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There is an analogue deadzone for some reason when using controller, which i can see how it may irritate some people. Turning down camera sensitivity made a lot better for me, might not for you. There may be a way to mitigate the deadzone when messing with the controller options in Steam Big Picture mode.
Only the remastered original Dark Souls, however seems to support ultrawide out of the box without mods. I'm actually surprised that it does. Most japan-developed games don't support anything other than 16:9 (and maybe 4:3 but who still uses that).
If you want a more faster paced and smooth Dark Souls, Dark Souls III is what you want. Playing ultrawide might still be an issue. There's a mod for that, "Souls Unsqueezed", but it may trigger a softban. The anti-cheat mechanics in this game as well as Dark Souls III are hot garbage.
LOL, okay guy.
But serious question, how do you actually enjoy it? The problem isn't that it's slow. I don't mind going slow (I mean, my DSR build was a pure STR build) The problem is that it feels broke and just really dated.
But if you are not enjoying it, well dont play it. Not much you can do besides that.
There you have it and as all the others have said the controlls are not dated, and for the love of god would people stop with the ps2 era comparitions, none of these games have any of those problems and saying it makes you look like someone who has never touch a ps2 game.
OP has a point, like the deadzone is there for a fact so there's definitely something wrong with the controls. The weight to your character and the movement is intended though, it's actually very fluid once you're in the flow. You can argue that it's unresponsive and you aren't even wrong because your character obviously doesn't turn on the spot if you run into one direction and want to do a 180° turn, but it has a purpose and isn't just bad programming or something. Think of your character as a boat, but this kinda game is not a go-kart track but the open sea so the floaty controls fit well despite being floaty. It isn't an inheritly bad trait.
"Platforming" like jumping and tight little movements however are actually legit clunky. You do those things relatively rarely but honestly trying to pick up some item really close to a ledge is annoying as hell. The boat comparison is still pretty nice here, think of manouvering your sailing boat within a port, it ♥♥♥♥♥♥♥ sucks and it slow. A sailing boat is not meant to be paddled within the port just like your character is not meant to struggle with picking up items near ledges because of bad analog stick mapping (deadzones).
PS2 era comparisons often don't make much sense, but for a different reason. Plenty of PS2 games have actually good controls. Old games aren't automatically unresponsive. I think what people actually mean when they say that is the poor camera controls and the resulting clunkiness of many early 3D games. A lot of devs tried 3D for the first time on PS2s since the hardware allowed it, but if you're new to something you usually don't do the best job at it right out of the gate. It's a learning process. That being said, yeah this game actually doesn't have those issues and anyone saying this is like a bad PS2 title definitely hasn't played actually, genuinely bad PS2 games.
In the end you can try Jelly's tips, but the general floatiness won't disappear. You will have to deal with it and get used to it or move on to another game.
https://steamcommunity.com/app/335300/discussions/0/2425614539578381407/