Zero-K
Blackguard (Banned) May 11, 2018 @ 7:43am
Cloakbots still OP af
Good damage, the most spammy fast units in the game that can build in seconds even without build assisting, long range raider units that kill any other raiders except glaives which are also spammable since god knows only idiots would build reavers or anything else except glaives and ronins.

The only counter to Cloakbots is to build Cloakbots yourself, and thats why everyone plays them
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Showing 1-12 of 12 comments
DeinFreund May 11, 2018 @ 7:51am 
No, cloakbots are probably just the easiest factory to learn, so most newbies will play them.

You can find recent high skill games here[zero-k.info]. While cloakbots aren't uncommon due to their versatility, you'll see that they are far from "the only viable factory".
Blackguard (Banned) May 11, 2018 @ 8:07am 
Originally posted by DeinFreund:
No, cloakbots are probably just the easiest factory to learn, so most newbies will play them.

You can find recent high skill games here[zero-k.info]. While cloakbots aren't uncommon due to their versatility, you'll see that they are far from "the only viable factory".

Spambots destroy pretty much anything really, even riot units and stardust turrets. Why? Because you can build hundreds of them without giving af from the start

Unfortunatly, the everyday random jobber such as myself isnt high skill, so that doesnt apply here. If you need to be a micro n' macro master just to beat Cloakies then it means they're definetly beyond broken.
DeinFreund May 11, 2018 @ 8:27am 
If you want a specific suggestion, for starters try the hover or tank factory on flat maps. You'll see that 1 Kodachi / 2 Dagger can one-shot glaives, making them nearly useless.

Otherwise just give the game some time, you'll naturally learn to use other factories over time. It's normal that a new factory will be hard to use at first, but you certainly don't need any more technical skill (APM) for other factories.
Last edited by DeinFreund; May 11, 2018 @ 8:29am
Blackguard (Banned) May 11, 2018 @ 8:50am 
Originally posted by DeinFreund:
If you want a specific suggestion, for starters try the hover or tank factory on flat maps. You'll see that 1 Kodachi / 2 Dagger can one-shot glaives, making them nearly useless.

Otherwise just give the game some time, you'll naturally learn to use other factories over time. It's normal that a new factory will be hard to use at first, but you certainly don't need any more technical skill (APM) for other factories.

Yeah and then they mix in ronins, which easily kill other raiders at long range, except for of course, glaives. Oh and they also destroy light defences super easily, along with spammy glaives it makes them unstoppable.

But please, do tell. How are Rovers, Spiders, and Amphibs supposed to deal with units that are much faster than theirs, deal just as much damage at an equal and longer range, build faster, and cost next to nothing? Oh and dont Glaives have decent health regen too?

If your opponent builds anything other than Cloakies, then any factories are viable really, you can actually have a decent game. But if they go spambots then you dont really have a choice
DeinFreund May 11, 2018 @ 8:59am 
Rovers have scorcher which will kill an infinite number of glaives because it outranges them. Spiders have the fastest riot in the game, Venom. Combine it with a few fleas and never lose a unit to glaives. Amphibs have Duck, which literally one-shots glaives, what do you need more?

Glaive's strength mainly lies in outrunning enemies and hitting their weak points, it fares pretty badly against most other raiders.

Rocko is the weakest skirmisher there is, you can easily kill it with raiders or skirmishers from other factories. Try out some of the stronger skirmishers like Moderator (Jumpjet), Buoy (Amphib) or Recluse (Spider). Tell me rockos are hard to kill compared to these.
Last edited by DeinFreund; May 11, 2018 @ 9:03am
Mr.YaR May 11, 2018 @ 9:25am 
most common glaive raids can be stopped by 1 commander (if well used) or 1 commander + any unit (emp spider, dirtbag, shieldbot worked, thug....) better use a recon com + lvl2 weapon = even more glaives stopped and recycled =D

while less common and more expensive, always thought shieldbot bandit + rocket unit were better for the same tasks than cloakbots
Blackguard (Banned) May 11, 2018 @ 9:51am 
Originally posted by DeinFreund:
Rovers have scorcher which will kill an infinite number of glaives because it outranges them. Spiders have the fastest riot in the game, Venom. Combine it with a few fleas and never lose a unit to glaives. Amphibs have Duck, which literally one-shots glaives, what do you need more?

Glaive's strength mainly lies in outrunning enemies and hitting their weak points, it fares pretty badly against most other raiders.

Rocko is the weakest skirmisher there is, you can easily kill it with raiders or skirmishers from other factories. Try out some of the stronger skirmishers like Moderator (Jumpjet), Buoy (Amphib) or Recluse (Spider). Tell me rockos are hard to kill compared to these.

Glaive's real strength appears to be that you can repeat queue them until the end of time without worrying about metal or energy actually.

Ronin and Glaive spam dont give af about your slow riot spiders.

Ronins are hard to kill compared to rockos
Blackguard (Banned) May 11, 2018 @ 9:57am 
Originally posted by Mr.YaR:
most common glaive raids can be stopped by 1 commander (if well used) or 1 commander + any unit (emp spider, dirtbag, shieldbot worked, thug....) better use a recon com + lvl2 weapon = even more glaives stopped and recycled =D

while less common and more expensive, always thought shieldbot bandit + rocket unit were better for the same tasks than cloakbots

ew, recon tho
| Stuart98 || May 11, 2018 @ 12:18pm 
1v1 me and I'll make you think that any factory but cloak is OP.
-=EDF=- Kouta Seto May 11, 2018 @ 12:30pm 
*uses planes, play's like TA, wins against anything with a little bit of micro and luck* Well their invisible, save for a good prepared defence. THose missle turrets wipe them out quiet well and supportet with even ONE shield renders everything the cloakfactory can build useless. Bombers would take care of the pesky artilery mechs anyway (cloak has no real AA)
BurlsoL May 11, 2018 @ 2:23pm 
Originally posted by Captain Metal:
Ronin and Glaive spam dont give af about your slow riot spiders.
Lightning spiders with skirmisher backup. Riot units are often better for protecting assault or defenses due to their slow speed. If using spiders and having a map with rough landscape along the borders, a pair of skirmishers sent along the edge to disrupt the back of their base will usually make most players think twice about trying to rush you with raiders early on. Or just go in with 6-7 of them, a few fleas for scouting, and a riot, and you can just knock out their base while they're still gathering for a second wave.

Many factories benefit from mixed groupings instead of all units of the same type. A single lightning unit can lock down a group of raiders while turrets or other units finish them off. Mixed groupings allow the weaknesses of one unit type to be covered by another, so you can just slowly march into their base using cheap units to soak up hits and kill heavy units, meanwhile your own heavy units can just demolish buildings.

Emp turrets are also fairly useful for static defenses at main points of contention as you can stick them behind a shield with a caretaker and a few other turrets to pretty much stop advancement without a good deal of artillary or sacrificing units at the edge of the bubble.

Being able to just mass produce a single unit isn't all that unique to cloakbots either. Many factories have certain units which can be built on repeat for the sake of just ravaging unprotected areas of the map. If they aren't building to meet their metal income, then all that metal is going to waste, if they're producing more units than their income can support, their ability to expand and repair will become more limited and therefore become more vulnerable to attack. So unit spam on repeat is not that great when that is the only thing you do. What matters most is how much damage a unit can do for its cost instead of just how many you have.

Jumpbot and shieldbot can usually defeat cloak, cost for cost. Jumpbots have fire on their raider and artillary, so while not as quick, can just torch through whole groups making them good for defense. Jumpbot also has alot of gravity, which can shoot grouped units around the map or hold them in place to be torched. Shieldbots have the advantage of both cheap and fast raiders, and a riot unit with a slowing aura, combined with shields. Shieldbots can be used both offensively and defensively so you can quickly make your opponent change their behavior just by walking a ball of assault, riot, and raiding units into the heart of their base. Even for the purposes of harassment, a single assault with a riot backup can just be sent over to lightly defended expansions and take them out without much issue.

If your enemy is sending wave after wave at you to whittle away your defenses, this becomes a secondary source of metal for you so you can afford more expensive units or striders sooner. Metal reclaim is one of those things that really make suicide runs rarely worth the cost, and adds some glorious retribution when you send a Dante at them 8 minutes into the match because you recycled their first few groups of raiders that they used to take out a metal extractor and a few turrets.
Udekalos May 13, 2018 @ 4:40pm 
i see some new pleb has a few hours into the game and believes cloakbots are op lol poorly mistaken my child
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Date Posted: May 11, 2018 @ 7:43am
Posts: 12