Caves of Qud

Caves of Qud

View Stats:
Zelayton Jul 25, 2015 @ 4:44pm
Recoilers
So a large group of goatfolk (including a unique) decided to ogle me alittle too lovingly earlier, resulting in me having to run across several screens of wilderness, fidling widly with my joppa recoiler, before I was ultimately grenaded to death by a sower.

The main problem was that they never gave up following me. Would it be possile for recoilers to have an activation time instead of outright not working near enemies? (i.e. TOME's rod of recall takes a certain number of turns after activation before it finally teleports the player)

Overall love the game by the way.
< >
Showing 1-2 of 2 comments
dis astranagant Jul 25, 2015 @ 6:05pm 
Sprinting exists. There's even a bunch of skills that make it even better.
Zelayton Jul 25, 2015 @ 6:09pm 
Originally posted by A MEGALINGA OF THROBBING ZEAL:
Sprinting exists. There's even a bunch of skills that make it even better.
I did sprint, but they didn't stop. I ended up dying before the sprint cooldown ended.
< >
Showing 1-2 of 2 comments
Per page: 1530 50

Date Posted: Jul 25, 2015 @ 4:44pm
Posts: 2