DARK SOULS™ II: Scholar of the First Sin

DARK SOULS™ II: Scholar of the First Sin

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Weeb__ Jun 21, 2017 @ 6:20pm
Why do i always get hit mid dodge in this game?
It's annoying
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Showing 1-11 of 11 comments
EXPLODENSTEIN Jun 21, 2017 @ 6:23pm 
Check your stats.
juicy Jun 21, 2017 @ 6:25pm 
and pay attention to your iframes
Velarune Jun 21, 2017 @ 6:28pm 
You're obviously not dodging at the right time. You're only invincible at the beginning of the roll.
ARingMaker Jun 21, 2017 @ 6:46pm 
your weight may have something to do with it aswell. pay attention to your equipment load. try to have it under 50%. or at least close to it.
Last edited by ARingMaker; Jun 21, 2017 @ 7:34pm
only-for-theweak Jun 21, 2017 @ 6:52pm 
all depends on ur agility you want to have more than 100 for that not to happen or time ur roll differently
Makiya Kasunri Jun 21, 2017 @ 7:39pm 
level adaptabilty to around 95 or 100 ( don't actually put 95 leels into adp)
Last edited by Makiya Kasunri; Jun 21, 2017 @ 7:40pm
Doctor Teo Jun 21, 2017 @ 8:55pm 
Agility determines Iframes. The soft cap is 105 agility (or close) where the Iframes are somewhere between .5 and .6 seconds long. Agility is determined primarily by Adaptability, but also Attunement.

Feel free to correct me.
Shadowdrake Jun 21, 2017 @ 9:01pm 
Originally posted by Doctor Teo:
Agility determines Iframes. The soft cap is 105 agility (or close) where the Iframes are somewhere between .5 and .6 seconds long. Agility is determined primarily by Adaptability, but also Attunement.

Feel free to correct me.

nah thats pretty close

105 agility is all you need. 110 is very good. and idk if 120 is possible
Last edited by Shadowdrake; Jun 21, 2017 @ 9:02pm
Call Sign: Raven Jun 21, 2017 @ 10:02pm 
The dodge timing is extremely strict at low levels. Increase your adaptability until your agility is over 100 and you'll see some differences. Or, just learn the roll timings and save your stats for other, more useful things.
TrueArchery Jun 22, 2017 @ 12:02am 
Originally posted by Shadowdrake:
Originally posted by Doctor Teo:
Agility determines Iframes. The soft cap is 105 agility (or close) where the Iframes are somewhere between .5 and .6 seconds long. Agility is determined primarily by Adaptability, but also Attunement.

Feel free to correct me.

nah thats pretty close

105 agility is all you need. 110 is very good. and idk if 120 is possible
110 isn't even a breakpoint. 120 is @ 99 Adp and 99 Atn iirc.

Originally posted by Harrison Ford:
Increase your adaptability until your agility is over 100 and you'll see some differences. Or, just learn the roll timings and save your stats for other, more useful things.
You really don't need over 100 (the only breakpoint worth noting is the 105 one anyway, at 110 the diminishing returns kick in HEAVILY and because Miyazaki is a troll the next roll-breakpoint would be 111).
96 or even 92 is alright.
estrogen demon Jun 22, 2017 @ 2:04am 
Originally posted by TrueArchery:
Originally posted by Shadowdrake:

nah thats pretty close

105 agility is all you need. 110 is very good. and idk if 120 is possible
110 isn't even a breakpoint. 120 is @ 99 Adp and 99 Atn iirc.

Originally posted by Harrison Ford:
Increase your adaptability until your agility is over 100 and you'll see some differences. Or, just learn the roll timings and save your stats for other, more useful things.
You really don't need over 100 (the only breakpoint worth noting is the 105 one anyway, at 110 the diminishing returns kick in HEAVILY and because Miyazaki is a troll the next roll-breakpoint would be 111).
96 or even 92 is alright.
Anything below 96 hurts my soul. I'm most comfortable with 99. Isn't stupidly high and makes it easier to avoid vacuum bs.
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Date Posted: Jun 21, 2017 @ 6:20pm
Posts: 11