Caves of Qud
Recoilers
So a large group of goatfolk (including a unique) decided to ogle me alittle too lovingly earlier, resulting in me having to run across several screens of wilderness, fidling widly with my joppa recoiler, before I was ultimately grenaded to death by a sower.

The main problem was that they never gave up following me. Would it be possile for recoilers to have an activation time instead of outright not working near enemies? (i.e. TOME's rod of recall takes a certain number of turns after activation before it finally teleports the player)

Overall love the game by the way.
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Показані коментарі 12 із 2
Sprinting exists. There's even a bunch of skills that make it even better.
Цитата допису A MEGALINGA OF THROBBING ZEAL:
Sprinting exists. There's even a bunch of skills that make it even better.
I did sprint, but they didn't stop. I ended up dying before the sprint cooldown ended.
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Показані коментарі 12 із 2
На сторінку: 1530 50

Опубліковано: 25 лип. 2015 о 16:44
Дописів: 2