Caves of Qud

Caves of Qud

Statistiche:
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AlphaBeard  [sviluppatore] 2 lug 2015, ore 16:50
Patch Notes
*More tiles!
*Added faction encounters, and some other special encounters, encounterable almost anywhere in the world
*Added custom player name generators for each genotype and True Man arcology (try them out: press ENTER instead of entering a name)
*Added a few items
*Vastly improved (some) NPC name generation
*Vastly improved overland ruins generation time
*Improved initial world generation time
*Improved some laggyness on world map movement
*Added a binding for opening the factions screen
*Fixed Cragmensch tile path
*Fixed numlock, windows and menu keys not having a key code
*Fixed the first missile weapon in the sidebar overlaying creature name
*Fixed quests command opening factions screen
*Fixed tinkering command opening an improper screen
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AlphaBeard  [sviluppatore] 5 dic 2024, ore 17:03 
209.31
*Fixed a bug allowing you to buy mutations for free on the world map.
*Fixed a bug causing invalid mutations to rarely result from warm static.
Ultima modifica da AlphaBeard; 5 dic 2024, ore 17:14
AlphaBeard  [sviluppatore] 5 dic 2024, ore 21:47 
209.32
*Fixed a bug causing serialization performance degradation in cases where players were keeping large personal stashes in containers.
AlphaBeard  [sviluppatore] 6 dic 2024, ore 14:26 
209.33
*Fixed a sequence break in the tutorial.
AlphaBeard  [sviluppatore] 6 dic 2024, ore 20:04 
209.34
*Fixed an attitude issue with denizens of holy places.
AlphaBeard  [sviluppatore] 7 dic 2024, ore 9:28 
209.35
*Fixed a rare exception when transiting to [redacted].
AlphaBeard  [sviluppatore] 10 dic 2024, ore 14:07 
209.36
*Fixed an exception that prevented you from viewing gamepad binds with no active controller.
*Fixed a bug causing the conversation having no selectable nodes if you interacted with the gritgate intercom without a tongue.
*Fixed an issue with the pets DLC not loading properly on some OSX devices.
AlphaBeard  [sviluppatore] 10 dic 2024, ore 18:46 
209.37
*The skills tab details pane and books now scroll properly with the right thumbstick or shift+arrow keys.
*Fixed a bug that allowed you to begin the tutorial with the modern UI disabled.
*Fixed a typo in the mod toolkit.
*Fixed a bug that allowed you to recoil during the spindle ascent.
*Fixed a bug that caused warnings of leaving the battlefield to not display if you had completed Beast Slouching before defeating all warleaders.
*Fixed a bug that caused marooning yourself to yield a [redacted] that was missing reactive objects.
*Fixed a tile flipping issue when charging.
*[modding] GetCyberneticRejectionSyndromeChance now returns 0 by default.
AlphaBeard  [sviluppatore] 10 dic 2024, ore 23:17 
209.38
*Fixed a rare exception during object deepcopy.
AlphaBeard  [sviluppatore] 12 dic 2024, ore 18:14 
209.39
*Restored the mod status alert indicator.
*Fixed a bug on OSX that caused screen size to be reduced to 0 when toggling fullscreen mode.
*Fixed a bug that caused invalid quest locations to prevent the quest screen from opening.
*Fix-it spray foam now respects the NoRepair tag.
AlphaBeard  [sviluppatore] 13 dic 2024, ore 12:24 
209.40
*Fixed an issue that caused intermittent loss of input focus.
AlphaBeard  [sviluppatore] 18 dic 2024, ore 12:09 
1.0.1 (build 209.41)
  • Added an advanced option to disable all control binding conflict checking (Options > Debug > Disable conflict checking when rebinding controls).
  • Added an advanced option to toggle autohiding of the mouse cursor (Options > UI > Automatically hide mouse cursor when inactive).
  • The Skills tab details pane now scrolls properly with the right thumbstick or shift+arrow keys.
  • Books now scroll properly with the right thumbstick or shift+arrow keys.
  • Hatters no longer sell quartzfur cloaks.
  • Made it more obvious that the [redacted] can be [redacted] to.
  • Added a clarifying message when you try to enter the [redacted] after [redacted] already [redacted].
  • The Reverse Engineer description now clarifies you can reverse engineer mods.
  • Restored the mod status alert indicator.
  • Fix-it spray foam can no longer be used to repair things that cannot be repaired.
  • Reduced the memory pressure from using Precognition.
  • Fixed a bug that prevented Page Right and Fire Missle Weapon from sharing a control bind.
  • Fixed a missing SpinDuration stat in the description of cave spider's Spin Webs ability.
  • Fixed a bug that allowed you to begin the tutorial with the modern UI disabled.
  • Fixed a couple more very rare input focus loss issues.
  • Fixed a bug that caused invalid quest locations to prevent the quest screen from opening.
  • Fixed a rare freeze when drinking warm static.
  • Fixed a rare exception in TemplarPhylactery.
  • Fixed a rare exception in status bar rendering.
  • Fix an animation bug with certain late-game holograms.
  • Fixed a bug that caused leaving the battlefield during Reclamation to not generate a warning if you completed Beast Slouching before defeating all the warleaders.
  • Fixed a bug that caused some generated books to always generate as a single type.
  • Fixed a bug that caused some factions to not be visible in the [redacted].
  • Fixed a bug that caused rebuked robots to continue hostilities.
  • Fixed an exception that prevented you from viewing gamepad binds with no active controller.
  • Fixed a bug that caused an unendable conversation if you interacted with the Grit Gate intercom without a tongue.
  • Fixed an issue with the Pets of Harvest Dawn DLC not loading properly on some OSX devices.
  • Fixed a bug that caused 'Melee attack nearest enemy' to stop working without feedback.
  • Fixed a bug that caused loss of input focus when viewing the Records screen without any records.
  • Fixed a bug that caused the wrong endgame state to be logged in the Records screen.
  • Fixed a bug that caused endgame Records to be saved twice.
  • Fixed a bug that allowed you to recoil during the [redacted].
  • Fixed a bug that caused [redacting] yourself to yield a [redacted] that was missing reactive objects.
  • Fixed a bug on OSX that caused screen size to be reduced to 0 when toggling fullscreen mode.
  • Fix a typo in [redacted].
  • Fixed a typo in the mod toolkit.
  • Fixed a rare exception during object deepcopy.
  • Fixed a tile flipping issue when charging.
  • [modding] GetCyberneticRejectionSyndromeChance now returns 0 by default.
Ultima modifica da AlphaBeard; 18 dic 2024, ore 12:09
AlphaBeard  [sviluppatore] 18 dic 2024, ore 18:39 
209.42
*Fixed a typo in the endgame.
AlphaBeard  [sviluppatore] 19 dic 2024, ore 9:12 
209.43
*[modding] Fixed an issue with mod minevent propagation.
AlphaBeard  [sviluppatore] 18 apr, ore 19:21 
210.5 - 'beta' branch
  • Options that require a game restart to take effect will now prompt you to do so upon exiting the menu.
  • Creatures with photosynthetic skin will now bask in the sunlight.
  • Fixed a bug that caused rare sultan statues to appear as missing textures.
  • Fixed a bug that caused 'Melee attack nearest enemy' to walk on top of plants like dreadroots.
  • Fixed a bug that caused items placed next to the golem mound to report as valid for construction but fail when asking Klanq to build it.
  • Fixed a bug that caused Girsh Qon to lose the use of her shave flaps when absorbing the chord of Agolgot.
  • Fixed a bug that caused Girsh Qon to confuse herself if under player control.
  • Fixed a bug that caused various messages involving pariahs, such as those for petting, to become malformed.
  • Fixed a bug that caused the individual steps for 'The Golem' quest to not complete when providing materials.
  • Fixed a bug that prevented opening the character status screen if you had a mutation with an invalid variant.
  • Fixed a message that referred to the wrong object when attacking a creature that blinks away on damage.
  • Fixed a bug that caused disabling the zone transition autosaves to instead save on every transition.
  • Fixed typo in "Chiliad Creature Hoof" which prevented the blueprint from loading
  • Fixed bug where the teleport animation didn't respect tile flippedness
  • [modding] Conversation parts now have a disposal step after the conversation is over and no more events will fire.
  • [modding] Combo options can now define a separate display value using '|', e.g. '0|None'.

210.3
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