DARK SOULS™ II: Scholar of the First Sin

DARK SOULS™ II: Scholar of the First Sin

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Sterming Oct 11, 2018 @ 12:32am
What Does Poise Damage Do On Weapons?
As far as I remember in Dark Souls 3 their poise value meant to work like a shield or armor, so defensive. Because it doesn't say "Poise Attack" or so like in Dark Souls 2. And I wonder what does exactly poise value do on weapons? It is kind of more you have more you stagger thing?

And he mentions about "running out of poise" here.
https://www.youtube.com/watch?v=OIelwvE2zYc

I just read about poise, hyperarmor, active poise stuffs. But I'm not completely sure how it works. So your weapon's poise reduce your armor's active poises and when it breaks you start to get staggered? I always thought poise on armor was permanent effect and I learnt that it isn't. :D
Last edited by Sterming; Oct 11, 2018 @ 12:35am
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Showing 1-9 of 9 comments
Darkslizer Oct 11, 2018 @ 12:50am 
Your Poise stat gets reduced when you get hit, the Poise dmg on the weapons determine by how much and if you still have poise left after the hit you won't get staggered.
If you have Poise left it will very slowly recover, if it gets fully depleted it will instantly recover.

As for the Poise dmg on weapons: it determines how much Poise a weapon will substract on hit, however it is not equivalent to the number shows.
If you use a strong attack or 2hand your weapon the Poise dmg will be higher, and even on a 1handed R1 it will be higher than the shown number.
http://darksouls2.wikidot.com/poise#toc6

As for hyper-Poise: certain weapons trigger this effect (mostly big weapons) and while you're in an attack animation incoming Poise dmg will be reduced by 50%.

In general Poise in DS2 will very rarely work, since it takes really high amounts of poise to withstand even low Poise dmg weapons once you 2hand them, however it can still be useful while using big weapons (because of hyper-Poise) or for PVE.
Sterming Oct 11, 2018 @ 1:14am 
Originally posted by Darkslizer:
Your Poise stat gets reduced when you get hit, the Poise dmg on the weapons determine by how much and if you still have poise left after the hit you won't get staggered.
If you have Poise left it will very slowly recover, if it gets fully depleted it will instantly recover.

As for the Poise dmg on weapons: it determines how much Poise a weapon will substract on hit, however it is not equivalent to the number shows.
If you use a strong attack or 2hand your weapon the Poise dmg will be higher, and even on a 1handed R1 it will be higher than the shown number.
http://darksouls2.wikidot.com/poise#toc6

As for hyper-Poise: certain weapons trigger this effect (mostly big weapons) and while you're in an attack animation incoming Poise dmg will be reduced by 50%.

In general Poise in DS2 will very rarely work, since it takes really high amounts of poise to withstand even low Poise dmg weapons once you 2hand them, however it can still be useful while using big weapons (because of hyper-Poise) or for PVE.
Well the reduced poise status can be shown in status screen or is it hidden?

Yeah I always wondered that. The heavy attack multiplies it or adds some? How it's being on a 1handed R1 it will be higher than the shown number?

Aah I thought it triggers that effect where you don't get affected by poise damages at all if you have some "active poise."

Yeah I was using Havel set and it wasn't seemed to working to me. What is hyper-Poise? That affects hyper-Armor?
ShinkuTear Oct 11, 2018 @ 1:23pm 
Originally posted by Kirimasun:
Originally posted by Darkslizer:
Your Poise stat gets reduced when you get hit, the Poise dmg on the weapons determine by how much and if you still have poise left after the hit you won't get staggered.
http://darksouls2.wikidot.com/poise#toc6

As for hyper-Poise: certain weapons trigger this effect (mostly big weapons) and while you're in an attack animation incoming Poise dmg will be reduced by 50%.
What is hyper-Poise? That affects hyper-Armor?
As the guy said: If you use various big weapons, like an Ultra Greatsword, you get "Hyper Poise" for a time, during all of your UGS attacks. Hyper Poise cuts any Poise damage you'd take in half.

To take from his link: Longsword is classed as a 20 Poise damage weapon. To poise through a single 1 handed R1 attack, you need 61 poise. For the 1H R2, you need 76. For the 2H R1, you need 163. Cut those values in half if you are in a Hyper Poise attack at the time. Full Havel armor has 132 Poise, as a point of comparison.
Sterming Oct 12, 2018 @ 1:48am 
Originally posted by ShinkuTear:
Originally posted by Kirimasun:
What is hyper-Poise? That affects hyper-Armor?
As the guy said: If you use various big weapons, like an Ultra Greatsword, you get "Hyper Poise" for a time, during all of your UGS attacks. Hyper Poise cuts any Poise damage you'd take in half.

To take from his link: Longsword is classed as a 20 Poise damage weapon. To poise through a single 1 handed R1 attack, you need 61 poise. For the 1H R2, you need 76. For the 2H R1, you need 163. Cut those values in half if you are in a Hyper Poise attack at the time. Full Havel armor has 132 Poise, as a point of comparison.
So it is "hyper-Armor" isn't it? Or there is a difference?

"To poise through?" What do you mean by that? To cut his poise by half?
Robin Oct 12, 2018 @ 2:22am 
It's less hyper armor and moreso more poise. For simplicity sake, if you use a weapon that deals 1H 20 poise damage and the enemy has 30 poise then the first attack will bring their poise to 10 (not staggering them). If you hit them with a second attack with your 20 poise damage weapon then they'll get to 0 poise, be staggered then their poise will go stright back to 30.

If they're swinging an UGS at the time however (or any weapon that gives hyper-poise) it cuts your poise damage in half. So instead of your second attack doing 20 poise it'll only do 10 but because they only have 30 poise you'll still stagger them. Obviously this is a rare scenario and poise values are much higher but I wouldn't consider it hyper armor because you can still be staggered out of the swing.

And for the "to poise through" I think he means those are the poise values you need in order to not be staggered by each hit of that longsword.
Last edited by Robin; Oct 12, 2018 @ 2:22am
ShinkuTear Oct 12, 2018 @ 3:12am 
Sorry it wasn't clear: When I said "to poise through" I meant "You need that much poise to continue your attack when you get hit" which is about as close to hyper armor as you can get in this game.
Last edited by ShinkuTear; Oct 12, 2018 @ 3:12am
Sterming Oct 12, 2018 @ 8:22am 
Originally posted by Robin:
It's less hyper armor and moreso more poise. For simplicity sake, if you use a weapon that deals 1H 20 poise damage and the enemy has 30 poise then the first attack will bring their poise to 10 (not staggering them). If you hit them with a second attack with your 20 poise damage weapon then they'll get to 0 poise, be staggered then their poise will go stright back to 30.

If they're swinging an UGS at the time however (or any weapon that gives hyper-poise) it cuts your poise damage in half. So instead of your second attack doing 20 poise it'll only do 10 but because they only have 30 poise you'll still stagger them. Obviously this is a rare scenario and poise values are much higher but I wouldn't consider it hyper armor because you can still be staggered out of the swing.

And for the "to poise through" I think he means those are the poise values you need in order to not be staggered by each hit of that longsword.
If they have 0 poise but not less after attack they get still staggered? I mean if you do 30 poise damage and they had 30 but then 0 they still get staggered?

Wtf? You said when they have 10 poise they are not being staggered but when your UGS cuts their poise by half and you got 10 poise you get staggered? What's the difference between "hyper-poise" and the normal poise at this case?

Originally posted by ShinkuTear:
Sorry it wasn't clear: When I said "to poise through" I meant "You need that much poise to continue your attack when you get hit" which is about as close to hyper armor as you can get in this game.
Thanks for clarification.
Last edited by Sterming; Oct 12, 2018 @ 8:23am
Robin Oct 12, 2018 @ 9:40pm 
Originally posted by Kirimasun:
Originally posted by Robin:
It's less hyper armor and moreso more poise. For simplicity sake, if you use a weapon that deals 1H 20 poise damage and the enemy has 30 poise then the first attack will bring their poise to 10 (not staggering them). If you hit them with a second attack with your 20 poise damage weapon then they'll get to 0 poise, be staggered then their poise will go stright back to 30.

If they're swinging an UGS at the time however (or any weapon that gives hyper-poise) it cuts your poise damage in half. So instead of your second attack doing 20 poise it'll only do 10 but because they only have 30 poise you'll still stagger them. Obviously this is a rare scenario and poise values are much higher but I wouldn't consider it hyper armor because you can still be staggered out of the swing.

And for the "to poise through" I think he means those are the poise values you need in order to not be staggered by each hit of that longsword.
If they have 0 poise but not less after attack they get still staggered? I mean if you do 30 poise damage and they had 30 but then 0 they still get staggered?

Wtf? You said when they have 10 poise they are not being staggered but when your UGS cuts their poise by half and you got 10 poise you get staggered? What's the difference between "hyper-poise" and the normal poise at this case?

Originally posted by ShinkuTear:
Sorry it wasn't clear: When I said "to poise through" I meant "You need that much poise to continue your attack when you get hit" which is about as close to hyper armor as you can get in this game.
Thanks for clarification.


I don't think you can ever go below 0 poise, once your pose hits 0 you get staggered and it resets to whatever your poise is. If your attack does 30 poise damage and they have 30 poise then yes they will get staggered.

As for what the difference is in the case I listed, there is no difference in that outcome but I clarified that by saying it's a rare scenario and that those values are just to simplify things. If you want a better example for that, if the person swinging a weapon that gives hyper-poise has 20 poise left, and you hit them during their swing with a weapon that deals 20 poise damage, they will not get staggered because that hyper-poise reduces their poise damage by half, meaning that they will only take 10 poise damage during their swing instead of 20. They don't hit 0 poise and continue the swing. If they weren't swinging and you hit them with your 20 poise weapon then their poise will go to 0 and they get staggered.

The reason for this is because i'd assume in PvP for people using UGS, against people with faster weapon they'd always get staggered because of multiple hits coming out faster then one UGS hit. But with hyper poise they get a chance to retaliate.
Sterming Oct 13, 2018 @ 8:49am 
Originally posted by twitch.tv/vandherhd:
it poisons your opponents :D
XD

Originally posted by Robin:
Originally posted by Kirimasun:
If they have 0 poise but not less after attack they get still staggered? I mean if you do 30 poise damage and they had 30 but then 0 they still get staggered?

Wtf? You said when they have 10 poise they are not being staggered but when your UGS cuts their poise by half and you got 10 poise you get staggered? What's the difference between "hyper-poise" and the normal poise at this case?


Thanks for clarification.


I don't think you can ever go below 0 poise, once your pose hits 0 you get staggered and it resets to whatever your poise is. If your attack does 30 poise damage and they have 30 poise then yes they will get staggered.

As for what the difference is in the case I listed, there is no difference in that outcome but I clarified that by saying it's a rare scenario and that those values are just to simplify things. If you want a better example for that, if the person swinging a weapon that gives hyper-poise has 20 poise left, and you hit them during their swing with a weapon that deals 20 poise damage, they will not get staggered because that hyper-poise reduces their poise damage by half, meaning that they will only take 10 poise damage during their swing instead of 20. They don't hit 0 poise and continue the swing. If they weren't swinging and you hit them with your 20 poise weapon then their poise will go to 0 and they get staggered.

The reason for this is because i'd assume in PvP for people using UGS, against people with faster weapon they'd always get staggered because of multiple hits coming out faster then one UGS hit. But with hyper poise they get a chance to retaliate.
Yeah but I suppose it as even 1 more poise damage after you got 0 you get staggered. Because you have 0 poise but you didn't receive damage after. You just get the 0 poise which means any attack is gonna stagger you. I even saw someone with 0 poise(he was saying that I have 0 poise in the video actually, I didn't see it by myself). So by that logic he should get staggered too just because he had 0 poise. I think if you got 0 poise by attack you should receive another damage to get staggered.

Yeah actually I couldn't get the reason of it why UGS users get hyper-Armor thing but now that makes sense.
Last edited by Sterming; Oct 13, 2018 @ 8:52am
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Date Posted: Oct 11, 2018 @ 12:32am
Posts: 9