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It also had a far better blightown style zone. This one actually felt like a town, not just a wall that you can jump down in a single go.
Why do you think it's better overall? Just curious.
Dark Souls 2 definitely loses points for it's overall world design. It doesn't flow intuitively like the rest of the series. What it gains in overall gameplay benefits are lost to the rest of the game's design choices. It suffers from odd animation speed variances as well. Some actions are smooth and quick, some feel so clunky and slow. Both from you and the enemies, so it's not all the effects of agility. It's just how they were made. It takes getting used to, for sure. It's not inherently bad by any means, but I can see how people would view it as the low point. One of the games has to be, I suppose. It's so different from the rest, something you might love or hate.
Demon's Souls is a bit bland and it definitely feels like the first game in the series, but it's still got that right feel in terms of world design and gameplay, which is why it is still getting praised to this day. People can see how that game would eventually turn into Dark Souls 1. It's essentially an early version, and some people like seeing that after all these years.
The whole series does lean a bit heavily on cramped spaces and ambushes. It comes and goes with the territory, I learned that after my first souls game. I might not notice it as much since I favor thrusting weapons in pretty much all of them. Either way, it's just something you learn to work around. Always be ready to retreat to a more open area, and then try to use the narrow opening as a chokepoint for the enemies.
I think most people don't hate on DeS as much, because a lot of them, myself included, played it after getting hooked on soulsgames. I was playing through it with more a tourist's mindset. [Insert Fresh Prince camera-meme] "Oh look, the dragon on the bridge-trope!" *snap*.
Bloodborne is third place lol ♥♥♥♥ chalice dungeons