DARK SOULS™ II: Scholar of the First Sin

DARK SOULS™ II: Scholar of the First Sin

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lev Aug 2, 2017 @ 11:15am
why is the shrine of amana so f*cking terrible?
this place is a nightmare in NG+, I'd rather do Lost Izalith tbh
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Showing 1-15 of 20 comments
Scaredy Cat Aug 2, 2017 @ 11:17am 
Bows are your friend in that area.
lev Aug 2, 2017 @ 11:19am 
I'll give it a shot
Seamus Aug 2, 2017 @ 11:24am 
Poison arrows+black bow. And don't light any torches.
Holografix Aug 2, 2017 @ 11:37am 
it is one of the best designed levels, imo
Because the stupid summon always commits suicide when your not looking
Last edited by 600 pound JV-football coach; Aug 2, 2017 @ 11:45am
Seamus Aug 2, 2017 @ 12:05pm 
...there's a summon in shrine of amana? Oh right, not everyone exclusively plays champion covenant.
It is already hell in NG for twink builds
Son Of Proctor Aug 2, 2017 @ 1:05pm 
just run through it. i couldnt stand it so i just ran through all of it and got to the already mediocre boss
Originally posted by Holografix:
it is one of the best designed levels, imo

It could have been a lot better. The whole level is flat (except for the two towers. One in the beginning and one at the very end). Imagine if it had multiple layers, was bigger overall, and had a lot more unique enemies. I always thought there should have been a random chance to encounter a Moonlight Butterfly in Shrine of Amana since the area has a magic/sorcery theme going on. That would make exploring that area memorable (in a good way). Also if it had a bunch of greenery. Kind of like darkroot forest from dark souls 1 but still keeping in theme with those bright blue flowers in already in Shrine of Amana. Also those flowers should have those small blue burrs (which increase magic resistance) attached them so you can loot them. I've been playing a lot of Skyrim lately and you can loot so many useful herbs and flowers off of plants there. Dark Souls games as a whole should have had a lot more plant life and wildlife as well as letting you interact with them/have random encounters with them.

Edit: I forgot that in dark souls 1 they had Vagrants. It was pretty exciting whenever I encountered one in the game. It's sad that they didn't bring that to dark souls 2 and dark souls 3 somehow.
Last edited by King Robert Baratheon; Aug 2, 2017 @ 1:50pm
Holografix Aug 2, 2017 @ 3:49pm 
Originally posted by Bearer of the Curse:
Originally posted by Holografix:
it is one of the best designed levels, imo

It could have been a lot better. The whole level is flat (except for the two towers. One in the beginning and one at the very end). Imagine if it had multiple layers, was bigger overall, and had a lot more unique enemies. I always thought there should have been a random chance to encounter a Moonlight Butterfly in Shrine of Amana since the area has a magic/sorcery theme going on. That would make exploring that area memorable (in a good way). Also if it had a bunch of greenery. Kind of like darkroot forest from dark souls 1 but still keeping in theme with those bright blue flowers in already in Shrine of Amana. Also those flowers should have those small blue burrs (which increase magic resistance) attached them so you can loot them. I've been playing a lot of Skyrim lately and you can loot so many useful herbs and flowers off of plants there. Dark Souls games as a whole should have had a lot more plant life and wildlife as well as letting you interact with them/have random encounters with them.

Edit: I forgot that in dark souls 1 they had Vagrants. It was pretty exciting whenever I encountered one in the game. It's sad that they didn't bring that to dark souls 2 and dark souls 3 somehow.

i liked it because when i first travelled there from the level before it, i heard the singing and was so haunting. and the siniging makes the fireflies glow and calms those water lizrdmen which i thought was a really cool idea.

then the level flattens out and has all these hidden underwater dropoffs that you cannot see unless u have a torch lit. great idea for secret traps. and then the magic throwers + mace wielders are like the WORST, and it is all so so hard until when u finally beat it - it's like a miracle!

a great level. and the frog boss isn't that hard either. which is always good. (i loathe the Fume knight)

i never played dark souls 1, sotfs is my first dark souls.

Last edited by Holografix; Aug 2, 2017 @ 3:50pm
Originally posted by Holografix:
Originally posted by Bearer of the Curse:

It could have been a lot better. The whole level is flat (except for the two towers. One in the beginning and one at the very end). Imagine if it had multiple layers, was bigger overall, and had a lot more unique enemies. I always thought there should have been a random chance to encounter a Moonlight Butterfly in Shrine of Amana since the area has a magic/sorcery theme going on. That would make exploring that area memorable (in a good way). Also if it had a bunch of greenery. Kind of like darkroot forest from dark souls 1 but still keeping in theme with those bright blue flowers in already in Shrine of Amana. Also those flowers should have those small blue burrs (which increase magic resistance) attached them so you can loot them. I've been playing a lot of Skyrim lately and you can loot so many useful herbs and flowers off of plants there. Dark Souls games as a whole should have had a lot more plant life and wildlife as well as letting you interact with them/have random encounters with them.

Edit: I forgot that in dark souls 1 they had Vagrants. It was pretty exciting whenever I encountered one in the game. It's sad that they didn't bring that to dark souls 2 and dark souls 3 somehow.

i liked it because when i first travelled there from the level before it, i heard the singing and was so haunting. and the siniging makes the fireflies glow and calms those water lizrdmen which i thought was a really cool idea.

then the level flattens out and has all these hidden underwater dropoffs that you cannot see unless u have a torch lit. great idea for secret traps. and then the magic throwers + mace wielders are like the WORST, and it is all so so hard until when u finally beat it - it's like a miracle!

a great level. and the frog boss isn't that hard either. which is always good. (i loathe the Fume knight)

i never played dark souls 1, sotfs is my first dark souls.

Yeah it's definitely still a great level. I wish I had a recording of my entire first playthrough. I wish I was impressed with shrine of amana on playthroughs now but it's so easy now for me (I go there usually with a fully upgraded bow and a high magic resist shield). If the lizardmen had better AI I would feel they were actually a challenge but it's super easy to cheese them. That being said for a first timer they can really catch you off guard. They actually do a decent amount of damage and they actually can make you bleed really quickly. They almost have dark souls 1 level bleed (minor spoilers, bleed is op in dark souls 1). I think people should play the souls game in order but I'm okay with people playing dark souls 2 first because it's the only stable dark souls game for pc. Also people who play dark souls 1 first and are not open to a new type of play style (which dark souls 2) tend to just b*tch and moan about how different dark souls 2 is.
Last edited by King Robert Baratheon; Aug 2, 2017 @ 4:18pm
SUDDENROCK Aug 2, 2017 @ 9:50pm 
poison arrow isn't effective use lighting one. Have more range then poison arrow and that f***king magic-shooting mages have low health that makes poison non-sence
Shatterstar Aug 3, 2017 @ 1:44am 
The answer to Shrine is all the arrows. If you got the endurance and fire fast enough you can keep the one you're murdering from casting until its D-E-D.

Though I've taken another route lately...LOOKING GLASS SHIELD!

While not very fast or anything spell parrying feel so good when it hits them. Makes all the lost life worth it.
TamTroll Aug 3, 2017 @ 2:52am 
>Trying to get souls back
>Get to house area, kill first sniper-witch in front of house, start picking off 2nd one behind house.
>shoot dark orb at sniper witch, duck behind curve of house for cover.
>Witch dies, but not before her shot goes off.
>Ihavecover.jpg
>♥♥♥♥♥♥♥ sentiant sniper-bolt curves AROUND THE HOUSE and directly into me. killing me instantly before i get the chance to react.
>♥♥♥♥♥♥♥ dead.
>RIP 110000-ish souls.
lev Aug 3, 2017 @ 1:08pm 
my problem is the group of archdrakes around the bonfire
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Date Posted: Aug 2, 2017 @ 11:15am
Posts: 20