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The timing is just a little bit off from the buckler.
Slightly slower startup animation (only two frames longer) requires activation a split second before you would do with the buckler.
Slightly shorter active frames means your window of opportunity is a bit shorter.
But slightly quicker recovery animation.
You should try parrying with a 2H weapon.
I took a bit of time trying to get it down not too long ago and I kind of hated it. ;)
https://www.youtube.com/watch?v=sTERYZrfCTI
What you wrote seems to align with how it felt, yeah. I just couldn't get it down for some reason.
I'm doing Benhart in NG+ with MLGS, idk if that one has a parry, maybe i shoudl try it haha.
But i can parry with Benhart's shield just fine now, so, i guess the rapier parry window/animation was messing me up.
It wasn't very good anyway, so meh...
Only the Sunken Gank Squad, the Pursuers, and Velstadt really respect being parried (as far as bosses are concerned).
Everyone else will sometimes be momentarily staggered but most of the time just hop away before you can even get a single strike in. ;)
It's almost always* better to just roll and take an attack on an enemy's missed strike.
Having said that though, I parried damn near everything I could during my first playthrough of DS2 :D
Anyway, i was practicing parrying on the Syan knights in drangleic, they're really good for that. But each time, i could parry with shields, but not with the rapier. Couldn't get the hang of it. But seeing the parry explained above, yeah, the rapier just works ever so slightly different enough to be a bit confusing to me.
It's got a shorter active window, but the startup animation is also a fair bit shorter than even the buckler.
This makes the monastery scimitar the best armament for 'reaction parrying' where you tap the button around about when you'd expect your character to take a hit.
I'm considering one of the Rapier-type weapons for my next run but I feel I won't enjoy the right-hand on-weapon parry as much as 'regular' parries.
Although all of them that do could simply be used two-handed. The rapier has a shield-bypassing heavy attack if you wield it two-handed.
Estoc is a decent option. It has a similar moveset one-handed. R1 thrusts.
R2 on the Estoc is a sweeping attack.
Ricard's Rapier, for example, has it's signature flurry-attack as it's 1HR2. Estoc has a fast, horizontal slash, making it a very versatile weapon, albeit one with lower counter-damage, than most other thrusting swords. And then we have one of the potentially highest DPS weapons in the game, Ice Rapier, which is a weak Soul Spear that drains durability as it's 1HR2. Note that in terms of parry-frames, these just have the basic, crappy hilt-parry as their 2HL2.
For no good reason at all I am randomly trying to parry the Lost Sinner with my Murakumo again.
I can parry her all day and all night with my buckler / target shield no problem... It's really hard for me to predict / react with a slow curved greatsword parry.
I didn't try to GS parry any bosses though, but maybe in NG++,l this NG+ is already done mostly.
But since i didn't parry anything with the rapier and parried at least something with the GS, i guess i'm better at GS parry.