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however, they have an immense stamina drain so starting out with something lighter of the same weapon class might be a good idea.,
also, they do fire damage that scale with int and faith, so you´ll need points in caster stats to use them properly, and there are enemies with fire resistance, so a back-up weapon is recommended.
I´d try the Claymore, a very reasonable greatsword with a sweet moveset, and from there you can decide wether you feel like going heavier or lighter.
basic, approporiately upgraded mace is a decent weapon that will last you through the entirety of the NG and beyond.
And if he needs a mace with better range Chancellor Wellager sells the Homonculus Mace (but thats late game).
Since the Black Knight weapons are brought as an example, I will add this. Black knight weapons work wonders in the Ivory King dlc. Depending on my character I might even infuse them with fire damage. I take that same weapon to the Old Iron King dlc area and it does meager damage by comparison. On the other hand anything that does strike damage will carry you a long way in the iron dlc. Take a giant club at +10 and buff it with whatever and go to town.
Ultras are fine for most enemies. The stunlock and damage per hit are both fantastic. But there are some enemies that aren't stunnable and have very short windows of opportunity.
The straight swords in the game are really good. There is a fire longsword that can be looted early on. That could get you through the game if you wanted. The broadsword is ok for PvE - but i think its a bit short and I miss the thrusting attacks of the other straight swords.
btw, almost all the straight swords in this game are primarily str weapons. the c/c scaling gets more str than dex by a large margin.
Stat requirements aren't that high either.
Another great choice are crossblades. My favorite is the most hated Santier's Spear (actually more of a spear / twinblade / halberd hybrid) because of amazing versatility and good DPS output regardess of stat allocation (once you go +5 raw). In fact, "all bosses" speed record holders (last time I checked) go for mace at the beginning, then switch to buffed red iron crossblade for boss fights. That should give you an indication of efficiency: quite possibly one of the best DPS outputs in the game against bosses + jaw-dropping poise damage against trash mobs. They do suffer from durability loss though (except santiers).
Buffed rapiers also dish out the damage against bosses but against trash mobs are tricky to use because of bad poise damage + awful tracking, so you will likely need a switch weapon. Streamers I've seen doing no bonfire, no death runs use greatswords (plus bow obviously) for trash mobs, then switch to buffed rapiers for bosses. Against bosses you could say rapiers are safer than twinblades because of attack speed and stamina management.
But it's up to you, really. Just master whatever weapon you find more fun and you'll be g2g.
If You want to have a cake walk, level up that dex and get yourserlf a rapier.
halberds are generally slow and have 1handed movesets consisting of the exact same attack for the entire moveset, use them if you can hit the sweet spot, but it'll get boring after a while.
there are tons of ultra greatswords and great hammers that are usable with high str, quality weapons are a bit scarce-er than ds3 and it's usually a better idea to dump into the stat that the weapon scales with than 40-40 with str and dex.
there are quite a few spellcaster weapons, and black knight weapons are mostly meant for hexers/pyromancers that also invest heavily into str/dex.