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What matters is the (base) AR. Scaling seems to matter less. It doesn't matter whether the infusion/buff elements match or not, even though there's a bonus for matching elements the difference is literally single sigit damage in most cases. Weapons with innate elemental infusions are different, they do gain a noticable damage boost from matching elements.
The damage increase tiers are:
1) Resonant Weapon
2) Dark Weapon, Sunlightblade, Crystal Magic Weapon
3) Great Magic Weapon
4) Flame Weapon
5) Magic Weapon
The latter two being swapped in case of fire-infused weapons, at least in case of former pure physical weapons. Not 100% sure about innate fire weapons.
However Resonant Weapon does not increase the damage by a lot more. Due to the higher slot requirement, less spell uses and the soul consumption aswell as needing more levels for a longer duration it's arguably worse than Dark Weapon.
The actual stat requirements for even casting it don't really matter even if they're higher because you can just spice them down, but I suppose it's another factor that makes it worse for playing PvE (with a new character of course).
At high levels Resonant Weapon is pretty damn awesome and doesn't really have drawbacks since souls and levels don't really matter as much.