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Edit: I used great heal too so I must have had at least 28 faith. Or I spiced it down but I most likely just got 28 faith. I don't like the idea of spicing down spells of any kind because it supposedly makes them weaker.
http://steamcommunity.com/sharedfiles/filedetails/?id=1172841541
http://steamcommunity.com/sharedfiles/filedetails/?id=1175771100
The first includes a quote from the Lady Friede & Father Ariandel boss fight in the first Dark Souls 3 DLC which I thought was appropriate considering what's happening in the screenshot. I destroyed one of those Ashen Idols in Brume Tower just as it cast Outcry around me. I felt like a badass.
Spice doesn't make the spell weaker except for the Homing Soulmass family of spells.
It does mean you are casting the spell with a lower stat which is the only way the spell does less. But that's not the spell being weaker, it's you. If you level up to 28 FTH and cast a spell spiced down to 20 from 28, it will do exactly the same as if you hadn't used spice.
could you explain the soul mass thing and how that lowers the damage cause I still don't understand how that would lower the damage but then again I don't play casters in this game that much
Homing soulmass is 1-5 balls per cast based on your stats. Spicing it reduces the balls by 1 per spice (to a min of 1) permanently, regardless of your stats.
correction: it does about the same damage as every other ultragreatsword, but has an absolutely terrible moveset that takes so long to attack most enemies are going to stagger you before you can R1 unless youre rocking mad poise. until you invade somebody or kill any npc in the game, then it does signifigantly less than every UGS in the game, and less than most standard GS's. kill a few more and youll quickly start seeing numbers like -150 in both your scaling slots.
It's simple, spicing down does nothing but decreasing the required stats to cast the spell.
However, decreasing the required stats goes hand in hand with not meeting the initially required stat. Basically, the people spice spells down because they want to save points in Int and/or Fth.
THAT results in less damage, as obviously less Int/Fth = less casting tool scaling and AR = less dmg.
Homing Soulmasses are "special" since the amount of orbs being casted depends on your Int stat. At base Int you won't have as many orbs as at 40 or 50 Int. The same scheme applies to other spells with multiple projectiles, such as Affinity, iirc also Dark Dance.