DARK SOULS™ II: Scholar of the First Sin

DARK SOULS™ II: Scholar of the First Sin

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Eldrin Dec 3, 2016 @ 1:32am
Why does everything respawn in darksouls
Like i am not talking about mechanic wise but i mean when die i start at a bonfire and have to go back to where i died. But all the monsters do not need a bonfire and are always in position? Why does the player need a bonfire but nobody else does
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Showing 1-6 of 6 comments
Bobbatto Dec 3, 2016 @ 2:20am 
its dark souls m8 the game is made to ♥♥♥♥ on you
They have all respawned before you and then moved to their positions waiting to kick your ass again.
Serrassi Effect Dec 3, 2016 @ 7:08am 
Time and space is convoluted in *insert current game area"

Is the default answer to everything in souls game. Think of it as being stuck in a sort of limbo, doomed to failed until you go insane.
Yal Dec 3, 2016 @ 7:40am 
DS3 has most enemies leave corpses that still make breathing noises, and I guess it could apply here as well for all hollowed enemies (since it's the same curse and all) - they're already dead, so you can't kill them, only knock them out temporarily.... just wait long enough and they'll get enough energy to get up again. It's possible resting at a bonfire canonically takes hours or days (or puts you in limbo), it's just not shown to its full extent for gameplay purposes.

Also, enemies actually have limited respawns in DS2, so eventually every single respawning enemy stops respawning. Goes along well with the 'only knocked out' theory... eventually you tear their body apart completely and they just can't resurrect anymore. There's an item to revive enemies, called a Bonfire Ascetic and only affecting the area around the bonfire you burn it at, and that could imply enemies actually do use the bonfire as well... you just never SEE them do it. And after all, lots of hollow soldier enemies will heal up with an estus flask if you hurt them and then fall back, and if they use an estus flask, they probably go refill it again occasionally, right?
Rithm Fluffderg Dec 3, 2016 @ 2:32pm 
Basically, every enemy in the Dark Souls series is either undead, a creation of some sort, or a demon of some sort.

Undead enemies are exactly like you - cursed to always get up again. However, for a hollow, I imagine the concept of "home" is gone - so instead of respawning at a bonfire, they simply get up where they've been obsessively staying and continue to stay there.

Creations like illusions are probably just remade from whatever spell animated them.
Creations like golems and the like are probably just rebuilt, or rebuild themselves, or something.

Demons... well, there's more than a single undead can kill.

My question is, why do hollows respawn, but undead NPCs like Crestfallen <X> or such stay dead forever when you kill them? Not counting the DS2 mechanic where you can revive them.
Yal Dec 3, 2016 @ 3:06pm 
Originally posted by Zachski243:
My question is, why do hollows respawn, but undead NPCs like Crestfallen <X> or such stay dead forever when you kill them? Not counting the DS2 mechanic where you can revive them.
Maybe they wake up again, but as mindless hollows, and just don't wander back to where you saw them last?

...or, for that matter, revive in an OK shape but figure they should stay away from you so you won't kill them again, so when they see you approach they hide somewhere until you're gone.
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Date Posted: Dec 3, 2016 @ 1:32am
Posts: 6