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there are comparable mobs in every souls game, period.
the MAIN difference between the mobs in this game and the others, is they arnt tethered and youre not invincible when interacting with objects.
ds3, most DEFINITLY has equally large mobs, but people just sprint past them all and push the door/pull the lever as the enemies all swing through them, then they spam roll away FTW.
the bone wheel pit in the catacombs. (the entire catacombs for that matter in ds1) the spartan blob things in both deS and ds1. painted world ds1./
anor londo painted guardians. thers like 15 of them jsut standing in a big empty rectangle.
take off your nostalgia goggles.
this game is absolutely comparable to the others in everyway, and brought many impriovements to the series.
youre probably stuck in the forest, fighting non hostile hollows with no souls and no loot.
wasting time.
whats good enemy placement? all the hollows that dangle on ledges in undead burg making 3-5 man ambushes? theres dangling hollows in ds2. and dangling shadows, and dangling verangis, and dangling phantoms.
its almost like it did everything ds1 did but with even more diversity, imagine that.
https://youtu.be/Cl_Pa6LZfq4
this is the generically first part of the game(there are other areas available, but this is appropriate first area) its intended to teach you to go slow and watch corners. JUST like undead burg in ds1.
hell its insanely easy to stir up a 12 strong skele army at the shrine in ds1.
gimme a break
the ambushes on the way to the church in ds3.... the grave of infinite spawning undeads... the maggot spreaders coupled with hollows, coupled with the dual wielders.... then the chruch boss its self is basically the same as the skele lords.
that ♥♥♥♥ is comical./
worth baring with the dsp quality ... i must pass literally 200 enemies in under 2 minutes.
The only other times mobs are forces on you are specific trap areas, and, well they're traps.
You either are patient, or you die (or are just high level and slay everything but since we're talking about this, that is not the case).
Then in dark souls 3 you have the mob before the Cathedral of the Deep. You know, those teleporting dogs, the endless maggot hollows. the cathedral grave wardens with their endless stamina and dual-wielded weapons that can bleed you in a few hits, the hollows that light themselves on fire and jump at you for a ton of damage, then the area with all the crossbow archers, the hollow slaves (enemies that look like Greirat), a Cathedral Evangelist, MORE cathedral grave wardens, a few normal looking hollows and one HUGE hollow wielding a halberd (or a great axe). I bet you would try to run past all that and get utterly destroyed.
There are instances when you have to fight at least 10-15 charging hollows at once with a spell caster buffing them, bunch of hollow Knights with a heavily armored boar in the same place, 3-4 fat hollows that throw giant boulders at you while you slowly traverse through a poison swamp, 2-3 giant cat minibosses, 6-7 giant skeletons in a closed dark space, etc. And this is all just from top of my head.
Don't get me wrong, I'm not complaining about these encounters. I appreciate a challenge in my PvE and these encounters grant just that. I just don't understand it though when they blame Dark Souls 2 for doing the same thing though.
Very funny. I've played DS3 It took me one try to get through that mob, maybe don't go on a rediculous rage about how much of a ♥♥♥♥♥♥♥ idiot you think someone is for disliking one aspect of a game. sounding like some angry soyboy with a hardon for dark souls, taking a huge ♥♥♥♥ on anyone who might dare speak poorly of your favorite fapping material. You're a cancer.
And I think it's an improvement. When I see a mob that I don't think I can handle on DS1, I just switch to a bow to aggro them on by one. I'm obviously exploiting the bad AI. Even though I relied on it, I'm glad this was fixed but people seem to be upset about it as if it made the game "cheap" for it or something. Same thing with enemies not letting you strafe with your shield up locking on to them looking for the backstab and being design to counter that like Heide knights.
When I began playing DS2, I too was complaining about bad or unfair enemy placements. Large ammounts of tough undead knights rushing trough doors, exploding suicide bombers coming out of nowhere, large ammounts of long range enemies sniping you from afar while you desperately try to fight a bigger, tougher enemy...
I cannot recall a single moment where I now still think that the challenge I am facing is unfair. Not even the miscreants that assaults you as you try to open the door to the shaded woods.
Dark Souls 2 is more difficult than both DS1 and DS3, but if you learn how to handle the gameplay and the challenge that the game is presenting to you, the mobs will no longer feel unfair and instead you will feel that the game respects you enough to be unafraid of pushing you to the limit. You will no longer need a cheese strat to get trough difficult parts and the ammount of possible builds you can now use is completely based on how experienced you are with the different playstyles.
So...
There are many difficult parts and it is easy to see where people find it "unfair", however learning to approach the challenge not only takes away the unfairness, but also makes it an enjoyable fight. Finding a way to overcome the challenge with your current limitations is a satisfying experience that can even be had multiple times as you change your build and the way you play.
Once you realise that circling around a pack of enemies while wielding a Greatsword is not going to help you as they split up and surround you instead, you need figure out where it went wrong and how you should have approached with said Greatsword. Perhaps you should have rushed head on to kill as many as you can before they have a chance to start retaliating? Perhaps you should lure them out and run past them to take a better position or limit the ammount you have to face at once? Or if you are in a situation where you have to fight them face to faces, maybe handling a Greatsword in this situation is just not for you?
In conclusion, you basicly just have to git gud.