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That's the thing - I'm not stuck in any way. It just feels tedious to continue. Way too many enemies to kill, way too many traps to dodge and it goes on and on and on. Don't get me wrong, killing those enemies is not difficult per se - it just gets annoying pretty quick when there's so many of them. Dark Souls 1 did not have this problem :/.
But maybe you're right and I should try out another build that feels a little bit more refreshing. Completely restarting will not help with the achievements though ^^
There you can just mash the dodge button past everything in a stage. :V
But I believe the DLC's are some of FromSoftware's best honestly, and the final half of the game is actually quite enjoyable. But that's just my two cents.
But Dark Souls 1, whoo boy that game was outdated going in the wrong order, armored enemies invalidating like half of the weaponry was the biggest problem point for me.
I mean, *maybe* being one of the worlds best at multiplayer Civilisation might be a CV entry?
Not sure about console games like Dark Souls though :)
the amount of enemies is exactly why i like it
its not a boss fighting game with mostly empty world
Only rolling away and doing the pew pew gets stale.
Unless you do any kind of caster in DS1 or DeS where magic just flat delete everything with barely any effort making the player the real monster of the world.
When it comes to magic still not sure which would be best, going Sorceress pyromancer is obviously the most sexy, but I guess sorcery is the best choice.
Outcry has become one of my favorite pyromancies because if used right it can really mess up people. Getting opponents placed so they cant escape without luck and has no time to interrupt is great when it flings them in to the air.