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The one good thing about pyromancies are, as usual, they do not require any stat investments to use. (note: Fire damage does scale with both INT and FTH in this game). Fire resistance is typically high amongst most enemies here. Stuff like Poison Mist will prove the most helpful to you.
Sorceries will be generally more useful in PvE throughout the game. High INT Crystal Soul Spears wreck just about any boss in a couple of hits. Better buffs (Pyro only got Flame Weapon, which is pretty much the worst weapon buff in the game) as well as some utility, like Repair (you'll really appreciate that one). Also Blue Flame is such a fun weapon - a sword that can cast spells. Raw-infuse that bad boy and buff it with Great Magic Weapon and blast away. You can still equip some pyros alongside it as well, however, you may run into attunement problems, so keep that in mind.
edit: this scaling chart that shows it http://darksouls2.wikidot.com/magic-atk-bonus
You want VIG at 50 no matter what. If you wanna go mage, high INT (40-50(***)) is a no brainer. I recommend a build calculator for ATTN and ADP. The reason for that are the iFrames of your dodgeroll. They are dependant on the Agility stat of your character, which can be increased by both ADP (mainly) and ATTN (slightly). So up ATTN until you have the amount of attunement slots you want and then raise ADP until your agility is atleast at 96 (DkS1 mid-roll, but still better due to less input lag). The next iFrame you get is at 99 agility. END at 20 is fine. VIT only if you really want to use heavy armor/weapons. STR/DEX until you meet the requirements of the weapon/s you wanna use.
(***)If you like minmaxing, there are "spices" in this game. A certain NPC takes these in order to reduce the stat requirement on a spell.
I wouldn't advise using spices because they make offensive spells less powerful and weapon/character buffs not last as long. It's only useful if you really don't want to spec into large amounts of int and/or faith.
Well, duh, but that's not because of spices themselves. You just have lower INT than you'd normally have. One minute is all you need for Unleash Magic.
Edit: apparently it boosts ALL magic damage by 20% for 60 seconds at the cost of 30% of your hp. I don't believe that though. I figured it just buffed sorceries. Anyways it requires 58 intelligence. Most pyromancers stop 30 int and 30 faith as that's the soft cap for pyromancy damage but I've always gone to at least 50 and 50 faith to get as much pyro damage as possible (within reason).
http://darksouls2.wiki.fextralife.com/Unleash+Magic
Crystal Soul Spear - the greatest damage per one hit, amazing range and can hit multiple enemies
Great combustion - deals about 80 poise damage, usually you will win any trade if your enemies get close
Crystal homing soulmass - fill all of your empty slots with that, great tactical spell with insane damage which scales directly from your int, so catalyst doesn't matter at all.
Other spells are just bad or weaker analogs of these, you can use common soul arrows, homing soulmass, etc, but forget it then you get the best spells.
I advice to use witchtree branch, cause CSS damage won't be far worse than Staff of Wisdom, casting speed is more important
Melee weapons for you are foot soldier sword, thief dagger. Better raw infused to have pure physical damage tool. In total you'll have fire, magic and physical damage types, enough to beat the game and make decent PvP build
Pyromancy scales extremely bad (compare great fireball damage having base int/fth and 40/40, it won't be huge but dat stats wasting) so I advice you to NOT level up int/fth at all. Atn matters only, 50-75 is your goal. Other stats are better being invested into vig, end, some str/dex to get better weapons like longsword instead off classical for caster thief dagger and foot soldier.
The best spells are chaos storm or outcry on wakeups
Great (chaos) fireball is pyro analog of CSS, slower but damage is very good and aiming is better
Great combustion, reason the same as for sorcerer
Fire dance covers huge area and it can be surprisingly effective if you spam 2-3 casts in a row fast
The rest of pyroes are worse and far worse, I personally like using lingering flame and warmth also
Get penal cuffs to boost your fire damage, it works better than investment into int/fth
Also it's better to have some pure physical and dark/magic/lightning infused weapong, cause you can deal only fire damage with your spells
anyways watch this OP: https://www.youtube.com/watch?v=fH3xDygk_aA
This is from 2014 though so maybe sorcery got patched after this. Even then though sorcery at a high level can be pretty op (with it's damage). Some experienced players will easily dodge your offensive spells so you have to get creative.