DARK SOULS™ II: Scholar of the First Sin

DARK SOULS™ II: Scholar of the First Sin

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gamer11 Aug 30, 2016 @ 10:17am
I´m not shure why, but i do so less damage to the fume knight it hurts
No idea why i can´t beat this ugly black fume knight.
I had to repeat the whole game plus the dlcs, because i lost my saves... anyway
Now i made a swordsman with a lot of magic and melee builts. Something round about Level 140.
My zweihänder+ 10 with lightning
and even my +10 old knight hammer or pursuier ultra great sword does not make much
damage.
When i read on the wiki site it looks like he is magic and darkness resistant too, so my spels dont work.
the npcs die pretty fast too.
I got havels set +5
and the smelter demon set... all up to the max.
What weapon or spell is enough to hurt and beat him?
Thanks a bunch
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Showing 1-15 of 21 comments
MobiusPizza Aug 30, 2016 @ 10:30am 
Fume knight is quite fast and hits too much, I think the best option for him is light armor and roll everything. Once you learn his attacks it's not that hard (like with almost every boss)
He has too much health, so it will be a long fight almost anyway.
If the NPCs die too fast don't summon them. They're actually really useless, they do no damage and the boss is harder when you summon, so summon a player or no one

Also, I think it's better use a non infused weapon with blades ring
GordoBoy Aug 30, 2016 @ 11:23am 
Ditch the havel's, get 100 agility, learn to roll to his left side, use throwing knifes to make him buff his sword so he does not get to second stage, use heavy weapon infused with lightning, dodge, dodge throw knife, dodge again, attack twice when he is doing the upperslash bufff animation, hit him twice, repeat.
Safarel Aug 30, 2016 @ 11:33am 
Don't use heavy armor, it's suicide.

Take quick powerful weapons (bandit axe, rapier), use the glowing bug, apply on any temporary weapon enchantment (except fire).
Shironagi Aug 30, 2016 @ 12:01pm 
funny enough i trounced Fume using the Red Iron Winblade, Sacred Oath, gold pine resin and channeler's buff, i wasn't wearing any armor for those sweet speed dodges.
GrimShins Aug 30, 2016 @ 12:51pm 
Fume's got stupid high resistance to all damage types except physical, so weapon buffs are pretty useless. Strike damage (hammers, clubs, etc) works best, and fast weapons are better than slow. A Mace +10 works pretty well. Wearing Velstadt's Helm to cause him to buff immediately helps, since his phase two attacks are much more predictable and easier to roll through. Agility > 100 and a low equip burden will help you roll through his attacks. Always roll towards him to dodge; if you roll sideways he'll nail you.

Stamina management is really important. Cloranthy Ring +1 and Blossom Kite Shield for quick stamina recovery is exceedingly helpful. NEVER FULLY DEPLETE YOUR STAMINA. If that extra attack would drain you, don't attack. Always be ready to dodge.

You really shouldn't get hit, but if you do, Flame Quartz Ring +3 and the Flash Sweat pyromancy will mitigate a lot of his damage. Only heal when he's in the middle of an attack that you've already dodged through.

Good luck!
TrueArchery Aug 30, 2016 @ 1:09pm 
Originally posted by GrimShins:
Fume's got stupid high resistance to all damage types except physical, so weapon buffs are pretty useless. Strike damage (hammers, clubs, etc) works best, and fast weapons are better than slow. A Mace +10 works pretty well. Wearing Velstadt's Helm to cause him to buff immediately helps, since his phase two attacks are much more predictable and easier to roll through. Agility > 100 and a low equip burden will help you roll through his attacks. Always roll towards him to dodge; if you roll sideways he'll nail you.

Stamina management is really important. Cloranthy Ring +1 and Blossom Kite Shield for quick stamina recovery is exceedingly helpful. NEVER FULLY DEPLETE YOUR STAMINA. If that extra attack would drain you, don't attack. Always be ready to dodge.

You really shouldn't get hit, but if you do, Flame Quartz Ring +3 and the Flash Sweat pyromancy will mitigate a lot of his damage. Only heal when he's in the middle of an attack that you've already dodged through.

Good luck!
He deals all physical, fire and dark damage. Just saying. And afaik the stamina-regen of that shield is usually not worth its weight. It's not the grasscrest-shield "redux", sadly.
GrimShins Aug 30, 2016 @ 1:43pm 
Originally posted by TrueArchery:
He deals all physical, fire and dark damage. Just saying. And afaik the stamina-regen of that shield is usually not worth its weight. It's not the grasscrest-shield "redux", sadly.

As long as you're not fat-rolling, weight's not really an issue. The i-frames from having agility >100 are the important thing; your rolls are plenty far enough for the fight even at 70% burden. Any little increase in stamina recovery speed is helpful, IMO.

I haven't A/B'd Flame Quartz Ring +3 and Dispelling Ring +1 in terms of overall damage reduction, but if you're concerned about the other damage types, by all means go with something like the Dispelling Ring. But really you shouldn't be getting hit in the first place, because even with +10 armor he hits like a freight train.

Exact rings I used were Third Dragon, Fynn (I keep VIT at 10), Cloranthy, and Flame Quartz +3. Mace +10, Blossom Kite, Velstadt's Helm, and rest of fashion to taste.
TrueArchery Aug 30, 2016 @ 1:51pm 
Originally posted by GrimShins:
Any little increase in stamina recovery speed is helpful, IMO.
Agreed. That's why I enter that fight half-naked with the Engraved Gauntlets and a buffed LeoRoBFlynn Thrusting Sword w/ Chloranthy Ring. Imo there's nothing better against DLC-bosses than that.

Anyway my preference is obviously as light as possible with high dps to make the fight as quickly (and intense) as possible.
I'd recommend going that route since you take hella damage either way.

The other option is super-tanky. He shits at most shields, but the Gyrm Greatshield +10 has the best stability ever, can be enchanted with Great Magic Shield (uh.. it can, right?) and blocks at least 100% of the physical and fire damage, plus a good degree of the dark damage. It's acually the only shield except Havel's that I'd take to that fight. But Havel's slows down stamina-regen quite a bit due to its weight so I wouldn't really recommend it. Still light armor and fastroll. Any weapon's okay, a Mace is probably nice.
You still cannot block whole combos and still counter-attack, but it's a good backup. And a 2h Gyrm Greatshield plus Redeye Ring is probably a good Coop-setup for that fight. Except the light dps-master, maybe.
Last edited by TrueArchery; Aug 30, 2016 @ 1:51pm
GrimShins Aug 30, 2016 @ 1:57pm 
Ah, I forgot about the Engraved Gaunlets. I actually did use those the very first time I offed Fume. You're pretty much guaranteed to get some criticals because of how damn many times you have to hit him.

I've never been able to make tank builds work against the tougher bosses. I know dark-infused Rebel Greatshield is recommended a lot for Darklurker, for example, but I've only ever been able to pull that fight off rolling around like a gymnast during a floor routine.

Does Red Eye pull aggro from Fume if you're a phantom? I seem to remember that it doesn't always work.
TrueArchery Aug 30, 2016 @ 2:12pm 
Originally posted by GrimShins:
I've never been able to make tank builds work against the tougher bosses. I know dark-infused Rebel Greatshield is recommended a lot for Darklurker, for example, but I've only ever been able to pull that fight off rolling around like a gymnast during a floor routine.

Does Red Eye pull aggro from Fume if you're a phantom? I seem to remember that it doesn't always work.
FK's aggro is pretty tough to control, true. He usually goes after the healers or the ranged casters/archers if he's hit more often by them. But it should work on him. You can throw knives and such to draw more aggro, I guess.

It's usually easier to do bosses with light-rolling dudes. When you get the timing down, of course. But for the non-experienced player a good shield is a nice resort.
Last edited by TrueArchery; Aug 30, 2016 @ 2:13pm
Shironagi Aug 30, 2016 @ 11:09pm 
can confirm Gyrm greatshield is the best shield for this dude, me and my buddy were literally just walking around him poking him with pate spears at the end, block and poke.
Compliant Aug 31, 2016 @ 12:31pm 
I've played the entire game with a great hammer before then was forced to switch to estoc ONLY for the Fume knight. Speedy rolling with high agility is your friend. I also suggest at least a small shield to occasionally save you from taking full damage from a blockbuster attack or shiny missile.

Remember the rule for all fast bosses: dodge THEN heal.

That said he's my favorite boss in the whole game and I always look forward to dueling him twice in a row (once on ng+ with a bonfire aesthetic in order to get both his cool weapons).
Shironagi Aug 31, 2016 @ 12:52pm 
Originally posted by Corrupted:
I've played the entire game with a great hammer before then was forced to switch to estoc ONLY for the Fume knight. Speedy rolling with high agility is your friend. I also suggest at least a small shield to occasionally save you from taking full damage from a blockbuster attack or shiny missile.

Remember the rule for all fast bosses: dodge THEN heal.

That said he's my favorite boss in the whole game and I always look forward to dueling him twice in a row (once on ng+ with a bonfire aesthetic in order to get both his cool weapons).

a small shield would be useless at nullifying the damage not to mention the stability issues.
Compliant Aug 31, 2016 @ 12:55pm 
Originally posted by Shironagi:
Originally posted by Corrupted:
I've played the entire game with a great hammer before then was forced to switch to estoc ONLY for the Fume knight. Speedy rolling with high agility is your friend. I also suggest at least a small shield to occasionally save you from taking full damage from a blockbuster attack or shiny missile.

Remember the rule for all fast bosses: dodge THEN heal.

That said he's my favorite boss in the whole game and I always look forward to dueling him twice in a row (once on ng+ with a bonfire aesthetic in order to get both his cool weapons).

a small shield would be useless at nullifying the damage not to mention the stability issues.

Actually, small shields often have higher elemental resistance than standard shields so they've very suited to the role of absorbing a single elemental blast while being equippable by nearly any build. It's for blocking stuff like his circle ring of projectiles, or occasionally just one big glowing sword attack. This is a great tactic for when you're out of endurance, don't want to risk an all or nothing roll, or just can't get away fast enough (like against The Rotten's AOE blast).

You only end up being able to block one hit, but you're only aiming to block one hit; you end up taking a ton less damage and the shield break animation is faster than the get knocked down and get back up animation. This is CRUCIAL because it allows you to get a chug or at least dodge in reliably fast enough before/as he comes back in for his next attack.

Of course, you could always take your chances and try to roll through the fireballs :).
Last edited by Compliant; Aug 31, 2016 @ 12:59pm
Shironagi Aug 31, 2016 @ 3:32pm 
Originally posted by Corrupted:
Originally posted by Shironagi:

a small shield would be useless at nullifying the damage not to mention the stability issues.

Actually, small shields often have higher elemental resistance than standard shields so they've very suited to the role of absorbing a single elemental blast while being equippable by nearly any build. It's for blocking stuff like his circle ring of projectiles, or occasionally just one big glowing sword attack. This is a great tactic for when you're out of endurance, don't want to risk an all or nothing roll, or just can't get away fast enough (like against The Rotten's AOE blast).

You only end up being able to block one hit, but you're only aiming to block one hit; you end up taking a ton less damage and the shield break animation is faster than the get knocked down and get back up animation. This is CRUCIAL because it allows you to get a chug or at least dodge in reliably fast enough before/as he comes back in for his next attack.

Of course, you could always take your chances and try to roll through the fireballs :).

If you ain't dense you don't even need to dodge, fireballs have a pretty large gap between the balls.
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Date Posted: Aug 30, 2016 @ 10:17am
Posts: 21