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No. The actual spell determines the 'multiplier' for damage gained, while the weapon's base damage (without scaling) determines the 'base value' which is multiplied. Should be that simple.
So you can use the worst catalyst, unupgraded and uninfused and still get the 'best' damage on your Dark Crypt Blacksword +10 with 'Dark Weapon'.
Spellbuffs are purely based on the buffed weapon's total base AR (total damage, physical and elemental, without scaling bonuses). They don't care about any particular element and you can buff pretty much every melee weapon, infused or not (from the top of my head, the Moonlight Greatsword cannot be buffed at all).
That means, that buffs tend to be the most effective on infused weapons, since that often increase the total base AR. Due to how elemental damage resistance works and how well your weapon infuses, it may not always be the right choice to infuse, though. Elemental resistance is purely %-based in DS2 (and everything at least resists 10%), but that also means that split damage between multiple elements doesn't matter too much.
Most spellbuffs have their duration scale with one of your stats though. The rule of thumb is, if you cast it with a staff, the duration scales with INT and with a chime, it scales with FTH. Check the buff's wikidot for exact numbers (their damage formulas aren't 100% accurate, though, especially for "Magic Weapon"!).
I am lower lvl so using dark weapon with 24 int for max 99 second duration.
Sunlight is too stat costly for me at the moment.
Split dmg is not that bad in DS2 cause elemental is % based reduction and not ratio based like in DS1.
So it seems in DS2.
For weapon buffs base dmg is the most important and my weapon infusion seems to be 70%+70% dmg so 140% base dmg.
Likely differs by weapon.
Dex scaling is so weak in this game compared to DS1......
So I will change my 40 dex to dark weapon buff+more health+min dex.
DEX weapons tend to have higher counter-damage values in general, compared to STR weapons which more than makes up for the weaker scaling. Counter-damage in DS2 is pretty broken and not just reserved for thrust-weapons, but all weapons can have it. Counter-damage also takes scaling bonus, infusions and weapon buffs into account, which is one of the reasons, thrusting swords, especially the Ice Rapier (which barely looses phys DMG infused), are so strong.
alone sword is cool looking counter weapon , no one use it since base damage sucks and cant be infused . but damn so fun to use
Alonne katana really powerful and has even stronger S dex scaling. Combined with weapon buff its easily could do 800 dmg.
Chaos Blade is also pretty nutty with it's 160 (!) counter damage. That one can reach 900 dmg on hit with the right setup vs. not too resistant enemies. But there's the self-damage, higher requirements and it swings slower. Still silly DPS, that should only be reserved for the highest requirement, slow ultras.
If you want something, that responds well to buffs, but you don't want to worry about counterhits too much, infuse the Red-Iron Twinblade with lightning or dark and spam R1. Not sure why the devs only ever buffed one twinblade and why by this much.
So in DS2 counter damage also affects weapon buffs+dmg?
Hm I liked chaos blade in DS1 as a katana user might check it out in DS2 too.
It is sad that bleed is so useless in DS2 PVE.....
Wikidot list flame weapon having 90 second duration.
It is fixed or it scales with any stat like other weapon buffs?
And yeah, bleed in DS2 is trash for both PvE and PvP. There's only a single useful scenario; Fighting Vendrick with no Giant Souls.
Also yes, Flame Weapon's duration is fixed but it's also the weakest spell buff together with Magic Weapon (again, their formulas on wikidot are wrong, they don't give flat dmg or scale only of a weapon's element)
Fire type is the most commonly resisted element, but besides the ATTN slot, it has no requirements at all, which makes it basically free (even in terms of ATTN, if you use Black Witch Hat, since it gives 1 ATTN slot). It's the "i don't wanna level INT and FTH"-buff.