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Have you tried adding iGP11 as a non-Steam game to Steam, then launching it via Proton and then launching DSII through iGP11?
That's about the only idea i have, so i won't be able to answer any follow-up questions, it this won't work. I'm not very knowledgeable with Linux.
I was not aware GeDoSaTo didn't work with Scholar, thanks for the heads up!
I believe adding iGP11 as a non-Steam game may work, I'll give this a shot. thanks for the suggestion
the only "modding" I've been able to do is the uncapped FPS patch for DSIII since that was just a drag-and-drop as opposed to an installer. this looks like a dead end unfortunately
https://www.reddit.com/r/linux_gaming/comments/i3md9w/getting_reshade_to_work_on_proton/
Both are graphic's injectors hooking into the DirectX API (useful info for online searches), so the idea here is, that this may inspire a fix for getting iGP11 to work.
Another workaround, is to just not use iGP11 and insert the textures manually. That would require you to unpack and repack the gamefile containing all the textures. In case you want to play online, be warned that this may also increase the risk of getting a softban.
I don't think I'll manually insert the textures just to avoid the risk involved, thanks for your help though!
if you ever need any help with Linux gaming you can give me an add, I've been using only Linux for the past year or two so I might be of some help
https://www.nexusmods.com/darksouls2/mods/980
Again, the drag 'n drop approach is more risky in terms of softbans. Some say, they've replaced textures and are fine, others claim they got softbanned for it. Irrelevant if you play offline.