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allows hyperfocus on anyone major aspect of the game from econ to scouting etc
My favorite part of BAR is the econ share + factions with a more distinct identity
The biggest drawbacks for me playing with friends is the absolute need to micro every unit engagement and the lack of tutorial/ coop material to teach friends other than through trials of fire
Zero-k feels much more fast paced as early econ and harassment + expansion is the NECESSITY especially when every unit types only hindrance is their cost and not tech level locked
Where as in BAR someone CAN turtle and provide major benefits to the team through ECON share. The locking units behind tech tiers and keeping higher power units out of possible early game rushes is really nice and adds clear stepping stones in power projection and expansion play.
Zero-k does this tech in a psuedo fashion just by locking the usability of amassing expensive units behind expanding your own econ.
BAR's teamwork isnt only just coop micro engagements but the macro of econ share
Zero-k's is all about capturing expansions and handing off econ for allies to swap your mex for theirs
Theyre both great games and it seems BAR is just having a recent uptick in popularity due to how many new rts games are slowly coming and BAR may be getting cross traffic through social media as well as how old zero-k is and the playerbase fatigue of the same game for 11-13 years
If BAR does get more popular expect a small uptick in player traffic to zero-k as well cause why not have 2 if somewhat similar but different rts' to play
I honestly just found zero-k with my friends yesterday and we've been having a blast though granted even easy bots are ripping us... we'll get better!
We're probably gonna be stuck on Zero-k for a long while over BAR as some of our friends rigs run integrated and no dedicated gpus so the low reqs and the coop micro are definitely gonna keep us here awhile
not a single word of belittlement and they go so far to say zero-k is their older sibling which i found adorable
There are units in BAR that were actually created by BSR, the main author of UH, and that were not in original stock TA or TA+CC.
I was part of the original UH community, so BAR feels like a pair of comfortable old shoes. I actually traveled with Mike (BSR) to the UH Lan Party at Grumble's place in Kelowna the summer of '02. Very cool guy, got to talk game design theory the whole time for a four hour drive home. :D
I am not keen on the idea of receiving passive income from autonomous buildings akin to TA. Is either of them following this approach?
In short, BAR uses the same system as TA while ZK improved on it.
However, getting into BAR and watching associating clips I also got to know about Zero-K and wanted to check it out. I am not far in, just checked the tutorial and red some reviews. So far I prefer BAR and can't share your notion that it looks outdated. In fact, the UI of Zero-K is the one that is ... ugly? However, you can instantly feel the advantages of Zero-K in smarter unit movement, contextual automatic building options, auto-reclaim etc., stuff like that. That's where you know that the devs played TA and probably SupCom ad nauseaum and added all the things they always missed.
Considering both games are free to play so you can check them out without any upfront investment, I'd say both games will benefit from each other. BAR has a run now in popularity beause streamers pick it up and because generally there is a recent intrest in old-school RTS right now. And they will release on Steam (this year I think), so there will be another big boost. And I believe that that helps promoting the genre as a whole and will also make some of those players aware of Zero-K.
I mean, I was and still am an avid FAF player. That means I watched Gyle's casts. Gyle promoted Sanctuary, so I am eager to check it out once it is released. I am also playing Factorio a lot, so one day YouTube suggested a video about Industrial Annihilation to me. I found Ashes of Singularity: Escalation via 50gameslike dot com and bought it. And a few days ago the YT algo struck again and showed me a very well made video that compiled a list of TA-successors, Zero-K was among them and, well, here I am. If someone gets that video suggested because he plays BAR he will now know of Zero-K, too. And it's free, so, a no-brainer, you'll at least check it out.
EDIT:
BTW, according to SteamCharts Zero-K gained new players last couple of months! +30 average players and +60 peak since august
Also, the player boost seemed to initially be from the Magpie and Odin update.