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Miracles are better for the buffs. If you want to use magic go for sorcery for damage.
First off, Miracles are also very supportive. Obviously, all the other schools have their own "utility"-spells like Yearn, Whisper of Despair, Iron Flesh and such, but Miracles have the superior support of many Heal-spells, HoT-spells, Denial, other body-buffs... it's only fair that they aren't the best offensive casting class aswell.
Dark Souls 1 balance is pretty flawed anyways.
You're right about the basic Lightning Spear. It ♥♥♥♥♥♥♥ sucks. Just use Emit Force in the beginning.
BUT. Great Lightning Spear doesn't. You can stack up some GLS spells. They're more useful then Soul Spears tbh.
Sunlightspear is a nuke-spell. You cannot get it multiple times, but it's very damaging. Calling it "pathetic" compared to CSS just shows that you didn't really use it much. Well, Shironagi, you also believe that CSS is the best PvE-spell which it definitely isn't, imo.
Anyway, Heavenly Thunder is a great AoE-spell.
Wrath of Gods, arguably the best "small-AoE"-spell. Kinda annoying to get.
Blinding Bolt is totally random, but hits hard. More the PvP-opening-spell.
Soul Appease is very situational, but excels in these situations.
So, everything except Lightning Spear has its place. Emit Force is a nice and easy-to-get start, it's also quite useful in PvP due to the AoE-effect and free-aiming it is rewarding.
Last, there's a ton of gear which improves Miracle-damage:
Black Witch Domino Mask, Blue Dagger, Sun Seal, Lightning Clutch Ring... dunno whether I forgot something.
The heal capacity is awesome, sure it's not flashy lightning flying on the face of bosses, but in coop healing the host can save him, and save you. Not to mention the Estus you'll save when playing on your own.
And again, as said before high level miracles are very powerful, like sunlight spear, Wrath of the gods to talk about the two most famous.
Is it as effective as sorcery? Maybe not in early game, but in late game it is equaly strong, well I have very little experience with sorcery, but that's how I feel about it.
Speaking of the dragon chime, should I kill the old man (I don't remember his name) to get it or bother leveling his covenant? I know that (*SPOILER*) the boss is weak to lighning, so my FTH build hspuld do it without much problem.
And since I don't use hexes...It seems like I have no reason to bother keeping this NPC alive.
If you compare SS -> great lightning spear and CSS -> sunlight spear, the lightning miracles are the clear winner in terms of AR. BUT, as truearchery pointed out, only one copy of sunlight spear is avialable per character, so I am doubtful about comparing it to CSS. CSS can be stacked to get around 6-10 casts with enough attunemtn and using the right gear. Thats pretty good, given that CSS has an AR of around 1200-1400 AR. You can walk into a boss chamber and quickly blow 6 CSSs through him, followed by another 6 SS and the fight is pretty much over at that point. They are fast and have a very short cooldown. I did this recently with the twin pursuers and it wasn't even a fight.
My argument is, therefore, that sorcery is better offesively due to its speed and stackability: in other words portential for dps.
Also, sorcery a clear winner in terms of offensive spells for PvP. Whether or not the support miracles are worth it for PvP is another argument.
Faith at 20 is drastically different than Int at 20. Only when Faith and Int reach 30 do they start to mellow out and they become equal at 40. This plays into an obvious attempt to further nerf the power of early Lightning Spears. Coupled with the painful reduction in casts of the Lightning Spears, it is very difficult, but it's not impossible. I've run a pure Miracle Caster, but it took early melee to get there. The key is to locate all the potential offensive miracles you can as soon as possible and leg it to them.
ie. Targray sells Emit Force. Emit Force can be acquired as well after defeating Dragonrider and going to No Man's Wharf. Beat Old Dragonslayer and Dragonrider and acquire a Token (from Huntsman's Copse or Co-op) and you've got two of one very nice offensive miracle. Lightning Spear is a bit tougher to get with. You also have to focus on getting the Ritual Rings. A +1 Southern Ritual Band is right in Brightstone Cove, but you need to beat Najka and the Magus to get it. Northern +1 can be acquired by killing Carhillion.
Faith is, for the most part, best coupled with Melee and used on low-scaling weapons that will benefit from Infusions. It's not easy to get into like Magic or Pyromancy or even Hexes. You have to struggle for your faith. I like it. It's how it should be.
A very good point, but I leave the Ascetics to people willing to challenge that higher difficulty. There is an obvious and drastic different between NG and NG+ difficulty that not everyone is willing to challenge. Nevertheless, you're absolutely right.
If I may, here is my current pure Miracle Faith caster as of current. I'm experimenting with different builds just to enjoy the variety of the game compared to DS3, but it's obviously viable PvE.
http://images.akamai.steamusercontent.com/ugc/172662099992862282/5A1328029097AADFCD7758B31C1FCE49DEAA3270/
http://images.akamai.steamusercontent.com/ugc/172662099992861449/218944BEF34ECD7595BD111E58FA2C8E2EE780CE/
Najka is a pretty easy in NG+. If you use the NPC summons like tarkus, even an inexperienced player will have no problem. Plus the path to reach her is so very easy to kite.
The bone brothers, on the other hand, are more tricky. The red phantoms that appear in NG+ are pretty brutal. Which is too bad because its a much better ring than the one Najka drops.