DARK SOULS™ II: Scholar of the First Sin

DARK SOULS™ II: Scholar of the First Sin

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ksubs Jan 30, 2019 @ 8:46pm
Why do movement controls feel so clunky and dated?
I'm coming from Dark Souls Remastered and wanted to continue with DS2, SOTFS. I've been playing the game for like 15 minutes and man, these controls feel like something out of a bad Playstation 2 game. Absolutely no fluidity at all. Trying to gently tap my analog stick while walking in a certain direction either makes no movement, or it turns in the direction way more than intended almost like a D pad would. Not only that, but when running normally moving left and right feels WAY less responsive than any game I've played in the past 3 or 4 years and attacking animations are a little choppy.

I don't get it, SOTFS only came out in 2015 and I thought it was supposed to be a remastered version. Am I missing something? Technical issue?

Edit: It also doesn't fit to my ultrawide resolution at 2560 x 1080 even though it says it is. Currently stuck with 1920x1080 with two black boxes on either side. Kind of bummed about the purchase to be honest.




Last edited by ksubs; Jan 30, 2019 @ 8:57pm
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Showing 1-11 of 11 comments
Vinnolo Jan 30, 2019 @ 9:10pm 
movement is much more restricted in this one, and you cant do 180 flips while attacking like in the first one, orientation and roll direction are key aspects of the game
JellyPuff Jan 31, 2019 @ 3:28am 
I think this game's controls are noticeable less clunky than in the original Dark Souls. How much control you'll have when swinging your weapon depends on the weapon used. It's subjective, but i prefer the methodical approach to combat this enforces, unlike a more traditional hack 'n slash.

There is an analogue deadzone for some reason when using controller, which i can see how it may irritate some people. Turning down camera sensitivity made a lot better for me, might not for you. There may be a way to mitigate the deadzone when messing with the controller options in Steam Big Picture mode.

Only the remastered original Dark Souls, however seems to support ultrawide out of the box without mods. I'm actually surprised that it does. Most japan-developed games don't support anything other than 16:9 (and maybe 4:3 but who still uses that).

If you want a more faster paced and smooth Dark Souls, Dark Souls III is what you want. Playing ultrawide might still be an issue. There's a mod for that, "Souls Unsqueezed", but it may trigger a softban. The anti-cheat mechanics in this game as well as Dark Souls III are hot garbage.
Last edited by JellyPuff; Jan 31, 2019 @ 6:02am
Fishercat Jan 31, 2019 @ 4:57am 
Flawless widescreen is what you need to fill your screen. I used it on DS2 and SOTFS for hundreds of hours, worked great. Controls are different than original and I think better once you adjust to them.
76561198884800190 Jan 31, 2019 @ 5:05am 
It's just another layer of difficulty. Git gud at it
AngelBird Jan 31, 2019 @ 5:19am 
The game is not scuffed... you are...
ksubs Jan 31, 2019 @ 5:51pm 
Thanks for all the serious responses

Originally posted by AngelBird:
The game is not scuffed... you are...
LOL, okay guy.

But serious question, how do you actually enjoy it? The problem isn't that it's slow. I don't mind going slow (I mean, my DSR build was a pure STR build) The problem is that it feels broke and just really dated.
Vinnolo Jan 31, 2019 @ 6:20pm 
It doesnt feel broke and dated, you are !

But if you are not enjoying it, well dont play it. Not much you can do besides that.
Julymorning (Banned) Feb 1, 2019 @ 5:25am 
There is nothing wrong with the game, problem is with you. If you don't like it try Dark Souls 3
Yeriho Feb 1, 2019 @ 7:00am 
Originally posted by julym☼rning:
There is nothing wrong with the game, problem is with you. If you don't like it try Dark Souls 3

There you have it and as all the others have said the controlls are not dated, and for the love of god would people stop with the ps2 era comparitions, none of these games have any of those problems and saying it makes you look like someone who has never touch a ps2 game.
Last edited by Yeriho; Feb 1, 2019 @ 7:02am
TrueArchery Feb 1, 2019 @ 8:36am 
Lots of people get really defensive in here, lol.

OP has a point, like the deadzone is there for a fact so there's definitely something wrong with the controls. The weight to your character and the movement is intended though, it's actually very fluid once you're in the flow. You can argue that it's unresponsive and you aren't even wrong because your character obviously doesn't turn on the spot if you run into one direction and want to do a 180° turn, but it has a purpose and isn't just bad programming or something. Think of your character as a boat, but this kinda game is not a go-kart track but the open sea so the floaty controls fit well despite being floaty. It isn't an inheritly bad trait.
"Platforming" like jumping and tight little movements however are actually legit clunky. You do those things relatively rarely but honestly trying to pick up some item really close to a ledge is annoying as hell. The boat comparison is still pretty nice here, think of manouvering your sailing boat within a port, it ♥♥♥♥♥♥♥ sucks and it slow. A sailing boat is not meant to be paddled within the port just like your character is not meant to struggle with picking up items near ledges because of bad analog stick mapping (deadzones).

PS2 era comparisons often don't make much sense, but for a different reason. Plenty of PS2 games have actually good controls. Old games aren't automatically unresponsive. I think what people actually mean when they say that is the poor camera controls and the resulting clunkiness of many early 3D games. A lot of devs tried 3D for the first time on PS2s since the hardware allowed it, but if you're new to something you usually don't do the best job at it right out of the gate. It's a learning process. That being said, yeah this game actually doesn't have those issues and anyone saying this is like a bad PS2 title definitely hasn't played actually, genuinely bad PS2 games.

In the end you can try Jelly's tips, but the general floatiness won't disappear. You will have to deal with it and get used to it or move on to another game.
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Date Posted: Jan 30, 2019 @ 8:46pm
Posts: 11