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I mean it's still super strong in PvE in DSII (especially the Yearn-sorcery and nuke spells, like Crystal Soul-Spear), but in DS1, spells are just broken all around. Not even magic specifically. For instance, you can stunlock Artorias with Combustion.
in DS3 not so much. It's still good, but people got spoiled with OP spells so hard since DeS, that it makes them look useless by comparison.
Melee is still fun, I like to do hybrid builds personally.
And, ya, in DS2 hybrids are basically expected. Which makes fights more interesting, because not only do you have to think about the weapons, but how they are going to combo them with whatever spells they have.
Meanwhile in Dark Souls 2 the moment you lock onto an enemy with a staff equipped you're already in a battle stance. Then when you actually cast your sorcery (projectile ones) you lunge forward with determination and send off your sorcery like it's a damn laser-guided missile (and with the right stats and equipment that's what sorceries basically are, lol).
He only deals pure magic damage in phase 3, but there's no way to gain immunity as resistances cap off at 90%, iirc.
https://www.reddit.com/r/DarkSouls2/comments/27ia5o/fire_walking_data/
Spell = an individual unit of casting: a Soul Arrow, a Fireball, a Lightning Spear, a Dark Orb
Magic = Sorcery
Lightning = Miracles
Fire = Pyromancy
Dark = Hexes