DARK SOULS™ II: Scholar of the First Sin

DARK SOULS™ II: Scholar of the First Sin

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Khronikos Nov 13, 2017 @ 5:42pm
Stick acceleration and deadzone issues make the controls hard to handle.
I love the Souls series, so I thought I would venture into this one. It looks nice, and I liked the intro enough, but the controller movement on the sticks is so laughably bad and amateur in design I cannot believe this is a modern development studio responsible for this.

None of the other Souls games exhibit this issue. And if you somehow cannot tell the difference in controller movement between these games you are a fanboy scrub and should not comment in this thread.

100% aim acceleration kicks in at like 3/4 of the analog input. Nobody in games does this, and usually they ramp it up so the edge of the analog has the fastest acceleration speed.

Luckily, Steam has extensive controller options now, so you can mitigate the huge deadzones this game has on the analog. But this does not fix the horrendous acceleration curve.

I love low sensitivity, and I love a gradual but very small increase in acceleration at the very end of sticks. Why? Because it makes for smooth controller response.

I am surprised this is not a bigger issue with this game. But as I said Steam has a few options to tweak horizontal and vertical sensitivity in big picture mode, so I have finally been able to tweak a slightly slower sensitivty than the game itself allows. Although it does not eliminate the horrible acceleration, it does make going around corners a bit easier.

If you play on highest sensitivity and twitch mode, you might not notice acceleration problems But no other game in the series quite has it as bad as this one.
Last edited by Khronikos; Nov 23, 2018 @ 8:23am
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Showing 1-15 of 78 comments
Komaru Nov 13, 2017 @ 5:47pm 
I haven't tried this myself, but here is one video that might help:
https://www.youtube.com/watch?v=5qJCejoSeF8
Khronikos Nov 13, 2017 @ 6:17pm 
I doubt it to be honest. I don't think I can play this game any further.

Jesus it is literally the worst feeling analog movement I have felt in any game.

Pretty much makes me just want to uninstall the game and play something else. Who has time for this garbage?
Komaru Nov 13, 2017 @ 6:32pm 
Originally posted by Khronikos:
I doubt it to be honest. I don't think I can play this game any further.

Jesus it is literally the worst feeling analog movement I have felt in any game.

Pretty much makes me just want to uninstall the game and play something else. Who has time for this garbage?

I have pretty much gotten used to it. It feels like controlling a heavy ball made of iron,
but when you play it enough you get used to the feeling of the physics and controlls of this game.

I do agree that this game does a horrible job with controlls and physics, but I personally thing that the game is still worth it.

The game is also pretty badly designed from many other corners. Dark Souls 2 generally haves poor level design, and cheap boss design.
I do agree with many people that Demon's Souls, Dark Souls 1, Bloodborne and Dark Souls 3 are MUCH better games than this.

However the game is worth of beating, because there are few interesting levels and bosses here and there, even when it is a pain to get into those parts of the game.
Last edited by Komaru; Nov 13, 2017 @ 6:41pm
Khronikos Nov 13, 2017 @ 6:48pm 
It does look to have a few interesting areas for sure. I just don't think I could ever play with these controls. These games take time, and I am already basically so irritated with it that I cannot continue. It blows my mind this game still plays like this is a SECOND edition of the game lol.
Originally posted by Khronikos:
I doubt it to be honest. I don't think I can play this game any further.

Jesus it is literally the worst feeling analog movement I have felt in any game.

Pretty much makes me just want to uninstall the game and play something else. Who has time for this garbage?
Git gud or gtfo. There are people who have over 2,000 hours in dark souls 2. I would say they found time for it to the point where they got gud and explored a lot of possibilities in the game.
Originally posted by Khronikos:
It does look to have a few interesting areas for sure. I just don't think I could ever play with these controls. These games take time, and I am already basically so irritated with it that I cannot continue. It blows my mind this game still plays like this is a SECOND edition of the game lol.
It's better if you leave. You're weak minded and impatient. We don't need weak people in the community.
Komaru Nov 14, 2017 @ 12:48am 
Originally posted by Forossan Knight:
Originally posted by Khronikos:
I doubt it to be honest. I don't think I can play this game any further.

Jesus it is literally the worst feeling analog movement I have felt in any game.

Pretty much makes me just want to uninstall the game and play something else. Who has time for this garbage?
Git gud or gtfo. There are people who have over 2,000 hours in dark souls 2. I would say they found time for it to the point where they got gud and explored a lot of possibilities in the game.
Originally posted by Forossan Knight:
Originally posted by Khronikos:
It does look to have a few interesting areas for sure. I just don't think I could ever play with these controls. These games take time, and I am already basically so irritated with it that I cannot continue. It blows my mind this game still plays like this is a SECOND edition of the game lol.
It's better if you leave. You're weak minded and impatient. We don't need weak people in the community.

No need to play elitist here. Dark Souls 2 is one of my favorite games, but even I do release that it haves some huge flaws. It is not really weak minded to skip games that you don't like.

I have beaten Dark Souls 2 multiple, multiple times and even I agree that Dark Souls 2 wastes time, like it means nothing. Like you want to see a cool boss? Well here are some dirty rats for you.

Now we are talking about of movement and controlls here, but I might have gotten too used to DS2 controlls to really talk about of it. It still feels decend, but compared to DS3 and Bloodborne, it feels way too heavy

Not only that, but the input lag of this game is horrible.
Other souls games haves input lag too, but sometimes it can take even 3 seconds until DS2 character does what I tell her/him to do. In other Soulsborne games Im having difficulties of even noticing input lag most of the time

Last edited by Komaru; Nov 14, 2017 @ 1:01am
Doc Vivor Nov 14, 2017 @ 1:59am 
Did you try to play with mouse and keyboard? Maybe this solves your problem, just dont forget to deactivate double klick.
JellyPuff Nov 14, 2017 @ 7:30am 
What an odd issue to have with this game. Anyways, sounds like you're trying to hit the enemies without locking on to them. IIRC, camera sensitivity can also be adjusted somewhere in the options menu.

Edit: Ah, i get it, that's your issue:
https://www.youtube.com/watch?v=-GlsElUEGKk
Still a weird thing to call unplayable, but i'm no one to judge.
Last edited by JellyPuff; Nov 14, 2017 @ 7:42am
Khronikos Nov 14, 2017 @ 10:00pm 
Yeah, sorry it hurts people's feelings, but these controls are straight trash.

I have played and liked or loved every Souls game but 3. And there is nothing like this in the entire series.

This game when panning the camera goes from normal sensitivity to 100% acceleration before it reaches 2/3 of the stick. For some people that use low sensitivities and larger stick movements this is actually a deal breaker in some ways.

I will indeed play more of the game, but it's on the perma backburner. Honestly, the controls in this game are ♥♥♥♥♥♥♥ terrible.

It's not even about input lag. I don't give a ♥♥♥♥ about input lag. When your ♥♥♥♥♥♥♥ game accelerates the camera to 100% basically when I am just panning the camera there is no natural way I can control the camera. No other decent game has controls this bad unless you go back to some PS2 level ♥♥♥♥ or something.

Defiinitely not games that require this much camera work.

I have been trying to not even touch the camera as much as possible, but the acceleration still makes the game tedious as all hell.

I will say I did like the opening of the game. And the world does look decent. I just have no idea what and the hell the controller designer was thinking. Like this is straight amateur trash controls. Any ♥♥♥♥♥♥♥ with half a brain could design a better acceleration curve. You literally have to be completely useless at your job to do something like this.

These controls for instance would be completely unacceptable in any AA or AAA game much less the good indie games with 3D movement. No one has controls this bad lol.
Dusk of Oolacile Nov 15, 2017 @ 3:44am 
Originally posted by Khronikos:
I cannot believe this is a modern development studio responsible for this.
It's not about the developer studio. They know controllers well enough. It's stupid publishers demanding feature parity across all platforms. PC keyboard has only 8 directions? Then do it for controllers too! Stupid Bamco.
Khronikos Nov 15, 2017 @ 7:56am 
No, this is clearly a developer lol. No, my brother has nothing to do with this. I'm ♥♥♥♥♥♥♥ 33. If you can't spot stick acceleration you have no business in this thread. It's as plain as day.

This is not a publisher decision. This is directly From Software. No one else develops the game. No other game in the franchise has these ♥♥♥♥ controls.

Even DS1 with its hideous PC port did not have this terrible acceleration.

I don't know how else to explain it to you.

If you can't read, and nor do you have any clue what aim or camera acceleration is, I don't even know why you are posting in this thread.

Go play a game like BF1 which gives you massive amounts of control options. There you can see what aim acceleration does to your controller. You can tweak your controller and all buttons in that game with a variety of options.

Look it up. Stop coming to this ♥♥♥♥♥♥♥ thread with your imbecilic comments about random ♥♥♥♥ I don't need to hear.

Your stick when pushed to the very limits accelerates so you can turn around faster in many games. Most games have a gradual acceleration and only at the farthest point of the stick. Most decent shooters allow you to tweak so you can have zero acceleration or none. You can also tweak how fast it ramps up.

This game literally has no gradual build up. It just accelerates to 100% no matter what your sensitivity is, and it does this with hardly any stick movement at all. Acceleration literally has nothing to do with your sensitivity options in this game. YOU CANNOT TUNE ACCELERATION in this game.
Last edited by Khronikos; Nov 15, 2017 @ 7:58am
Khronikos Nov 15, 2017 @ 7:59am 
Originally posted by Jellypuff:
What an odd issue to have with this game. Anyways, sounds like you're trying to hit the enemies without locking on to them. IIRC, camera sensitivity can also be adjusted somewhere in the options menu.

Edit: Ah, i get it, that's your issue:
https://www.youtube.com/watch?v=-GlsElUEGKk
Still a weird thing to call unplayable, but i'm no one to judge.

You posted exactly what I am talking about. And this does make the game nearly unplayable for people. At best it makes it an intensely irritating experience. Especially if you move with larger stick movements, there is literally no way you can escape from the camera going into full speed mode ALL THE TIME lol. I basically have to not even touch my camera in this game, which is preposterous. There are PS1 games with better controls.

The problem is using a negative deadzone in input mapper to remap the space without controller movement DOES NOT fix the acceleration issue.
Last edited by Khronikos; Nov 15, 2017 @ 8:01am
weiss Nov 15, 2017 @ 9:42am 
You're getting too mad about something that most people don't even care about. If it's there or if it isn't then only really picky people like you will detect it and make a huge deal out of it even when there's a gazillion people that has played the game for a lot of time. Either get used to it or don't play it at all, we really don't need this kinda ♥♥♥♥ here
JellyPuff Nov 15, 2017 @ 9:50am 
Lower the camera's sensitivity (Start ---> Rightmost Tab ---> "Game Options") and be more gentle to the stick. (heh)

Until 50% away from the center, it's fully analog, past 50% it has only one movements speed - to whatever your camera sens is set to. Same for the first Dark Souls, which has just an awful camera in general to be honest, thanks to it spazzing out, if there's any object or wall between the camera and your character. Thankfully, this can be disabled in DS2.

I assume it is like that, so that the player can move the camera faster, without additional input lag from camera-acceleration. Great for big guys you best fight with no lock-on (Sinh) and PvP to some extend.
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Date Posted: Nov 13, 2017 @ 5:42pm
Posts: 75