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https://www.youtube.com/watch?v=5qJCejoSeF8
Jesus it is literally the worst feeling analog movement I have felt in any game.
Pretty much makes me just want to uninstall the game and play something else. Who has time for this garbage?
I have pretty much gotten used to it. It feels like controlling a heavy ball made of iron,
but when you play it enough you get used to the feeling of the physics and controlls of this game.
I do agree that this game does a horrible job with controlls and physics, but I personally thing that the game is still worth it.
The game is also pretty badly designed from many other corners. Dark Souls 2 generally haves poor level design, and cheap boss design.
I do agree with many people that Demon's Souls, Dark Souls 1, Bloodborne and Dark Souls 3 are MUCH better games than this.
However the game is worth of beating, because there are few interesting levels and bosses here and there, even when it is a pain to get into those parts of the game.
No need to play elitist here. Dark Souls 2 is one of my favorite games, but even I do release that it haves some huge flaws. It is not really weak minded to skip games that you don't like.
I have beaten Dark Souls 2 multiple, multiple times and even I agree that Dark Souls 2 wastes time, like it means nothing. Like you want to see a cool boss? Well here are some dirty rats for you.
Now we are talking about of movement and controlls here, but I might have gotten too used to DS2 controlls to really talk about of it. It still feels decend, but compared to DS3 and Bloodborne, it feels way too heavy
Not only that, but the input lag of this game is horrible.
Other souls games haves input lag too, but sometimes it can take even 3 seconds until DS2 character does what I tell her/him to do. In other Soulsborne games Im having difficulties of even noticing input lag most of the time
Edit: Ah, i get it, that's your issue:
https://www.youtube.com/watch?v=-GlsElUEGKk
Still a weird thing to call unplayable, but i'm no one to judge.
I have played and liked or loved every Souls game but 3. And there is nothing like this in the entire series.
This game when panning the camera goes from normal sensitivity to 100% acceleration before it reaches 2/3 of the stick. For some people that use low sensitivities and larger stick movements this is actually a deal breaker in some ways.
I will indeed play more of the game, but it's on the perma backburner. Honestly, the controls in this game are ♥♥♥♥♥♥♥ terrible.
It's not even about input lag. I don't give a ♥♥♥♥ about input lag. When your ♥♥♥♥♥♥♥ game accelerates the camera to 100% basically when I am just panning the camera there is no natural way I can control the camera. No other decent game has controls this bad unless you go back to some PS2 level ♥♥♥♥ or something.
Defiinitely not games that require this much camera work.
I have been trying to not even touch the camera as much as possible, but the acceleration still makes the game tedious as all hell.
I will say I did like the opening of the game. And the world does look decent. I just have no idea what and the hell the controller designer was thinking. Like this is straight amateur trash controls. Any ♥♥♥♥♥♥♥ with half a brain could design a better acceleration curve. You literally have to be completely useless at your job to do something like this.
These controls for instance would be completely unacceptable in any AA or AAA game much less the good indie games with 3D movement. No one has controls this bad lol.
This is not a publisher decision. This is directly From Software. No one else develops the game. No other game in the franchise has these ♥♥♥♥ controls.
Even DS1 with its hideous PC port did not have this terrible acceleration.
I don't know how else to explain it to you.
If you can't read, and nor do you have any clue what aim or camera acceleration is, I don't even know why you are posting in this thread.
Go play a game like BF1 which gives you massive amounts of control options. There you can see what aim acceleration does to your controller. You can tweak your controller and all buttons in that game with a variety of options.
Look it up. Stop coming to this ♥♥♥♥♥♥♥ thread with your imbecilic comments about random ♥♥♥♥ I don't need to hear.
Your stick when pushed to the very limits accelerates so you can turn around faster in many games. Most games have a gradual acceleration and only at the farthest point of the stick. Most decent shooters allow you to tweak so you can have zero acceleration or none. You can also tweak how fast it ramps up.
This game literally has no gradual build up. It just accelerates to 100% no matter what your sensitivity is, and it does this with hardly any stick movement at all. Acceleration literally has nothing to do with your sensitivity options in this game. YOU CANNOT TUNE ACCELERATION in this game.
You posted exactly what I am talking about. And this does make the game nearly unplayable for people. At best it makes it an intensely irritating experience. Especially if you move with larger stick movements, there is literally no way you can escape from the camera going into full speed mode ALL THE TIME lol. I basically have to not even touch my camera in this game, which is preposterous. There are PS1 games with better controls.
The problem is using a negative deadzone in input mapper to remap the space without controller movement DOES NOT fix the acceleration issue.
Until 50% away from the center, it's fully analog, past 50% it has only one movements speed - to whatever your camera sens is set to. Same for the first Dark Souls, which has just an awful camera in general to be honest, thanks to it spazzing out, if there's any object or wall between the camera and your character. Thankfully, this can be disabled in DS2.
I assume it is like that, so that the player can move the camera faster, without additional input lag from camera-acceleration. Great for big guys you best fight with no lock-on (Sinh) and PvP to some extend.