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If you have Poise left it will very slowly recover, if it gets fully depleted it will instantly recover.
As for the Poise dmg on weapons: it determines how much Poise a weapon will substract on hit, however it is not equivalent to the number shows.
If you use a strong attack or 2hand your weapon the Poise dmg will be higher, and even on a 1handed R1 it will be higher than the shown number.
http://darksouls2.wikidot.com/poise#toc6
As for hyper-Poise: certain weapons trigger this effect (mostly big weapons) and while you're in an attack animation incoming Poise dmg will be reduced by 50%.
In general Poise in DS2 will very rarely work, since it takes really high amounts of poise to withstand even low Poise dmg weapons once you 2hand them, however it can still be useful while using big weapons (because of hyper-Poise) or for PVE.
Yeah I always wondered that. The heavy attack multiplies it or adds some? How it's being on a 1handed R1 it will be higher than the shown number?
Aah I thought it triggers that effect where you don't get affected by poise damages at all if you have some "active poise."
Yeah I was using Havel set and it wasn't seemed to working to me. What is hyper-Poise? That affects hyper-Armor?
To take from his link: Longsword is classed as a 20 Poise damage weapon. To poise through a single 1 handed R1 attack, you need 61 poise. For the 1H R2, you need 76. For the 2H R1, you need 163. Cut those values in half if you are in a Hyper Poise attack at the time. Full Havel armor has 132 Poise, as a point of comparison.
"To poise through?" What do you mean by that? To cut his poise by half?
If they're swinging an UGS at the time however (or any weapon that gives hyper-poise) it cuts your poise damage in half. So instead of your second attack doing 20 poise it'll only do 10 but because they only have 30 poise you'll still stagger them. Obviously this is a rare scenario and poise values are much higher but I wouldn't consider it hyper armor because you can still be staggered out of the swing.
And for the "to poise through" I think he means those are the poise values you need in order to not be staggered by each hit of that longsword.
Wtf? You said when they have 10 poise they are not being staggered but when your UGS cuts their poise by half and you got 10 poise you get staggered? What's the difference between "hyper-poise" and the normal poise at this case?
Thanks for clarification.
I don't think you can ever go below 0 poise, once your pose hits 0 you get staggered and it resets to whatever your poise is. If your attack does 30 poise damage and they have 30 poise then yes they will get staggered.
As for what the difference is in the case I listed, there is no difference in that outcome but I clarified that by saying it's a rare scenario and that those values are just to simplify things. If you want a better example for that, if the person swinging a weapon that gives hyper-poise has 20 poise left, and you hit them during their swing with a weapon that deals 20 poise damage, they will not get staggered because that hyper-poise reduces their poise damage by half, meaning that they will only take 10 poise damage during their swing instead of 20. They don't hit 0 poise and continue the swing. If they weren't swinging and you hit them with your 20 poise weapon then their poise will go to 0 and they get staggered.
The reason for this is because i'd assume in PvP for people using UGS, against people with faster weapon they'd always get staggered because of multiple hits coming out faster then one UGS hit. But with hyper poise they get a chance to retaliate.
Yeah but I suppose it as even 1 more poise damage after you got 0 you get staggered. Because you have 0 poise but you didn't receive damage after. You just get the 0 poise which means any attack is gonna stagger you. I even saw someone with 0 poise(he was saying that I have 0 poise in the video actually, I didn't see it by myself). So by that logic he should get staggered too just because he had 0 poise. I think if you got 0 poise by attack you should receive another damage to get staggered.
Yeah actually I couldn't get the reason of it why UGS users get hyper-Armor thing but now that makes sense.