Glass Looking knight he will summon NPC that has the same amount of health as an invader and this invader can also be a player too.
So the little Capra demon isn't much of a threat and not to mention you could miss this area quite easily too. Dark Souls 2 loves to add more enemies to a boss fight and some of them are more ridiculous than the other.
Once you know about this one it should be relatively easy to avoid. If you want to make it even easier just use magic to hide your presence. They won't fire at you at all.
But Dark Souls 2 have more of these cheap moments. Ogre behind a door before the Dragon in Aldia Keep? Which is also 4 times as strong as a Capra Demon.
The entire poison area in Gulch. The DLC areas had more of them too.
Ok, that is actually a bit valid but the moment you know what to use to be able to damage them. You can just slaughter them with ease. I just use a 5+ Lightning weapon while using that one item to curse myself.
Stay at the start and the rest of the skeletons won't show up so it's only a normal skeleton or two that won't be a threat to you. No need for a Divine weapon.
These are super easy. Just lure them and then hide, after it's turned around you go up and hit it or backstab it. The boar is so slow that you got plenty of time to do this on. The only annoying one is the one Dukes place that is before the elevator. But you can avoid him quite easily anyway.
Well the game gave hints about it. That the ring was used to Travers the Abyss. Not the easiest to figure out but it was there.
No, not everything is easily dealt with patient in Dark Souls 2. There are plenty of cheap moments and the bosses I mentioned in this very post are some of them.
In Dark Souls 1 because I know the game so much it's a breeze for me. But I've played Dark Souls 2 for quite some time and played through it a few times. I've also farmed a lot on the Giant Dream to get a lot of souls and bonfire ascetic.
But STILL there are places that just throws too much at you or the bosses are just downright dirty.
And the NPCs in DkS1 were just weak. Like, one backstab, some hits of R1, a parry were enough to kill them. Most of them in DkS2 are okay as they're just as stupid as before, can be stunlocked and have nothing more but a bit of HP. Exception: Scythe-Forlorn. The rapist. Gives 0 fucks about your shield, combos you, can guardbreak you, hits like a truck, has ridiculous jumping attack tracking (about 270°, no joke).
What I agree with, Ogres and Salamanders are just dumb. But they're optional, you can run past them or just ignore them.
What I disagree with: Arrow cheese. Makes stuff easier, but it's not neccessary. I didn't had a bow in my first SotFS playthrough and had no problems pulling the mobs with smart footwork.
flexile sentry got the extra ninja in ng+ and beyond only reg ng was just him, now if you meant the ruin sentinels then yes they were dumb
spider boss can be super cheesed by using a torch when you go and completly ignoring the other spiders and just running in circles while she attack.
this vid proves my point on the spider boss i did get hit 2 times by her though.
https://www.youtube.com/watch?v=tdVXt4CG9R0
the rest of the bosses you mentioned i agree with you especially the belltower plus the fact it was a pvp spot made it much worse same with the rat / sif clone that has broken hitboxes that get to hit you anyway even if you dodge out of the way
i always felt the double dragon rider was like a clone of orny and smough but much easier since they are both slow
and lgk was almost always dead by the time he went to summon the npc or when it was summoned was killed the instant it moved though could prove to be a pain at times.
i will say 1 thing i believe ds2 really pushed for and that was the coop as alot of area seem like they were intended to be done in coop, dont get me wrong though the entire game is fine solo just seem they pushed more for coop as ca be seen with the fact you can have 4 players intead of 3
But the point with Dark Souls was to just give you a challenge and it did so the first time around. When you had the knowledge you could best these monsters a lot easier than before. Backstabs where a reward to you. In DS2 backstabs are nearly mandatory on various invaders because you just can't kill them quickly enough otherwise.
That Scythe Forlorn is an issue but I was able to win against him the first time I meet him. NG+ though? Not sure about him on that level.
These Ogres are less optional. In Aldia keep they are right in the way for the boss. The only way I deal with them is with poison arrows. Because otherwise the fight will just drag out so much. They have like 2000 to 3000 HP and I deal about 200 damage with my Blacksmith hammer at 10+This one[darksouls2.wiki.fextralife.com]. It's ridiculous.
There is also another one before the Drangelic castle and even if you try to run past it, it's bound to get a hit on you. Any slower and you have to deal with him.
For Salamanders, it doesn't feel like they are optional. They are in the way when you head into a certain area.
Enemies have just a ridiculous amount of health in Dark Souls 2.
Patience, resource management, and calculated opportunism are skills that this game requires you to learn if you are to make any progress, OP.
Patience: All the enemies, regardless of their "brokeness," have repeating patterns of behavior that can be exploited. This is the same as it was in DS1, watch your enemy carefully and attack when you can. Know that in this version fo DS2, there are more mobs. Plan accordingly and kite them into 1v1 fights. Don't just rush in a la Bloodborne.
Resource Management: From health, to stamina, to durability, to spell castings, to consumeables, to the time it takes to chug estus... this game is about managing resources, the chief of which is Time. Every action takes time, both yours and the enemies. Therefore, plan accordingly and only act when you are sure that you have the time to complete said action. The game even aids you in this goal by virtue of the Agility derived stat, and rewards you if you interrupt another by attacking them mid-animation (counter damage). Manage your resources carefully and with an eye towards effectiveness.
Calculated opportunism: With the aforementioned skills, it must be said that "to the brave come the spoils, both good and ill." By being patient and observing your enemy's attack patterns and managing your resources better than them, you have numerous opportunities to exploit them to the detriment of your opponant. Sometimes, though, a bit of rash action (or calculated risk) can turn a situation on its head to your benefit (like rushing a 3-man gank squad on a bridge using a halbard).
For a first playthrough is Capra Demon really easily missable?
you'd think by the motto of the series most would assume it'd be ♥♥♥♥♥♥' hard.