Zero-K
CrimsonKing May 1, 2018 @ 12:43am
How does it compare to Supreme Commander ?
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Showing 1-14 of 14 comments
BurlsoL May 1, 2018 @ 1:04am 
Feels very similar, but very different under the hood.

Feels like there is more depth and room for strategy, but also ends up being more fast paced, with even the larger maps often feeling very small. You also don't have as clear cut faction differences so have to adjust factory types and group composition based on a wider range of variables.

But, the map options are a bit more limited in terms of starting points or how a given map can be played so there's a bit less there in terms of situational variety for skirmish maps.

The campaign is also more focused as a tutorial, but often has things setup in a way that you can fail early on just as you are learning the map or where things are, while having most the bonus objectives based on short timers, requiring replaying of maps for relatively little gain.
CrimsonKing May 1, 2018 @ 1:10am 
Sorry, should have been more specific.

Im interested in the multiplayer 1v1 part. Is the game balanced, is the match pacing more like Command and Conquer or more like Supreme Commander ?
Are Navy, Army, Airforce all "useful" ?
BurlsoL May 1, 2018 @ 1:33am 
Originally posted by CrimsonKingXXX:
Sorry, should have been more specific.

Im interested in the multiplayer 1v1 part. Is the game balanced, is the match pacing more like Command and Conquer or more like Supreme Commander ?
Are Navy, Army, Airforce all "useful" ?
Game balance and match making for online play is probably all over the place at the moment due to the influx of many new players.

Pacing is slightly faster than supcom played without a no-rush timer.

There is no T1, T2, T3 units, so even your cheaper raiding units can be extremely good lategame while in supcom they were mostly worthless once you got to a higher tier, while sturdy units can be built right away as long as you have the economy. There is also less dependence on needing several building units until late game.

Unit types are not as limited to a single category. For water you can use boats, amphibious, or hovercraft, where boats are best but cannot go on land, amphibious are more sturdy but slower, and hovercraft are quick but frail. Air units are planes or gunships, but with their own share of benefits and weaknesses. Ground units are handled by several different factories with benefits or weaknesses based on terrain type, and whatever your opponent is using.

The game is balanced in that you can always build a second or third factory type if your current plan isn't working out, or if you want to use a group composition that is difficult to counter (such as mechs with shields protecting long range artillary to just whittle away defenses). Even against striders (what experimental units were in Supcom), standard units can be very effective at killing the smaller ones.
gajop May 1, 2018 @ 1:50am 
Game is pretty well balanced, although there's always a popular meta based on what strategy good players have discovered.
archl May 1, 2018 @ 2:04am 
This is not a new game, it was envolving over last 9 years towards a more fun&balanced game.
Cdnr1 May 1, 2018 @ 2:18am 
great game good successor to supreme ten times better than ashes of the singularity
GoogleFrog  [developer] May 1, 2018 @ 7:06am 
I think the balance is going to hold up for a decent amount of time. We have had quite the influx of 1v1 players, some quite good at other RTS, and none have yet approached the best players from our pre-steam community. So I have some faith in the pre-steam meta being reasonably sane, not overlooking any massive imbalance. I can't say for sure what will happen when the new wave of players reach or exceed our veterans, but I think it will be really interesting.
Udekalos May 2, 2018 @ 12:27am 
yeah alot of the older players of this game will crush anyone who may have been good at other RTS's the balance is pretty damn good. and this was out long before supcom was :P
HunterAnubis May 2, 2018 @ 10:06am 
Sup com is better in my opinion mainly becose it has actualy large maps.
And AI does not send a commander in your base in a first wave... to be fair it was a WTF moment but kidna lame.

Im mixed on AI behavior when it attacks and retreats but it seems as a valid strategy since when units are chasing they dont fire but when they are being chased they fire back and AI seems to retreat if its lossing.

Interface could use better icons

But for a fan made game and a free game I have to give it 9/10 but they really do need to beef up map size
BurlsoL May 2, 2018 @ 11:33am 
Originally posted by HunterAnubis:
Sup com is better in my opinion mainly becose it has actualy large maps.
That is one of the points I agree with. The maps here feel very small since some unit types can move so quickly. There's no feeling of large scale, meanwhile some of the oddly shaped maps are setup where the sides are on the wide ends making it feel awkward. The fact that units can cross distances quickly also makes maps feel smaller.

The way that maps don't have quite as many setup options (deciding where starting points are irrespective of team) is also a limiting factor since there are only a few maps you can do 1v1v1v1.
Ω Mike May 2, 2018 @ 12:27pm 
How's the late game on processors? I am hopeful that this game can handle a few thousand units without chugging away like Supcom does.
Qwerty Drive May 2, 2018 @ 9:19pm 
Originally posted by Ω Mike:
How's the late game on processors? I am hopeful that this game can handle a few thousand units without chugging away like Supcom does.
It is actually worse for me then Supcom, Probably because it is using some ancient version of OpenGL

https://springrts.com/mantis/view.php?id=5620
Last edited by Qwerty Drive; May 2, 2018 @ 9:27pm
gajop May 2, 2018 @ 10:27pm 
OpenGL has nothing to do with CPU.
I'm not sure if thousands of units will work well. I certainly cannot imagine it being a lot of fun.
DeinFreund May 3, 2018 @ 1:54am 
Maybe you would be interested in some of the FFA maps. There are quite a few big ones where you can easily fit many players.

https://zero-k.info/Maps?mapSupportLevel=1&size=Any&sea=Any&hills=Any&elongated=Any&assymetrical=Any&special=0&isTeams=Any&is1v1=Any&ffa=true&chicken=Any&isDownloadable=1&needsTagging=false&search=

These maps weren't included in the steam version by default because FFA isn't very popular, unfortunately :(
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Date Posted: May 1, 2018 @ 12:43am
Posts: 14