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While Steam's running, your controller will basically turn into a KB/M substitute (nifty if you have a controller with a touchpad, like the Steam one). You could navigate your desktop with your controller now, while Steam's running, so that's...something.
I wonder if you can turn that off, while keeping your controller configs w/o having to exit Steam. Please let me know, if you find such an option. Thanks.
I never even thought that there might be a fix, I always thought there was something slightly wonky about the movement but I never bothered to look into it, stupid me.
Do you have any idea how this works? Is it overwriting Dark Souls' own settings? It feels counterintuitive to activate a deadzone here.
Btw it looks like there are no numbers for these settings anymore, just an unscaled slider.
Why did FROM implement a huge deadzone for the PC version anyway? :D
Edit: looks like it doesn't work for me... my character still can't run circles, but rather squares. Still feels like there are only 8 directions on the left analogue stick instead of analogue movement.
I'm betting the reason this works is that the steam controller config prevents the duranzo wrapper from working at all.
Since then I had long ago switched to Logitech F710 wireless which had proven to be reliable and smooth pad (at least for my way of using it). But it turned out that analog sticks on F710 have slightly different usable range and it results in really huge problems to reliably execute jump attacks or guard breaks in DS2. Problem is not in the controller as I do not have any problems executing similar moves in DS:PtDE with this gamepad, it looks like that DS2 controller handling was hugely tuned/optimized for x360 pad with low tolerance margin for timing differences.
Digging over internet I found out that this problem was well known to affect Logitech pads back in DS2 release days and that people had came to a conclusion that cause for the problem are "differences in deadzones between x360 and Logitech pads". Recommended options to "fix" were to switch into using x360 pad or to patch game with more appropriate deadzone values using Durazno's deadzone fix. Looking for more alternatives brought me to this forum thread and I'm really thankful to OP for posting these method.
Although applying controller settings outlined in the first post makes character movement handling way better they do not "fix" jump attack/guard break unreliability for me. So I tried to play a bit more with controller settings and was able to create a config that brought my success rate to to ~90% in execute problematic moves.
Two settings changed were:
With these two additional changes in place I'm finally able to play DS2 comfortably. It is a really big deal when you come to DS2 after recently playing DS:PtDE or DS3 - which seem to be way better suited to play with F710 pads.