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As for the Ruin sentintels ; When you first enter the boss room, it's very important that you try to kill Ruin Sentintel Yahim on the platform as Ruin Sentintel Ricce and Alessia will inmediately attack as soon as you drop down to the floor. Once you have defeated Yahim, try to bait Alessia and Ricce into commiting to an attack at the same time. This might seem hard at first but it's actually pretty easy once you get used to their moveset. Just keep your distance to avoid their spinning attack.
Hope this helped! :)
If you are fighting the sentinels, you passed waht is most likely the worst gank squad in the game.
The sentinels are a gank squad boss, but you can manage. Kill the first sentinel on the platform where you fall, take the other two down below. Use a shield but don't turtle.
Pilgrim Belclaire makes a huge difference. Maybe practice a few times on your own and then spend an effigie and summon her.
None of that compares to the horror of Orstein and Smought from DS1...
I also found the experience I got from this fight made me much better at the game overall after I managed to beat them. (Boss fight I died most to xD)
DS1 has all the same ♥♥♥♥, only people don't talk about it because of ermahgerd Miyazaki, ermahgerd DS1...
Smough is slow and deals a lot of damage.
DkS2's gank bosses are overall worse and lazily designed. Can someone tell me one gank boss from DkS 2 that they actually enjoyed enough to be called good.
Looking Glass Knight. Summons spice it up.
Throne Duo. Pretty enjoyable, theyre not aggressive, but one is faster, one is tankier. They've a buff phase when they're half dead. They revive each other if you suck too hard.
Lud and Zallen, even though it was copied. It's just the area that's so annoying.
Elana. The pigs are cute, too.
You forgot one, the og havel alva and pharis ganksquad. Hooray for fighting 3 cheating npcs at once.
I guess I might have played another game cause I don't recall 8 hollows ganking you when you leave Firelink Shrine for Burg. The only 'ganks' I can think of are the single hollows that waits behind the wooden stuff but even them are slow af and you have quite a lot of time to react. But I'm guessing you're talking about the ones that hangs from the ledges? Still those are very easily disposed of when you know this will happen. At 8 at once seems like a gross exaggeration. Same thing for the Lower burg. (Though seriously I dislike that area).
As for New Londo, never encountered 20 ghosts at once. I'm usually pretty cautious (paranoid) when I visit a new area so I don't tend to run into that situation often. What I remembered though , is some sort of trap room iirc where 7-8 ghosts are around you. The fact that they could go though walls wasn't fun either. But yet I stil went through it without much issue after knowing what I was about to encounter.
The difference imo about DS is that they are less frequent and aren't frustrating for a long time. In ds2 you can know about them but tackling them isn't always easy or fun.
Still, nothing feels cheaper and less frustrating as the Archers of Anor Londo.
Sometimes it feels like whoever designed the fight for Capra Demon had a big inflence on the design of ds2
Lud and Zallen are horrible. At least by me.
Royal Rat Authority
Ruin sentinels
NPC Squad
Royal Rat Vanguard
Prowling Magus and the Congregation
Throne Defender and Throne Watcher are a good gank boss. I'll give you that. Too bad they're at the end of the game so you have to go through most of the ♥♥♥♥ above to get to it. B Team tries too hard to recreate O&S.
I quite enjoy both Ruin Sentinels and Darklurker. The two are based off essentially the same design principles.
You have to fight just one at first and get used to the highly telegraphed movesets (colour-coded in the case of the Darklurker). Then try facing off against two of the same simultaneously.