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Повідомити про проблему з перекладом
2. Get around to raising your Agility (AGL) stat — one of the secondary ones, in the middle of the Status menu — to 99. This makes your rolls have as many i-frames as a Ds1 fastroll, but at any equip load % you want.
3. Pick up the Dagger in Things Betwixt, the Morning Star in Majula, and the Crimson Parma on the way to Heide's Tower of Flame. Regardless of which class you pick, this will give you enough equipment to survive proficiently until you get gear you actually want to use.
4. Don't get too greedy with stamina: It takes about a second to start regenerating, and if you deplete it fully you'll be defenseless until you get some back, + you can't sprint until it refills to full.
5. Don't skip past enemies when running back to a boss. They pursue you to the ends of the earth if you let them, and can quickly snowball out of hand into a gank horde that's beyond your ability to deal with.
Feel free to spec towards any build or hybrid of builds you like. Ds2 is very generous in that regard, and so long as you don't pigeon-hole yourself into using just one weapon you should be fine.
as for stats, since it's a melee build, just level up:
Vigor: 40
Endurance: 40
Vitality: depends on what you are going to wear
Strength: 50
- Melentia sells infinite Lifegems, once she moved to Majula.
- Level Adaptability at least, until Agility[darksouls2.wikidot.com] is at 99, which is the fast-roll equivalent to other soulsgames.
- Vigor is a good stat.
- You may want to consider not going heavy, or level VIT much, since Flynn's Ring[darksouls2.wikidot.com] in this game is nothing like in DS3 or ER (Blue Dancer Charm) and imo the best ring in the entire game - and yes, it stacks with Ring of Blades[darksouls2.wikidot.com], but unlike RoB, gets the full damage scaling even on infused weapons, should you go that route.
- Bleed is trash 99% of the time.
- Counter-damage[darksouls2.wikidot.com] is OP on fast, high AR weapons and not just exclusive to thrust-type damage in this game. Each weapon has a counter-damage value of 100 (nothing) to 160 (+60%) added to total damage LAST, so infusions and buffs benefit from this. This makes most thrusting swords (140 counter) and most katanas (150-160 counter) some of the best weapons by default.
- Strike weapons are also really strong, since no notable PvE enemy resists strike-damage, but tons of 'em (dudes in armor) are weak to it for up to a whooping 50% extra damage. The "Craftsman Hammer" can be gotten very early and is of note for it's good moveset and 130 counter on top.
- Vigor is a good stat.
- Alluring Skulls/Yearn can trivialize large chunks of the game's PvE, most notably the DLC where they're gigabroken.
Edit:
- Vigor is a good stat.
This is the one souls game where faith builds can do massive damage, but it requires investment and knowing what to go for before you do it. Same with int though it's easier to get going. If you do go sorcerer you need to fight the Skeleton Lords, kill them, burn a bonfire ascetic at the nearest bonfire(The one in the locked room with the NPC in it). Then kill them again for Clear Bluestone Ring +2, massively helps with spell time casting. If you want to go farther you can ascetic The Dukes Dear Freja once for a very powerful spell or Darkmoon Greatsword, twice for both.
Quality builds are still good here, as are strength, and dex builds can output some massive damage though they're kind of squishier here than other games. Also remember stamina management kills more often than anything else other than maybe panic rolling, DS2 is NOT Ds3 or Elden Ring, you can't just roll willy nilly.
Level Adapt until agility is at least 99, though I stop adapt at lvl 27 personally, a few more I-frames. Early game striking helps a TON versus heavily armored enemies, and the regular mace is king for this. Even with minimal str investment it wrecks two handed, and with some real str investment+titanite, it can absolutely ♥♥♥♥ on anything.
Hexxing is particular to this game. You need Int AND Faith, and the hexes can do a LOT of damage, but it limits the rest of your options severely my splitting your main stat between those two and still needing to level attunement. If you want to go that route talk to the guy sitting in a chair in the dark after you kill The Lost Sinner and move on to the dark forest area. He sells some stuff, and at 20int/20faith he gives you practically the best set of armor in the game as far as weight/protection and the best hexxers staff.
If you want to go melee but have some kind of spells Pyromancy is very good with minimal investment, though the later scaling is rather dissappointing, some spells in particular are incredibly useful at niche locations, and some mob killers like Fire Storm can trivialize some dangerous areas where people often get swarmed.
https://steamcommunity.com/sharedfiles/filedetails/?id=2722440154
It can be bought from blacksmith Leningrast in Majula at, pretty much, the start of the game.
Edit : I also recommend to get a weapon for waves of enemies like the Greatsword to slash several enemies at the same time, and the Mace for the bosses or enemies with a big armor for example. Works great for me.
If you did want to do PvP/Co-op, the SoulMemory system matchmakes you based on how many souls you've ever received, so if you lose a bunch over and over, you can get stuck being underleveled for your SoulMemory range (so most people you interact with will be higher level than you).
Also don't forget you can upgrade your armour in this (I did).
I dunno man, sounds like you got the grip on things.
I do like that movesets and damage type DO make a big difference in DS2, carrying a blunt sidearm is just a godsend, same with bows if only to lure enemies out of ambushes or take advantage of separated terrain.
In DS3 you can get good with one weapon and that's 'your build', you don't really need to deviate, but here there's all sorts of things to take into consideration - big one for me is narrow corridors, ain't no greatsword swinging there.
But the holy-grail of early game for me is always Shortsword, My beloved. Bury me with Shortsword.
I have a fire sword, and a broad sword, and apparently (this is my only saved char) I was planning on powerstancing. But I'm at the second bonfire in teh forest area and it just feels awful (Tower of something)
And man, these guys that fall from places and appear of out of nowhere, getting a bit old. At least in the other DS games you could usually see what ws going to attack you and plan for it. Here its like if you don't spin around and look at everything every few steps you get ganked.
DS1 has many BS "how am i supposed to know there was an enemy there?" moments. More than DS2. Remember Taurus Demon or the giant skelly kicking you from a hiding spot into a pit? Or how about everyone's favorite Anor Londo archers, who don't care, if you're ganked by spear-wielding demons. It's okay to criticize these things, but let's not pretend DS1 was any better in those regards.
At this point, you seem to be actively looking for things to dislike. It's clear you plain don't like DS2, which isn't a bad thing. No need to force yourself through something you don't enjoy. Completionist urges < Actually having fun. Plenty of other games out there, just wanting to be played by you.