DARK SOULS™ II: Scholar of the First Sin

DARK SOULS™ II: Scholar of the First Sin

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What is the ideal stats for a hex build on NG?
for ATN / INT / FAITH
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Showing 1-8 of 8 comments
CloudSeeker Mar 21, 2017 @ 4:36am 
.................................. The question is malformed and unanswerable. Unless you know what spells you want to use, what SM you want and what SL you plan to go to the ideal stats is simply 99 in everything as it default to the most ideal of everything.
Scraps Mar 21, 2017 @ 4:39am 
30/30 INT/FTH, 40 ATN and get yourself 3 Dark Orbs for PvE because a Hexer is the easiest thing to play as in DS2.
Chadder Cheese Mar 21, 2017 @ 10:30am 
Originally posted by Sassy:
30/30 INT/FTH, 40 ATN and get yourself 3 Dark Orbs for PvE because a Hexer is the easiest thing to play as in DS2.

thanks. I'm actually running a jack of all spells character.
TrueArchery Mar 21, 2017 @ 12:18pm 
30/30 is the poor mans hexer.
30/40 gives you access to a better chime, but no more scaling.
40/40 will obviously still increase damage.
You need 60 Int for all Affinity Orbs, 60 Faith for all Dark Dance Orbs. Resonant Weapons duration increases with Faith past the damage-softcap.
For all kinds of magic you want 50/50 because otherwise you're simply locking the most damaging casting tools.

TLDR, a pure caster aims at at least 50/50, better 60/60.

Attunement is completely up to you. Southern Ritual Band +2 gives 3 slots, so it's useful.
30 is some kind of softcap, you need a lot more investment for more slots afterwards. Instead of 40 you should definitely go 43, itll add an additional charge for a bunch of spells. You still gain slots, casting speed and spell charges for more Atn investment so... It's really up to you.
Last edited by TrueArchery; Mar 21, 2017 @ 12:19pm
myoptic Mar 21, 2017 @ 12:52pm 
Originally posted by TrueArchery:
30/30 is the poor mans hexer.
30/40 gives you access to a better chime, but no more scaling.
40/40 will obviously still increase damage.
You need 60 Int for all Affinity Orbs, 60 Faith for all Dark Dance Orbs. Resonant Weapons duration increases with Faith past the damage-softcap.
For all kinds of magic you want 50/50 because otherwise you're simply locking the most damaging casting tools.

TLDR, a pure caster aims at at least 50/50, better 60/60.

Attunement is completely up to you. Southern Ritual Band +2 gives 3 slots, so it's useful.
30 is some kind of softcap, you need a lot more investment for more slots afterwards. Instead of 40 you should definitely go 43, itll add an additional charge for a bunch of spells. You still gain slots, casting speed and spell charges for more Atn investment so... It's really up to you.


30/30 is a good lvl 150 hexer. You just have to invest some time in farming spice - and know which spells to ignore and which ones to spice down.

I've noticed that a lot of chime hexes take up 2 slots, so high attunement is kind of a must.

And why would you use resonant weapon? I thought it was a throwaway since it got nerfed

Last edited by myoptic; Mar 21, 2017 @ 12:52pm
TrueArchery Mar 21, 2017 @ 1:00pm 
Originally posted by rawrk:
Originally posted by TrueArchery:
30/30 is the poor mans hexer.
30/40 gives you access to a better chime, but no more scaling.
40/40 will obviously still increase damage.
You need 60 Int for all Affinity Orbs, 60 Faith for all Dark Dance Orbs. Resonant Weapons duration increases with Faith past the damage-softcap.
For all kinds of magic you want 50/50 because otherwise you're simply locking the most damaging casting tools.

TLDR, a pure caster aims at at least 50/50, better 60/60.

Attunement is completely up to you. Southern Ritual Band +2 gives 3 slots, so it's useful.
30 is some kind of softcap, you need a lot more investment for more slots afterwards. Instead of 40 you should definitely go 43, itll add an additional charge for a bunch of spells. You still gain slots, casting speed and spell charges for more Atn investment so... It's really up to you.


30/30 is a good lvl 150 hexer. You just have to invest some time in farming spice - and know which spells to ignore and which ones to spice down.

I've noticed that a lot of chime hexes take up 2 slots, so high attunement is kind of a must.

And why would you use resonant weapon? I thought it was a throwaway since it got nerfed
Theoretically you would just use Dark Orb in PvE so any Attunement over 16 for 3 slots filled with DO is kinda unnecessary. Most chime hexes are meh.

RW is a bit more damage, for bosses and high level PvP there's little reason to not use it if you can.

I was just mentioning all the things that make one correct answer impossible.
HerbBanMyth Mar 21, 2017 @ 5:17pm 
oh yeah. spice stuff down so you can fit them in a 30/30 or 40/40 build, get enough attunement to fit your spells, get the ring for extra attunment if you need it oh and get dark weapon if you have an extra slot.
The Koro Mar 21, 2017 @ 6:13pm 
My current build has 19 Str (for the Drangleic shield), 30 Int, 30 fth, 25 Atn, 25 agl.

My weapons are the fire longsword and the witch staff.

Love this build.
Last edited by The Koro; Mar 21, 2017 @ 6:13pm
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Date Posted: Mar 21, 2017 @ 12:35am
Posts: 8