DARK SOULS™ II: Scholar of the First Sin

DARK SOULS™ II: Scholar of the First Sin

View Stats:
Build - Adaptability
Hi,

i played DS1 and DS3 (and Bloodborn) and stats were pretty self explanatory and i made many builds there.

But here i'm quite confused on the impact that certain stats will have and wether they should be upgraded or not. So i ask for suggestions on my build:

I'm trying to build a mostly melee character with maybe a crossbow or such for Long Range and no magic. I'll start out as Warrior and want to use the Bastrd Sword, as it seems great, close to the claymore and easily and early obtained. Shield something like Drangleic Shield and Armor for starters the Knights Armor and later maybe Drakekeeper Armor. Crossbow as i see fit.

So i obviously need to level STR for the Sword Damage and Vigor for HP. Endurance and Vitality as well i guess for More Swings and heavier armor (is there a threshhold apart from 70%?)

No INT/Faith/Attunement. But what about Adaptablility which raises Agility? is it worth upgrading and to what point. It only determines IFrames when rolling right? are they worth it? As in DS3 Iframes were great and usefull, in DS1 even fastrolling didn't really help apart from the movement.

Same for DEX, i'm not sure whether it is needed here.

thx
Last edited by stan.klingenbart; Aug 15, 2018 @ 9:41am
< >
Showing 1-15 of 16 comments
MaximumEffort Aug 15, 2018 @ 9:45am 
To at least 99 agility.
Further depends on how good you are timing rolls.

And since rolling>blocking, you should really invest in agility and rolling skill.
Sillicha Aug 15, 2018 @ 9:48am 
Originally posted by stan.klingenbart:
in DS1 even fastrolling didn't really help apart from the movement.

wut
stan.klingenbart Aug 15, 2018 @ 9:51am 
Originally posted by Sillicha:
Originally posted by stan.klingenbart:
in DS1 even fastrolling didn't really help apart from the movement.

wut

At least it felt like it to me coming from DS3. in DS3 you could roll right through swings from Dancer and such, but in DS1 i had to way more calculate where the attack will land and position respectively. The upside is that enemys in DS1 are slower

in Speed you can compare Gwyn and the Abyss Watchers, yet rolling with Gwyn did nothing where as it really helped with the Wacthers
Last edited by stan.klingenbart; Aug 15, 2018 @ 9:52am
JellyPuff Aug 15, 2018 @ 9:57am 
Adaptility raises your Agility stat and little bit of natural poise as well as slightly increasing Estus/Item consumption speed. Attunement also raises Agility, but only slightly.
And yes, Agility does affect iframes on dodgerolls and backsteps.

There are certain Agility breakpoints for iframes, meaning that any point of Agility in-between has no effect, aside from Estus/Item consumption.

The amount of Agility generally recommended is etiher 96 (medium roll equivalent) or 99. 100, if you want an extra iframe on backsteps and 105 (fast roll equivalent) if you're struggling. As you level Adaptility, you'll get quite some deminishing returns, so it's kind of a waste to go higher than 105.

99 Agility is what i recommend personally.
Last edited by JellyPuff; Aug 15, 2018 @ 10:00am
pgo9ro Aug 15, 2018 @ 9:59am 
Level up adp to 26 and you should be fine.
stan.klingenbart Aug 15, 2018 @ 10:04am 
That sounds reasonable.

How about Vitality? It determines Carryweight, right? does it have other qualities and is there a point in having the carryweight lower than 65%? (not fatroll of course)
TrueArchery Aug 15, 2018 @ 10:22am 
Stamina recovery speed, rolling distance and falling damage are affected by your equip load. But there are no breakpoints, it's fairly linear.
http://darksouls2.wikidot.com/rolling

Agility also increases estus consumption speed. You should level it, especially since you can increase your iframes pretty easily at the beginning. 92, 96 or 99 are fine, that's like 15-25 Adp with no further Atn investment, later on you could go for 105 but everything above is a waste till you're like level 600.
JellyPuff Aug 15, 2018 @ 10:26am 
Vitality is primarily for equipload.

At 70% equipload, you start fat rolling. iframes are unaffected by equipload. You do, however dodge roll further (which isn't always a good thing imo) and stamina regenerates faster the lower your equipload is. You also take less fall damage and run a bit faster.

Also worth mentioning is Flynn's Ring, since it's such a good ring. Basically, the ring gives 50 physical damage flat to your weapon's damage if you're at or below 60.0 max carry weight (NOT equipload). So don't level up Vitality too much if you want to use that ring.

Since you seem new: Vigor is a good stat. Go for 50, if you can.
stan.klingenbart Aug 15, 2018 @ 10:30am 
Originally posted by TrueArchery:
Stamina recovery speed, rolling distance and falling damage are affected by your equip load. But there are no breakpoints, it's fairly linear.
http://darksouls2.wikidot.com/rolling

Agility also increases estus consumption speed. You should level it, especially since you can increase your iframes pretty easily at the beginning. 92, 96 or 99 are fine, that's like 15-25 Adp with no further Atn investment, later on you could go for 105 but everything above is a waste till you're like level 600.

ok so i'm in for ~ 25 ADP

so what is the equipment load % one should be around as a melee fighter? (i don't plan on using FLynns RIng as hes only available quite far into the game)

Last edited by stan.klingenbart; Aug 15, 2018 @ 10:31am
JellyPuff Aug 15, 2018 @ 10:34am 
Originally posted by stan.klingenbart:
ok so i'm in for ~ 25 ADP

so what is the equipment load % one should be around as a melee fighter? (i don't plan on using FLynns RIng as hes only available quite far into the game)
As long as you stay below 70%, you'll always fast roll. So unless you need more stamina regen(*), just level Vitality until you can equip everything you need while staying below 70%.

(*)Just check your stamina regen at certain equipload percentages and level VIT until you're satisfied with your recovery speed while fully equipped.
stan.klingenbart Aug 15, 2018 @ 10:38am 
Originally posted by Jellypuff:

Since you seem new: Vigor is a good stat. Go for 50, if you can.

Ouch xD The First Playthrough as FaithBuild 25 were enough (used a build from the internet), but i think i'll go like 35 for melee.

So there's no rule of thumb for the Load %? like 50, 60? as much less doesn't seem very profitable and Chloranthy is also a thing
Sillicha Aug 15, 2018 @ 10:41am 
Originally posted by stan.klingenbart:
Originally posted by Sillicha:

wut

At least it felt like it to me coming from DS3. in DS3 you could roll right through swings from Dancer and such, but in DS1 i had to way more calculate where the attack will land and position respectively. The upside is that enemys in DS1 are slower

in Speed you can compare Gwyn and the Abyss Watchers, yet rolling with Gwyn did nothing where as it really helped with the Wacthers

I guess rolling in general will feel not as usefull if you started with DS3, but thats only bc rolling in DS3 is absolutely ridiculous.
Even midroll is perfectly fine to dodge most attacks of every boss without much thinking in DS1 if you are properly used to it, fast roll makes the game a cakewalk (and then theres the ninja roll too...)

But yeah if you are used to DS3 i see how you could think that.
JellyPuff Aug 15, 2018 @ 10:47am 
Originally posted by stan.klingenbart:
So there's no rule of thumb for the Load %? like 50, 60? as much less doesn't seem very profitable and Chloranthy is also a thing
Whatever you feel comfortable with is your rule of thumb.
stan.klingenbart Aug 15, 2018 @ 11:07am 
Originally posted by Sillicha:
Originally posted by stan.klingenbart:

At least it felt like it to me coming from DS3. in DS3 you could roll right through swings from Dancer and such, but in DS1 i had to way more calculate where the attack will land and position respectively. The upside is that enemys in DS1 are slower

in Speed you can compare Gwyn and the Abyss Watchers, yet rolling with Gwyn did nothing where as it really helped with the Wacthers

I guess rolling in general will feel not as usefull if you started with DS3, but thats only bc rolling in DS3 is absolutely ridiculous.
Even midroll is perfectly fine to dodge most attacks of every boss without much thinking in DS1 if you are properly used to it, fast roll makes the game a cakewalk (and then theres the ninja roll too...)

But yeah if you are used to DS3 i see how you could think that.

Don't get me wrong, i played DS1 first, but with mods and found it incredibly hard. but after playing DS3 and Bloodborne and coming back to legit DS1 i think its way easier in most parts, yet less comfortable :D i'm curious how DS2 will turn out now



Originally posted by Jellypuff:
Originally posted by stan.klingenbart:
So there's no rule of thumb for the Load %? like 50, 60? as much less doesn't seem very profitable and Chloranthy is also a thing
Whatever you feel comfortable with is your rule of thumb.

Ok ill give it a try thx

When hollowing do you simply accept it, use Effigies or this protection 75%ring?
JellyPuff Aug 15, 2018 @ 11:10am 
Originally posted by stan.klingenbart:
When hollowing do you simply accept it, use Effigies or this protection 75%ring?
Effigies aren't finite. You can farm them at Shrine of Amana from those guys hiding under the water. Basically use them, if you think, you need the extra HP or looking for co-op help. Helping someone in co-op also restores humanity. There also is a way to restore humanity only if you have no effegies in your itembox or inventory.

What i'm trying to say is: Don't worry about effigies.
Last edited by JellyPuff; Aug 15, 2018 @ 11:58am
< >
Showing 1-15 of 16 comments
Per page: 1530 50

Date Posted: Aug 15, 2018 @ 9:40am
Posts: 16