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He has too much health, so it will be a long fight almost anyway.
If the NPCs die too fast don't summon them. They're actually really useless, they do no damage and the boss is harder when you summon, so summon a player or no one
Also, I think it's better use a non infused weapon with blades ring
Take quick powerful weapons (bandit axe, rapier), use the glowing bug, apply on any temporary weapon enchantment (except fire).
Stamina management is really important. Cloranthy Ring +1 and Blossom Kite Shield for quick stamina recovery is exceedingly helpful. NEVER FULLY DEPLETE YOUR STAMINA. If that extra attack would drain you, don't attack. Always be ready to dodge.
You really shouldn't get hit, but if you do, Flame Quartz Ring +3 and the Flash Sweat pyromancy will mitigate a lot of his damage. Only heal when he's in the middle of an attack that you've already dodged through.
Good luck!
As long as you're not fat-rolling, weight's not really an issue. The i-frames from having agility >100 are the important thing; your rolls are plenty far enough for the fight even at 70% burden. Any little increase in stamina recovery speed is helpful, IMO.
I haven't A/B'd Flame Quartz Ring +3 and Dispelling Ring +1 in terms of overall damage reduction, but if you're concerned about the other damage types, by all means go with something like the Dispelling Ring. But really you shouldn't be getting hit in the first place, because even with +10 armor he hits like a freight train.
Exact rings I used were Third Dragon, Fynn (I keep VIT at 10), Cloranthy, and Flame Quartz +3. Mace +10, Blossom Kite, Velstadt's Helm, and rest of fashion to taste.
Anyway my preference is obviously as light as possible with high dps to make the fight as quickly (and intense) as possible.
I'd recommend going that route since you take hella damage either way.
The other option is super-tanky. He shits at most shields, but the Gyrm Greatshield +10 has the best stability ever, can be enchanted with Great Magic Shield (uh.. it can, right?) and blocks at least 100% of the physical and fire damage, plus a good degree of the dark damage. It's acually the only shield except Havel's that I'd take to that fight. But Havel's slows down stamina-regen quite a bit due to its weight so I wouldn't really recommend it. Still light armor and fastroll. Any weapon's okay, a Mace is probably nice.
You still cannot block whole combos and still counter-attack, but it's a good backup. And a 2h Gyrm Greatshield plus Redeye Ring is probably a good Coop-setup for that fight. Except the light dps-master, maybe.
I've never been able to make tank builds work against the tougher bosses. I know dark-infused Rebel Greatshield is recommended a lot for Darklurker, for example, but I've only ever been able to pull that fight off rolling around like a gymnast during a floor routine.
Does Red Eye pull aggro from Fume if you're a phantom? I seem to remember that it doesn't always work.
It's usually easier to do bosses with light-rolling dudes. When you get the timing down, of course. But for the non-experienced player a good shield is a nice resort.
Remember the rule for all fast bosses: dodge THEN heal.
That said he's my favorite boss in the whole game and I always look forward to dueling him twice in a row (once on ng+ with a bonfire aesthetic in order to get both his cool weapons).
a small shield would be useless at nullifying the damage not to mention the stability issues.
Actually, small shields often have higher elemental resistance than standard shields so they've very suited to the role of absorbing a single elemental blast while being equippable by nearly any build. It's for blocking stuff like his circle ring of projectiles, or occasionally just one big glowing sword attack. This is a great tactic for when you're out of endurance, don't want to risk an all or nothing roll, or just can't get away fast enough (like against The Rotten's AOE blast).
You only end up being able to block one hit, but you're only aiming to block one hit; you end up taking a ton less damage and the shield break animation is faster than the get knocked down and get back up animation. This is CRUCIAL because it allows you to get a chug or at least dodge in reliably fast enough before/as he comes back in for his next attack.
Of course, you could always take your chances and try to roll through the fireballs :).
If you ain't dense you don't even need to dodge, fireballs have a pretty large gap between the balls.