Zero-K
hover vs bot vs rover vs tank vs spider vs .....
So many factory types and so many units (yay!).

Does anyone have any recommendations / reasons to use one unit type over another? Do y'all build one factory and a load of those converter thingies, or multiple factory types?
Legutóbb szerkesztette: GlutenFreeGamer; 2018. szept. 21., 12:34
Eredetileg közzétette: recneps:
Cloakbots are the most generic. Their units are all fairly straightforward and easy to use.

For me, though, I pick something different based on what map it is.

Cloakbots and shieldbots are versatile and work on nearly any map.

Maps which are mostly flat are a good chance for rovers, tanks, and hovercraft.

Maps with lots of hills are a good chance for spiders and jumpbots.
(mountainous maps are better for spider, maps with ravines are better for jumpbots)

Maps with a mixture of water and land are good for amphbots.. However, if there's no deep water, other factories can work just as well. Hovers can go over water, so if the land is flat they work.

For entirely water maps ships are your best bet, but if it's a teams game you can go with something different like hovers, gunships, or amphs.

Gunships and planes aren't great to start with. They're mostly useful for supporting another army, and so they can be a good swap later in the game, or one player can pick them in larger team games.



You should never make more than one of the same factory. They have the same buildpower as a caretaker, but at much more cost. Instead, make a caretaker next to the factory. It will aid it.. Or, alternatively, make a factory of a second type.
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115/18 megjegyzés mutatása
converter thingies ?
MooseAbuse eredeti hozzászólása:
So many factory types and so many units (yay!).

Does anyone have any recommendations / reasons to use one unit type over another? Do y'all build one factory and a load of those converter thingies, or multiple factory types?

Amphibious seems like the best starter to me
Just not grizzly, as it's not worth it. In my opinion

If there's not much water/or none, then i'd pick tanks
I meant 'caretakers' not converters...
amph is slooooow . I think rover is the best allround
✪ BLISS ✪ eredeti hozzászólása:
amph is slooooow . I think rover is the best allround

Considering there isn't much sub defense in the game, you can easily storm base by surprise

I might have to try to play more with rover ig
well 90% of times you play on land , and amph if on land gets damage by standard turrets I don't get what you mean ?
Legutóbb szerkesztette: BLISS; 2018. szept. 22., 7:58
✪ BLISS ✪ eredeti hozzászólása:
well 90% of times you play on land , and amph if on land gets damage by standard turrets I don't get what you mean ?

I said for maps with water, you should go amph. Stick some units in the water, and then run at their base. It's like a hidden forward base that they can't hit.
E téma szerzője jelezte, hogy ez a hozzászólás megválaszolja a témát.
Cloakbots are the most generic. Their units are all fairly straightforward and easy to use.

For me, though, I pick something different based on what map it is.

Cloakbots and shieldbots are versatile and work on nearly any map.

Maps which are mostly flat are a good chance for rovers, tanks, and hovercraft.

Maps with lots of hills are a good chance for spiders and jumpbots.
(mountainous maps are better for spider, maps with ravines are better for jumpbots)

Maps with a mixture of water and land are good for amphbots.. However, if there's no deep water, other factories can work just as well. Hovers can go over water, so if the land is flat they work.

For entirely water maps ships are your best bet, but if it's a teams game you can go with something different like hovers, gunships, or amphs.

Gunships and planes aren't great to start with. They're mostly useful for supporting another army, and so they can be a good swap later in the game, or one player can pick them in larger team games.



You should never make more than one of the same factory. They have the same buildpower as a caretaker, but at much more cost. Instead, make a caretaker next to the factory. It will aid it.. Or, alternatively, make a factory of a second type.
Rover are absolute crap.
can I ask you what is your rank in zero k ?
Max Damage eredeti hozzászólása:
Rover are absolute crap.

I spammed Badgers, ravagers, and dominatrix

5, 1, 1
And it worked okay-ish

I then tried 2, 1

And it worked better
I might try to make more ravagers instead of badgers next time I play
guys it just depends on what your opponent is building and how good he is. Badger is weak to mass raiders/scout it needs to be protected and dominatrix is useful vs only some certain types of units. The most "overall" units are scorchers and fencers imho
Legutóbb szerkesztette: BLISS; 2018. szept. 25., 22:34
Blackguard (Kitiltva) 2018. szept. 26., 11:03 
Spam cloakbots 'till you win

Never build airplane fac because they're useless.

Everything other factory is relatively balanced depending on how you use them.
I agree with planes. Fencer's are nice to use, and badgers are good for when you're being attacked, or retreating. (or when you have the highground, and they can't get units close to you).

I haven't played with all the factories a whole ton yet, but my favorite used to be Spiders, just due to the fact that they could go where fast bois couldn't. Only thing that could reach them were planes/gunships. (couldn't go in water, but most maps don't have water)

I don't suggest Naval, as currently I don't see why you'd use them. Amph bots do a way better job.

And if you can get a battleship, you for sure can get a bertha on-top of a terraformed platform high enough to shoot down at anything.

Bertha spam wins against anything in the long run.

Jack spam is good against melee/chickens. And people who turtle.
For me, airplanes are the perfect support factory to open up more strategic options once you can afford a second factory.
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115/18 megjegyzés mutatása
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Közzétéve: 2018. szept. 21., 12:34
Hozzászólások: 18