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Pros:
- Easier than the other dark souls (highly subjective reasons of what is easy and what is hard makes this hard to conclude as either a pro or a con and even as a reason for that matter)
- Some of the best DLC bosses of the Dark Souls series (I've heard this has been said I personally love the DLC bosses on this game.)
- Initial non linear gameplay style (you aren't forced to fight the last giant as a first boss for example)
Cons:
- Easier than other dark souls (again highly subjective reasons and could be seen as a bad thing too)
- your ability to rolling is tied to ADP which you need to level up to make it better
- Health is removed after every death which is arguably one of the most annoying features of this game.
These are my personal thoughts at the end of the day and what I have said is from what I have experience and what I have seen.
As far as gameplay goes, i think it's the best mechanically.
Pros:
• Dual Wielding is not only a viable way of playing, it's encouraged with the powestance-mechanic
• Twinblades are a fun weapon class unique to this game
• A lot of variety in it's level design, despite their connections not always making sense
• Huge PvE build-variety - You can make even joke-weapons PvE viable
• Adaptility (mainly governs iframes) allows finer control of your builds
• Larger possible connection ranges for co-op
• Stimulating enemy placement (at least in this version of the game)
• Combat has just the right speed
• Fun NPC invasions, a few being offline-mode exclusive (new players even mistake them for real players sometimes)
• NG+ has additional enemy encounters
• A "hard-mode" in the form of a covenant
• You can burn a certain item at bonfires, to make the area of that bonfire one NG-cycle higher, respawn the boss, the enemies and most of the items
Cons:
• Most bosses are kinda lame and basic
• Adaptility and Soul Memory can make the game less accessible to new players - the former can be especially annoying in the early game, regardless if you're a new player or not
• Poor balancing...as is Dark Souls tradition (a few examples: Counter Damage is OP in general, Miracles are kinda bad until lategame for solo-PvE and bleed is 100% useless)
• No PW summoning, making co-op playthroughs a bit harder
• Finding multiplayer action is harder, than it would be in other soulsgames of similiar size of the playerbase due to the playerbase being spread across more areas - DSII is the largest soulsborne in terms of amount of content
• No matchmaking filters for multiplayer (the cross-region setting only applies to JP copies of the game and vice-versa)
• Just like with DSR and DSII, the game's anti-cheat is worse than having no anti-cheat at all (make regular savegame backups, in case a cheater messes with you!)
Edit: Nevermind, you already own the game. What's stopping you from just trying it out yourself?
I heard mixed things about the game wanted to know from the horse's mouth i.e the community and see if it's even worth playing.
All weapons are viable in ds2 (except for some joke ones)
With good timing and enemy knowledge, you can dodge every attack without levelling ADP.
Dual wielding
New game+ actually changes the game. New enemies and even some bosses are different.
Edit :pvp almost feels like a fighting game. Unless you run into a lagging opponent (thats just the usual dark souls I guess)
Try te get your opinion no for others and play it.
You are welcome.
https://twitter.com/Stayd3D
https://www.youtube.com/watch?v=1KPqGhSrGZ0
Game is bad, design choice are bad, graphic and audio are meh but it's fun as ♥♥♥♥ to play
There is more builds viable here then in any other Dark Souls game