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Also dogs drop humanity so farm some from outside the 2nd smith's area. (With company of champions active for infinite spawns).
You'll be able to see summon signs as long as you are 'human' and the boss of the area you are in is still alive -- once the area boss is dead, you'll no longer see summon signs in that area. Dying doesn't remove summons for good, but you'll have to become 'human' again for them to reappear. This is done a bit differently in each game; In DS1 you must use an item call humanity and then reverse hollowing at a bonfire. In DS2 and DS3 is simpler as you just use a consumable to instantly return human -- Human Effigies in DS2 and Embers in DS3.
Edit: I wouldn't even worry about the agape ring. That ring is used to keep your Soul Memory at a set value for PvP / Coop purposes and can (and probably should) be safely ignored on your first playthrough. You want as many souls as you possibly can get so you can increase your core stats, buy items, upgrade weapons etc.
There is a ring called the Ring of Life Protection which will allow you to keep all your souls when you die. The ring will then break, but it can be repaired at the blacksmith.
http://darksouls2.wikidot.com/ring-of-life-protection
The one thing too look out for, if you don't see Small Signs or want (scripted) invasions to happen, after the area boss is dead, is the "Human Effigy"-effect you get, after killing a boss. It's signified by a little crossed-out Human Effigy-symbol below your stamina bar.
It blocks all co-op and invasions for 30 minutes, but can always be cancelled at an affected area's bonfire. The 30 minute timer carries over to NG+ and only ticks down, while in an affected area. You can also manually invoke this effect, by burning a Human Effigy at a bonfire, which is the only way to block invasions, besides playing offline.
True, I forgot about that.
...I recall getting attacked though, eventhough I play offline.(the enemies were red iirc)
In fact, though people like it, invasion is one of the primary reason I used to avoid Dark Souls back in the day. Im on the assumption that the one plus if I come back now is the lack of those people.
The games do have some NPC invaders in a few areas who will invade regardless of whether you are currently online or not -- as long as you are human at the time. Once you kill them, they won't return in that area, otherwise they will keep invading in that spot until you are able to kill them once.
Edit2: Yes as JellyPuff states below, in DS2 you can be invaded while undead. fwiw, in this post and previous one I was speaking more to the Dark Souls series in general as you mentioned the 'other souls-like' games in the first sentence of your post and I thought I'd answer your questions in more generalized terms to cover the other games aswell. Sry if some of the specifics of my info where inaccurate to DS2 specifically because of this.
Edit1: Also, in DS2 there are a few red phantom enemies that are placed on the maps. They generally won't respawn after you kill them though, unlike normal enemies.
There's also a NPC invader, that has a random chance to appear in most areas, called "Forlorn".
Some scripted NPC invaders also appear exclusively in offline-mode in specific areas. Those NPC invaders also re-spawn on NG+/Bonfire Intensity 2 and higher, so they can be used to farm Awestones to rank up Company of Champions offline or just to have a reason, to use the traps in Grave of Saints or Doors of Pharros (usually meant for the Rat King PvP-covenant, which is pretty much dead at this point).
FromSoft had been oddly focused on providing an offline-experience that can at least somewhat approximate, how it's like playing online. Tons of NPC co-op phantoms and invaders. DS2, especially at the DLC areas, has some scripted NPC invaders, that are pretty good at behaving (or griefing) like humans. I stopped counting, how often people tried hate-mailing Armorer Dennis on this forum, thinking he was a real player.