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Unless they gank up, than you need to Git Gudder.
Seriously, tho, how would you balance NPC phantoms otherwise? With "normal stats", they'd be total pushovers. There are a couple annoying one's amongst them, but only in the DLC. (Maldron can s my d.)
I'm going through Dragon Aerie as we speak and I forgot that you run into Forlorn at the end...
The guy is literally rage quit fuel, his poise is absurd, his rolls better than perfectly timed and his scythe attacks break your poise no matter how good it is...basically he's a total BS enemy and wasn't even necessary. Getting through Dragon Aerie collecting the goodies, killing the dragons and reaching the next bonfire in one go without dying once is next to impossible because of the 3-4 NPC invaders that spawn. Come to think of it, the whole area is terribly designed for the player, it was like flipping the player the bird the full time with all the ambushes from those exploding zombie guys too. Don't get me wrong these guys are cake to kill with arrow before they even get close to you but if you forget ones there it's a potential instant kill if it blows you off the ledge.
This is probably the worst area of the game.
Most of the SotFS-NPCs tend to be pretty stron in comparison, some cannot really be staggered, or they do it inconsistently.
I mean, in every area there's a white NPC summoning sign now, so I guess it was intended to use them while making the area-enemies harder.
And some of these NPCs are bonkers, like Bashful Ray. Always summon him if you get invaded at the King's Gate, especially in NG+7, invaders don't have any chance of winning.
I'm not saying these guys are unkillable because they're certainly not, I've killed them loads. I just think they were made to deliberately cheat the combat rules in order to just get one over you, no matter what people will say, I will always believe that.
It was as if there was about a dozen instances in which you were quite literally scripted to die in DS2 on the first time going through a certain area, be it a trap/ambush or an NPC invasion at exactly the wrong time. Of course once you know that enemy it becomes easier (or less difficult) to fight. The entire trilogy punishes you for simply strolling around in the world if you ask me.
Dragon Aerie is only one of the worst areas in the game for me because of how it f*cks you over unnecessarily with ambushes, dragons that can breath fire through walls and totally OP NPCs needlessly invading to assure you don't make the trip in one run. It's just a generally badly designed area, unlike something like the gutter and black gulch which I enjoy going through every time because I think it's a bit of a puzzle sometimes and the NPCs aren't OP as balls.
I can't even remember who Maldron is if I'm honest.
Thing is if nobody ever mentions these problems to developers then the games stay the same, and because of the git gud brigade Dark Souls has suffered as a whole. The franchise could still be challenging but made fairer by a few simple gameplay tweaks and without areas that are scripted to *ss f*ck you.
Armorer Dennis in Forest of Fallen Giants is potentially the most annoying for most new players considering how early they face him and how many spells/attacks he spams without even breaking a sweat. I don't know what the developers were thinking there. I pity all those new players who try to explore with their newfound Soldier Key and (unupgraded) Fire Longsword.
^ This. He's pretty good in NG, but gets outright ridiculous with higher NG cycles.