DARK SOULS™ II: Scholar of the First Sin

DARK SOULS™ II: Scholar of the First Sin

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Al Pacenis Jun 8, 2016 @ 12:48pm
Fu-ck Forlorn.
He's not even hard, just annoying.
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Showing 1-15 of 16 comments
FDNTrinity Jun 8, 2016 @ 1:35pm 
There are worse ones. Like fencer sharron
Ninban Jun 8, 2016 @ 3:32pm 
Which Forlorn? There are so many.

Actually, there is no one named "Forlorn". The Forlorn is a group of people.

"Born of Aldia's Obsession with the First Sin, the Forlorn lost both their corporeal form and a world to call their own. Now they drift into other worlds, ever in search of a home. But without self, one has neither beginning nor end, and so the Forlorn have only to wander."

Taken from their gear description.
Al Pacenis Jun 8, 2016 @ 4:16pm 
I keep running into the GreatSword one.
No others have invaded me, interesting.
Pirate Jun 8, 2016 @ 5:41pm 
The scythe forlorn are fun... especially at bonfire intensity 8+

^_^

edit: also, there is only one that is a garunteed invasion, the GS one in the Huntsman's Copse... the rest can appear almost anywhere and are random and semi-rare.
Last edited by Pirate; Jun 8, 2016 @ 5:44pm
Crawb Jun 8, 2016 @ 7:55pm 
Did you pull the lever in aldia's keep? If you did you brought this upon yourself.
Al Pacenis Jun 8, 2016 @ 8:08pm 
Originally posted by Crawb:
Did you pull the lever in aldia's keep? If you did you brought this upon yourself.
Haven't been there yet.
and I do know about that lever lmao.
TrueArchery Jun 9, 2016 @ 2:11am 
Originally posted by Crawb:
Did you pull the lever in aldia's keep? If you did you brought this upon yourself.
This has nothing to do with Forlorns though.

OP, be lucky that Reaper-Forlorn didn't invade you yet. They're d!cks.
Marcy385 Jun 9, 2016 @ 3:21am 
Scythe forlorn on ng++ is a bit hard id say. But if he uses the greatsword the i just parry.
A Corgi Jun 10, 2016 @ 7:25am 
Originally posted by Pirate:
The scythe forlorn are fun... especially at bonfire intensity 8+

^_^

edit: also, there is only one that is a garunteed invasion, the GS one in the Huntsman's Copse... the rest can appear almost anywhere and are random and semi-rare.

Except the four in Aldia's Keep, albeit they aren't "invaders" there. But the scythe guys? Yeah. ♥♥♥♥ them lmao.
Vantris Jun 10, 2016 @ 8:29am 
Yeah the sword Forlorn are easy but the ones with the scythes.... I say "oh hell no!" and back stab them to oblivion. At least they are not as bad as armorer dennis.......
A Corgi Jun 10, 2016 @ 8:39am 
Originally posted by ThePlayer:
Yeah the sword Forlorn are easy but the ones with the scythes.... I say "oh hell no!" and back stab them to oblivion. At least they are not as bad as armorer dennis.......

Oh my god, Dennis. When I first got to the Soldier's Rest bonfire in FotFG as a newb, Aflis didn't stand a chance, got pummeled off the little bridge by the overpowered triple-ironclad douches...

Iron Keep on the other hand, at that point the couple of poison knives I got up to that point, I just wailed them on him... good enough strategy I guess, but it's just not really worth going ham egg and cheese melee-wise on him unless you're a big enough boy.
Airk Jun 10, 2016 @ 10:15am 
Originally posted by Pirate:

edit: also, there is only one that is a garunteed invasion, the GS one in the Huntsman's Copse... the rest can appear almost anywhere and are random and semi-rare.
you sure about that? ive found them all to be VERY consistent. ive been playing alot of coop, and ill trigger an invader in my world, then my coop partner will trigger the same one in his world, again and again.
always the same invaders in the same places too, but i believe they do change from NGto + to ++ etc.
Fashionbeast Jun 10, 2016 @ 10:33am 
The Forlorn in "Huntsman's Corpse" is the only guarantedd one. The one in "Black Gulch" has a pretty high chance, too.
For the rest must rest at a bonfire reapeatedly (farming) to trigger then sometimes. Or just be unlucky.
All of them are very reactive and LOVE to punish.
The "scythe" dudes only show up in later areas. Which is fine in my book. Boy, does that combo hurt.
Pirate Jun 11, 2016 @ 2:27am 
Originally posted by GyroDollars:
you sure about that? ive found them all to be VERY consistent. ive been playing alot of coop, and ill trigger an invader in my world, then my coop partner will trigger the same one in his world, again and again.
always the same invaders in the same places too, but i believe they do change from NGto + to ++ etc.
Yup, I am sure.

Just because I could (and I wanted to explore every inch of every area... I discovered the literal edge of the map for quite a few places... falling through scenery not designed to be walkted on and into the limbo below) I recently did a run where I cleared out every area (until the enemies would no longer respawn) so that I could explore without being harried. The NPC "Forlorn" in the copse is the only garunteed "forlorn" to invade, and he will always invade there until you defeat him. There are also garunteed NPC invaders that are not "forlorn", and some that are garunteed provided certain criteria are met (such as being in offline mode, etc), but I wasn't refering to them previously. So yeah, you have experienced some great un-luck with yours, but in my experience and research, there is only the one garunteed invader forlorn... the rest are random (spawn in in specific spots, but still random in frequency of invasion).
A Corgi Jun 11, 2016 @ 3:55am 
They also appear more frequently when you're trying to go back to your bloodstain if you died with a lot of souls on you in an attempt to kill you before then.

Notto mention Delicate String increases that too.
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Date Posted: Jun 8, 2016 @ 12:48pm
Posts: 16