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Next boss I have is Double Dragonrider, and I think I can do a really effective test there, so I'll have a follow up here in a bit. Should do really well, I'll just be stuck fat rolling.
http://steamcommunity.com/sharedfiles/filedetails/?id=812333653
Now I killed the Bow Rider and let the Halberd Rider hit me once with his two hit horizontal combo. Both record damage taken from the first hit.
Without IF: http://steamcommunity.com/sharedfiles/filedetails/?id=812333852
With IF: http://steamcommunity.com/sharedfiles/filedetails/?id=812334016
Looking at those side to side, it's about a 50% damage reduction. I almost want to say it's exactly half.
If the damage reduction of Iron Flesh is percentage based, perhaps it will still be useful in NG+. 'Course I need to get there before that can be tested, but the initial results do show it is a really powerful buff. I do plan on testing it with heavier armor as well, once I acquire it.
Or I could burn an Ascetic, I guess.
Even though I'm not sure whether his split-damage ♥♥♥♥♥ with the calculation...
Anyway, isn't the added damage-reduction just a flat bonus which (obviously) will decrease incoming damage? I don't know about any additional boni of Iron Flesh other than Def- and Poise-value-boosts, plus the flat added weight.
And since phys defense works like a flat bonus, it good in NG but doesn't scale with incoming damage, unlike elemental defense.
You could also test Iron Flesh against let's say... the Amana casters and look whether they'll deal exactly 20% less damage. Or I could. Later.
Edit: Just looked it up on the wiki and I'm currently reading the footnote-link. Okay, interesting stuff. Still reading it
Indeed, it seems like a flat 50% damage reduction.
Without IF: http://steamcommunity.com/sharedfiles/filedetails/?id=812352959
With IF: http://steamcommunity.com/sharedfiles/filedetails/?id=812353091
Now I know DRs are not exactly hard hitting bosses, but still, that is a significant decrease in damage taken applied to all sources (Although I'll need to verify with magic casting enemies/bosses).
The way I feel it works is that it applies your defenses, and then applies the damage you take with the improved defenses - 50%. That's what it seems like so far, anyway, because I was able to tank a player spamming magic like it was nothing.
Probably the best way to confirm the 50% reduction is Velstadt post-buff, and have him hammer my face with and without IF, but so far it seems to be an extremely powerful spell, if you have the weight to handle it.
I'm digging it, because it mixes it up from lightweight Flynn's Ring cannons, and seems to counteract them, even.
I messed up the title/author there but this is a dirty dirty build for ~1mil SM invasions that just came to my mind.
I think I could swap the Black Dragon Warpick for their Straight Sword at these stats, too. And then Lingering Dragoncrest +1 for the Leo.
Just verified that it does indeed work with magic damage as well, as an Amana Priestess shot me in the face.
Without IF: http://steamcommunity.com/sharedfiles/filedetails/?id=812371789 (Don't mind the roll, I took the screenshot a bit late and was going to cover to apply IF)
With IF: http://steamcommunity.com/sharedfiles/filedetails/?id=812369284
I imagine with Velstadt it will work the same way.
So, uh, this spell is really good. If you want to tank, you will certainly want to pick this up.
Both attacks he's using his slow horizontal swing.
Without IF: http://steamcommunity.com/sharedfiles/filedetails/?id=812386711
With IF: http://steamcommunity.com/sharedfiles/filedetails/?id=812387115
Doesn't seem to matter how the damage is applied or how it's split, it takes whatever damage is done and splits it to either exactly half, or about half.
...Kinda impressed this little thing only costs 3,500 souls.
EDIT: One more screenshot. Iron Flesh is enough to survive the ogre's fatal grab attack...provided you still have a decent amount of health. http://steamcommunity.com/sharedfiles/filedetails/?id=812407459