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Αναφορά προβλήματος μετάφρασης
You seem like the type to want to use a wide variety of weapons, so a build that levels STR and DEX somewhat equally (often called a "quality" build) would likely work best for you. With regard to specific weapons, almost anything can work well for you so long as you upgrade it and it scales well with your stats. You can check the scaling when browsing weapons on the Equipment menu. A good weapon to use for now would be the Mace, as many enemies are weak to blunt damage. Buy it from the blacksmith.
As a battle-related tip, circling around larger, humanoid foes like the Pursuer and the Old Knights works well against them (circle to your right), as doing so makes many of their attacks miss.
hope it helps out...
https://www.youtube.com/watch?v=ZwQnE8zAzbc&index=1&list=PLfxUR5MpMZNCf-xXj69x1Tsn2QBNt8whW
https://www.youtube.com/watch?v=G23OELgcoB4&index=3&list=PLfxUR5MpMZNCf-xXj69x1Tsn2QBNt8whW
literally anything with blunt damage since every enemy its heavy armored even most bosses.
I have over 31k souls at the moment (I also defeated the dragon and the final boss of Heide's Tower of Flame with a phantom that I summoned who was surprisingely strong), and I'm still not sure how to level my character and I'm really scared of making a mistake. I still haven't decided what kind of player I am yet and what items I'll be using.
So how does one level his Knight?
Will you be a strength build focused on using hard-hitting weapons?
A build that focuses on using dexterous weapons like thrusting swords or katanas?
A build that can use most weapons?
A sorcery-focused build?
A miracle-focused build?
there is no definitive way to level a knight based character. go with whatever suits you. If you want more health, put some into vgr. if you want to hit and sprint more, put some into end. If you want to shield turtle wearing heavy armor, put some into vit. if you want to wear light clothes and rolling, put some into adp.
I assume that you are not planning to use any kind of magic, so you can ignore atn, int and fth. Instead, take a look at str and dex. Minimum stat req for each weapon is fixed, but if you want to deal extra damage, level either str or dex depends on what the weapon scale with. FOr example, you are using a mace. This weapon scales at A with str, so put some more into str.
Uh, I was thinking of either of these:
1. A tanky (meaning that he's difficult to kill) fighter that does devastating damage. Will either weird a shield and a one handed weapon or a big ass weapon that smites enemies to the ground or cuts them to pieces.
2. "They see me rollin', they hatin'" - a more nimble fighter. You know, running around, being able to attack faster, more opprotunistic playstyle, you get it. Not sure if this is quite possible in this game..
3. Using any weapon or gear I please whenever it seems fit.