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You can find recent high skill games here[zero-k.info]. While cloakbots aren't uncommon due to their versatility, you'll see that they are far from "the only viable factory".
Spambots destroy pretty much anything really, even riot units and stardust turrets. Why? Because you can build hundreds of them without giving af from the start
Unfortunatly, the everyday random jobber such as myself isnt high skill, so that doesnt apply here. If you need to be a micro n' macro master just to beat Cloakies then it means they're definetly beyond broken.
Otherwise just give the game some time, you'll naturally learn to use other factories over time. It's normal that a new factory will be hard to use at first, but you certainly don't need any more technical skill (APM) for other factories.
Yeah and then they mix in ronins, which easily kill other raiders at long range, except for of course, glaives. Oh and they also destroy light defences super easily, along with spammy glaives it makes them unstoppable.
But please, do tell. How are Rovers, Spiders, and Amphibs supposed to deal with units that are much faster than theirs, deal just as much damage at an equal and longer range, build faster, and cost next to nothing? Oh and dont Glaives have decent health regen too?
If your opponent builds anything other than Cloakies, then any factories are viable really, you can actually have a decent game. But if they go spambots then you dont really have a choice
Glaive's strength mainly lies in outrunning enemies and hitting their weak points, it fares pretty badly against most other raiders.
Rocko is the weakest skirmisher there is, you can easily kill it with raiders or skirmishers from other factories. Try out some of the stronger skirmishers like Moderator (Jumpjet), Buoy (Amphib) or Recluse (Spider). Tell me rockos are hard to kill compared to these.
while less common and more expensive, always thought shieldbot bandit + rocket unit were better for the same tasks than cloakbots
Glaive's real strength appears to be that you can repeat queue them until the end of time without worrying about metal or energy actually.
Ronin and Glaive spam dont give af about your slow riot spiders.
Ronins are hard to kill compared to rockos
ew, recon tho
Many factories benefit from mixed groupings instead of all units of the same type. A single lightning unit can lock down a group of raiders while turrets or other units finish them off. Mixed groupings allow the weaknesses of one unit type to be covered by another, so you can just slowly march into their base using cheap units to soak up hits and kill heavy units, meanwhile your own heavy units can just demolish buildings.
Emp turrets are also fairly useful for static defenses at main points of contention as you can stick them behind a shield with a caretaker and a few other turrets to pretty much stop advancement without a good deal of artillary or sacrificing units at the edge of the bubble.
Being able to just mass produce a single unit isn't all that unique to cloakbots either. Many factories have certain units which can be built on repeat for the sake of just ravaging unprotected areas of the map. If they aren't building to meet their metal income, then all that metal is going to waste, if they're producing more units than their income can support, their ability to expand and repair will become more limited and therefore become more vulnerable to attack. So unit spam on repeat is not that great when that is the only thing you do. What matters most is how much damage a unit can do for its cost instead of just how many you have.
Jumpbot and shieldbot can usually defeat cloak, cost for cost. Jumpbots have fire on their raider and artillary, so while not as quick, can just torch through whole groups making them good for defense. Jumpbot also has alot of gravity, which can shoot grouped units around the map or hold them in place to be torched. Shieldbots have the advantage of both cheap and fast raiders, and a riot unit with a slowing aura, combined with shields. Shieldbots can be used both offensively and defensively so you can quickly make your opponent change their behavior just by walking a ball of assault, riot, and raiding units into the heart of their base. Even for the purposes of harassment, a single assault with a riot backup can just be sent over to lightly defended expansions and take them out without much issue.
If your enemy is sending wave after wave at you to whittle away your defenses, this becomes a secondary source of metal for you so you can afford more expensive units or striders sooner. Metal reclaim is one of those things that really make suicide runs rarely worth the cost, and adds some glorious retribution when you send a Dante at them 8 minutes into the match because you recycled their first few groups of raiders that they used to take out a metal extractor and a few turrets.