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mythra is the one he covets, but she yerns for the prince.
she may live in iron keep, but came to that room we find her in to perform whatever ritual she thought would grant eternal beauty.
perhaps covetous' in his human form trapped her ther, and since her husband didnt liker her anyway, he never rescued her.
https://en.wikipedia.org/wiki/N%C4%81ga
these are the mythologoical creatures they are based on, perhaps this will help too.
someone on reddit pointed out that all the people there have hidden faces, and perhaps thats why she allows them there.
manekin info: A fickle queen gave them life, and tore off their faces. How else could she forgive those who dared gaze upon her? The peculiar art of puppetry is a vestige of the two lost lands. A queen breathed life into these dolls with the very miasma that afflicted her poison-drenched bosom, so that she would have slaves to serve her temperamental will.[1]
These advanced puppets were given life by the Baneful Queen, and she uses them to lure unsuspecting fools into her traps. Once upon a time, the Manikins had heads, but the Queen ripped off their faces in a fit of rage. Watch yourself, or yours will be next.[2]
ialso read on reddit that perhaps the grave wardens are there, using those undeads to mine, as we see the same undeads all over the mines that we find in undead crypt, along with grave wardens.
The Desert Sorceresses came from the land of Jugo (Benhart's homeland) and have an enchanting appearance to catch people off guard. They were servants of Mytha before she ingested poison to seek beauty; even at present, they still follow the code of beauty, hiding their heads with hoods and wearing enchanting chestplates. They never hesitate to attack intruders who dare to stop Mytha from seeking beauty.
also i think their is alot lost in translation, and lots of story bits that are cut out later.
from the wikipedia on naga: Their domain is in the enchanted underworld... They are also often associated with bodies of waters — including rivers, lakes, seas, and wells — and are guardians of treasure.[4] Their power and venom made them potentially dangerous to humans. However, they often took beneficial protagonist role in Hindu mythology, Their eternal mortal enemies are the Garudas, the legendary semidivine birdlike-deity.
https://en.wikipedia.org/wiki/Garuda
so the giant bird veihicle we ride in is a garuda.
and mythologically they are her enemy
long story short this could go on for a while.
:)
yea re reading im thinking earthen peak wasnt mythas castle until she became trapped there during her poisonous beauty ritual.
shes from the "lost land" mentioned in the manekin description.
also, dont forget that iron keep is supposed to have sunken into the lava, but elevator up, nagas, guardians of the underworld, ds2, a cross time/space/dimensional dream like after/alternate life... some things make more sinse when thought ofr from that sort of mythological source angle.
this is jabba the hutt from dark souls.
still cant find source myth
Supposedly Seathe is to blame for a lot of the odd creatures and crap through some of the monster interactions and scattered lore but its a mess to piece it together since its so disconnected from the rest of the souls series.
dont forget elements lost in translation, and japanese humor and story telling tropes being different than the west.
even kings field fromsofts older games has mentions of white dragon seath, ancient dragon gods awaiting a time of darkness etc.
heres how i personally think its connected, some of my own personal observations and what ive gathered from others.
1. time is distorted. keep that in mind. past/present/future/alternate dimensions are all plausable, in fact, presented lore elemnts. and geographically, the world is built on the branches of cosmic trees.
2. i think heides tower is a new new londo. not only does it superficially resemble anor londo in terms of architecture, but it has met the same fate as new londo, being long flooded and in ruins. it is possible that heides tower of flame, is a flame tribute to flame god flann who is mentioned in ds1. more convincing, is the presence of the "old knights" bearing a striking resemblance to the knights of anor londo, but theyre gold armor has now tarnished and decayed. remember the painted guardians and the 2 gargoyles guarding the rotating mechanism in anor londo? what do you see upon entering heides? 2 giant giargoyle statues wearing hoods VERY reminiscent of painted guardian hoods. then you got the nefarious not what it seems order, helmed by a madman who is powerful with illusions(targray projecting 3 of himself in ng+). then the clencher, a hollowed ornstein that has succumbed to the darkness, his once great elextrical power, now turned to dark magic. cooped up in his castle for so long that a dragon, his sworn enemy, sits right outside sleeping. *this is actually criticised often as not making sense, " why is there a dragon outside of the dragon slayers room?" its not only revealing a deeper story, but its humorous and sad IMO.
3.oolacille is farron keep/dark root basin. this is pretty much accepted as fact. but, i think that huntsmans copse is also, the same place.
its a forest, with deep chasms, with a pvp colliseum. sounding familiar? in this alternate dimension/timeline/whatever the honorific pvp duel area of oolacille has been turned into a twisted blood carnival, witha rather madmax appearance from the outside. this leads me to how farron keep became the poisonous hole that it is. You disabling the giant pump that is earthen peak, which has pumped poison from the grounds below for untold ages. it may have taken millenia to pump huntsmans copse dry, and may have taken millenia more for it to fill again. also notice the ♥♥♥♥♥♥ rope bridge is not the original, there is a giant pillar descending into the dark chasms. similar to the giant bridge that runs through farron keep.
4. the royal rat authority is sif. not only is giant undead pupper obvious reference to the dog you killed in ds1, but its found in a deep dark cave not unlike where you find its puppy version in oolacille. perhaps in his undead state, he wondered to a cave, and was taken in by the rats.
5.various item locations are a clear nod to their corresponding locations in ds1. for instace the great club from blight town, is found on a ledge in a chest in the lower gutter.
many items return. the sunlight altar is found on the same pedestal, with the same little stairway and railway going around it, but instead of high up on a ledge as it is in ds1, it is now deep in a pit that has been excavated.
*edited to add more re heides.